So it doesn't dies? Ahh this drives me crazy, there are 10 versions of this, who is right here
It doesn't have a friction point then, revs don't fall when the clutch bites using the steady gas method for launching?
Does nobody read anymore? Thanks for the tips guys, but please read the whole thread first next time.
Yep. I think this will be different with the "more engine inertia" that Scawen mentioned in the video. It seems that right now the engine, or flywheel, does not have enough inertia to allow feathering of the clutch at lower RPMs.
Nope. I have not had it on button since I got my clutch pedal 2 years ago. Whatever I felt before was an anomoly and I can't go back in time to investigate it. It is what it is today.
Of course the revs fall when you let the clutch come without compensating with more throttle. With the new patch, the engine will then even stall if you let them drop too low, instead of the auto-clutch kicking in as it is now
To be honest, I still don't really understand what 98LS1 is talking about. Maybe he really just means the engine inertia is too low, so letting the clutch come has a too strong effect on the engine. However I'm not sure he is right, as I very much doubt he's using realistic (as in what he'd know from real cars) gear ratios and we still don't know what car he's talking about.
E: Also in real life it's much easier to make fine adjustments to the clutch because you feel even the tiniest forces in your butt, whereas in the game you only get visual and aural cues and you don't even notice how jerky and unsmooth you drive. I bet if you would drive a real car like you do in LFS, everybody would think you're an untalented muppet.
Before I had TSW Pedals I used one set of MOMO Pedals and one set of some old Thrustmaster Pedals, in combination you have 4 pedal axes then, but it works flawlessly in most Sims.
You build a third pedal with Lego Technic??? Nice!! Got any pics of it?