The online racing simulator
LFS Gold
(13 posts, started )
As we all know lfs is in it's alpha stage. This leaves plenty of room for s1 and s2 liscense holders to voice there opinion on what they believe is good and bad in lfs. so when it does go gold it's in a league of it's own.

1.Smoke: smoke should linger or blow according the wind not just show up then dissapear. i.e if a car spins out in front of you you should be blinded by there smoke.

2.Crash physics: only complaint i have here is being thrown 200feet in the air doing 920's i think we all can agree this doesn't happen in real life. but on the other side if you get sideways at 180mph your car should be picked up like a piece of paper.

3.Tracks: real world tracks! i relize this requires rights. but just imagine indianapolis on the sim and more oval tracks. please some of us are americans and we love are oval tracks. at least me anyways

4. Damage:cars should leave debri on the track and likewise other cars can get damage and or cut tires on it. also the car doesn't go back to perfect when you make a pit stop after hitting a wall at 160 this is sim racing not playstation

5.cautions: just the ability to be able to throw a full course caution i relize this not necessary in the current stage but if you have debri this where it's needed. and or major wrecks.

6.pit stop:at least at least be able to change you tire pressure when you pit. this is boring racing what ever setup you start with is what you got a good race car driver is constantly making adjusments during the course of the race and so should we.

7.Engine: specifically the ability to blow your engine for all the real reasons over rev not let off when you shift, extreme front-end damage. also the ability to just hurt it like loose a cylinder. and wheelspin real cars spin tires if you don't let off when you shift.

8.random failures:servers should be able to use this option and maybe or maybe not at random somebody looses a gear,clutch,battery,engine etc....

9.crew:this is the most important to me cause no game has it the ability to have a liscensed s2 holder play crew chief for a driver and monitor you vehicle and what it's doing based on a interface and your complaints. when this is used the adjusments are out of the drivers hands and in he's crew chiefs. this would make the racing as close as real as you can get. Team Work!

10.Voice:last but not least built in voice chat with multiple channels. this good for online lesiure play and racing especially with a crew chief. i'm srry but i can't type at 180.

extra: the ability to start a race like it is now and also have pace laps if so desired. this gives guys time to warm up there tires which is some much needed in the begining of long races where your running s3's

that's all i got guys let me hear your complaints.-stich

And yes i've been to the suggested improvement logs. this is what i want in lfs so i don't have to refer to 100 differant post
#2 - axus
You don't know much about how LFS works, do you?
#3 - VoiD
Quote from jb42682 :As we all know lfs is in it's alpha stage. This leaves plenty of room for s1 and s2 liscense holders to voice there opinion on what they believe is good and bad in lfs. so when it does go gold it's in a league of it's own. here's mine

1.Smoke: smoke should linger or blow according the wind not just show up then dissapear. i.e if a car spins out in front of you you should be blinded by there smoke.
It does do that allready (not the blinding, but the smoke goes where the wind blows)

2.Crash physics: only complaint i have here is being thrown 200feet in the air doing 920's i think we all can agree this doesn't happen in real life. but on the other side if you get sideways at 180mph your car should be picked up like a piece of paper.
I think they are aware of the problem with baricades.

3.Tracks: real world tracks! i relize this requires rights. but just imagine indianapolis on the sim and more oval tracks. please some of us are americans and we love are oval tracks. at least me anyways
For us Europeans all ovals are the same. Driving straigt, driving left, driving straight, driving left, etc

4. Damage:cars should leave debri on the track and likewise other cars can get damage and or cut tires on it. also the car doesn't go back to perfect when you make a pit stop after hitting a wall at 160 this is sim racing not playstation
Would be nice, but i don't think parts falling of will be part of S2. Maybe the last part will, car should not be able to reach pitstop if you hit a wall at 160.

5.cautions: just the ability to be able to throw a full course caution i relize this not necessary in the current stage but if you have debri this where it's needed. and or major wrecks.
I don't understand what you mean. But a better yellowflag system that gives people breaking rules under yellowflag penalties or disqualify's would be nice (but i don't know if that's what your talking about).

6.pit stop:at least at least be able to change you tire pressure when you pit. this is boring racing what ever setup you start with is what you got a good race car driver is constantly making adjusments during the course of the race and so should we.
For a real race you prepare before the race. Tire ajustmenst will then be done when the team/driver is testing. For short races without preparation you're better of not doing the pitstop because it will loose you more time then you're tirepressure does. But it would not hurt to make it an option.

7.Engine: specifically the ability to blow your engine for all the real reasons over rev not let off when you shift, extreme front-end damage. also the ability to just hurt it like loose a cylinder. and wheelspin real cars spin tires if you don't let off when you shift.
Wheelspin? Real cars don't do that when you have sequential shifting. Maybe in low gears, but then cars in LFS spin also.

