Its good to get a new car (I would have preferred another tintop tbh) and the other changes.
I have to say though that I doubt the new V1 series will be that big IRL TBH. The A1 series has not grown that big and that has country based teams which makes it easier for people to get behind and support drivers. This will be another minor F? series.
The driver selection using LFS as a filter is very interesting though.
After reading about 18- pages of comments I'd like to say i'm not to sure if i'll overwrite my existing LFS patch. I want to ask the DEVS one question. If the new single seater was never added in this patch, what would've been added, and would this patch been released around the same time of this patch Y? I know the community is excited over this new Patch Release and the new content, it's been a while since we seen an update and considering it'll be around Christmas time when it's released makes it alot better. Well once again thanks for the time and hard work DEV'S I'll be looking for the release, but I'm still keeping patchX, I'll just down load the new patch on my second hard drive.
I was under the impression back then that Scawen had help from Michelin with data to improve the tire physics in patch... er... whatever it was, S? We've had so many patches if you ignore the "no patch forever..." threads.
Yes, I know. Engine stalling, how that affects me, I can't figure out, I don't have a clutch. Clutch overheating, same thing. Damage and crash physics, there is no mention of that. The gearbox simulation is something that affects everyone and will be a remarkable improvement, I imagine. But so far, that is all I see from the video and from discussion on the forum that is good, for me.
And, though I am not a fan of open wheelers, I'm happy to see the car will be implemented. I would imagine the research gathered from test driving and from working with the car is where the gearbox and clutch improvements are coming from.
Just not an eye popping patch compared to others that I see so far. But we don't know what else there may be, like has been said before.
Actually, if I think about it, it means less racing for me. Any of the MIA racers in my timezone that will come back for a while will be in the new car. The majority of the current racers will probably be flocking to the new car. I'll probably give it a go for a few laps, but SS is just not my cup of tea, no matter how many they put into LFS.
Also, if it IS there, I hope it's SPR/Hotlap Replays only, which is the only logical place for it TBH, or at the worst a Single Player feature only, sort of like the new reset system? (Which Scawen put in IIRC to make it easier for shows with LFS, which might be the purpose for the Racing line too?)
I encourage anything that can help people drive and race better online. I think it should be a server enabled option, like resetting. I think Scawens vision is of 2 types of servers, beginner and hardcore. The best place for people to learn about LFS is online, so we need servers that train people to get used to the game. Otherwise the game won't grow, and nor will the sim racing community. It is just a game after all.
I always do that anyway, since the time I installed a test patch 10 minutes before a league race and it crashed my game. That was the fastest download and install I had ever done. I just chucked all my skins folder into the new bit, now I have like 4 LFS folders. One with High-Res textures for screenshots, one with default stuff for videos, another for my main online racing and then an old copy of the pre S1 LFS demo.
The line that shows the ideal-racing line is a really good idea but as mentioned before only if it can be disabled. Good to train but in a race I would find it cheap and unrealistic as you wouldnt have a green/red line showing you an ideal racing line in real life.