8.random failures:servers should be able to use this option and maybe or maybe not at random somebody looses a gear,clutch,battery,engine etc....
Could be frustrating.

9.crew:this is the most important to me cause no game has it the ability to have a liscensed s2 holder play crew chief for a driver and monitor you vehicle and what it's doing based on a interface and your complaints. when this is used the adjusments are out of the drivers hands and in he's crew chiefs. this would make the racing as close as real as you can get. Team Work!
Nice, but who would like it to stand by the line when someone else is racing?

10.Voice:last but not least built in voice chat with multiple channels. this good for online lesiure play and racing especially with a crew chief. i'm srry but i can't type at 180.
There is thirdparty software for this (teamspeak and others)

extra: the ability to start a race like it is now and also have pace laps if so desired. this gives guys time to warm up there tires which is some much needed in the begining of long races where your running s3's
Flying laps? I saw some forum posts it was allready used.

that's all i got guys let me hear your complaints.-stich
i relize some of this opinions have already been voiced and some haven't this just what i would like to see with out refering to 100 differant other threads

I think some of your points are allready looked into by the devs and others will not happen in S2. Especially the next gen effects like lot's of smoke when an engine blows in a car in front of you.
Quote from jb42682 :6.pit stop:at least at least be able to change you tire pressure when you pit. this is boring racing what ever setup you start with is what you got a good race car driver is constantly making adjusments during the course of the race and so should we.

Has been in the game for quite a while already. F12.
ok axus: i'm not programmer if that's what you mean. very productive feedback by the way.

moonclaw: ty for your reply i've been playing lfs for 2 years never knew about f12 i will definetly be using it now lol.

marzman: in short races pits don't matter but in long races most real series allow some kind of adjustment in the pits.

the yellow flag is for full course caution everybody has to slow to a predetermined speed until the green flag comes out. in the real f1 series they use both. this is what i mean somebody spins out it's just caution for that part of the track like it is now on lfs but they also throw full course cautions with major wrecks and major debri.

real cars with 300 or more horsepower do spin wheels when you shift i've done it many a time.

I am aware of teamspeak i was suggesting that lfs should have it's on voip alot games include this now and i think lfs should too.

and i would sit on the sidelines calling shots for a driver. sometimes i sit in spectate now and just watch the race it would be awesome to be a part of it and make a differance in the outcome. a really good crew chief can win a race for a "good" driver.

once again ty for the reply's as long as it's productive i don't care

p.s don't down the ability to drive left really fast. i.e. martinsville speedway .5 mile long 120 in straight slam on brakes 60 in corner oval racing is very very very very fun like i said don't down it to you try it kyoto ring is no example

p.s.s last thing on this post i promise. please keep in mind these features or what i hope lfs has when it reaches the gold stage not right now i mean it's still in alpha so we got a while
#7 - axus
Quote from jb42682 :ok axus: i'm not programmer if that's what you mean. very productive feedback by the way.(

As appropriate for a very productive post. Most of the things you listed WILL be implemented eventually. Some are already in. The rest, like random failures, would do more harm than good - Scawen once said in an interview that this won't be implemented because it would just randomly ruin people's races and it's not fair. It may however be implemented in a non-random way. Don't take good care of your car and you'll start losing performance or be forced to retire from the race.
ty axus. Good info that i did not know
there are allready some mechanical failures! when you drive full in 6th gear and shift down to fast the engine act's like it's running on less cilinders! also if you hit the curbs to hard the springs are damaged.
The team boss is a good idea na di'm usre it would be used in LFS GT and especially in Masters of Endurance.
Quote from jb42682 :real cars with 300 or more horsepower do spin wheels when you shift i've done it many a time.

That depends on the gear ratios, tire size, and the engine. If an engine has 300hp@6000rpm, then it will probably be more difficult to spin the tires then an engine that has 300hp@4000rpm. Because, 300hp@6000rpm is only 262lbf/ft, and 300HP at 4000rpm is about 393lbf/ft.
Yeah, some nice ideas .. just not possible at this stage unfortunatly.
Quote from OP :moonclaw: ty for your reply i've been playing lfs for 2 years never knew about f12 i will definetly be using it now lol.

Perhaps, then, clearly not having read the LFS Manual, you should acquaint yourself with as much knowledge of the game as you possibly can before criticising it.

Quite apart from that, almost all of your suggestions have been seen before, and as has been said already, you should have thoroughly read the Suggested Improvements Log before posting this - if at all.

Much as I don't mean to sound hostile, I'd like to point out why you've received what you might call a negative response to this thread.

Sam

LFS Gold
(13 posts, started )
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