oh yes, it is. that's why some (probably all) of them can temporary disengage the limiter to accelerate a bit harder. sporty cars and sportscars have their maximum power just a tad before or even on the redline - that's just the way it is. reving further would be better for acceleration but worse for engine-life.
where you put the limiter is a question of how long you want the engine to live.
Guys, there is no 45° look restriction. You have to press both look keys to look 90° now, that is all. The only thing that got removed was looking back 180° which was very unrealistic in any case.
How on earth do you suggest one changes a clutch in a pitstop? I'm not opposed to it so long as it takes at least an hour. Apparantley the current clutch heat system will allow the clutch to cool completely if you stop abusing it without damage, which is unrealistic but currently at least means that clutch heat won't be an issue in endurance racing.
That's more reason why you should be limited to see no more than those in cockpit view
which on a f3000 would likely be no more than 1000km
still not convinced and afaik f3000s didnt provide all that much in the way of on the fly redline adjustments
Read this months edition of Racecar Engineering - they have a small article on a compound clutch (two clutches on top of each other, one spare) that they reckon a rally driver and co-driver could change in 5 minutes in stage.
However, as that's new it's not a good excuse for this problem
ok, this was mentioned briefly before but I think I have to say this (again):
shifting using a "standard" wheel with "flappy paddles" resp. buttons to change gears now totally sucks.
now you have to push a button (clutch) and another one (gear) to shift... name ONE rl car where you have to do this.
ok, the flat-shifting cutting the throttle a bit is realistic, but non-H-shifter-and-clutch-pedal-users should still get a chance to shift conventionally (i.e. not flat-shifting) without being finger-virtuosos.
I know that the average hatchback hasn't got a sequential gearbox with flappy-paddles, but not having the big hardware it feels much better in the game to have the computer cut/blip throttle and clutch than doing it with a bunch of buttons.
... if this stays as it is, I will have to get a macro running for the shifting-procedure.
didnt joest/audi routinely change the entire gearbox and rear axle on the r8 in about 5 minutes a few years ago ? not sure if the clutch was part of the gearbox package as well but either way once the gearbox is off changing the clutch isnt that much additional work
Not sure if I'm missing something here, but what were you doing before the patch if you, apparantly, don't have a clutch paddle, yet you chose to manual clutch?
Yep, I don't know what the fuss is all about.
The FBMW is a piece of cake to change gears with. You drive, hold the up-paddle, quick lift of throttle and it changes, release paddle. Just as you would pre-load the seq. lever in the real thing.
you're absolutely right. therefore 3l roadcars don't rev to 9000 rpm and produce 450 hp.
by the way, I just read they were limited to 9000 rpm by regulations, so you can be pretty sure that's where they had their maximum power - anything else wouldn't make much sense, unless you can produce far more than 350 nm of torque with a 3l non-turbo engine.
I love the new physics, the cars feel much more stable and it seems that finally the crazy "sim only" setup on the FOX is gone (setting full tire pressure and full camber on the FOX is no longer the best setup ;-) ) The cars feel like they respond much more realistically to setup changes.
The removal of the dodgy flat-shift trick is also good news. However like you guys I play with a paddle shift on my G25 (the pedals arn't aligned well for heel and toe I find).
Anyway, the problem is that you cannot smoothly downshift without heel and toe because the transmission locks up upsetting the car. This is great because it's realistic but surely the auto-clutch should be stopping this? Maybe I'll post a bug?
... which is not nearly as smooth as RL-shifting, and most of all nonexistent in RL and just a LFS-only-hassle.
I didn't clutch manually and I don't now. I just pushed the "up-paddle" and stayed on the throttle - like in any RL "tiptronic"-car.
I've never driven such a car in real life so I can't really tell. Must be similar to a motorbike.
I was talking more about the roadcars anyway.
You know, it's like with many other things in games/sims that want to be realistic: there's a feature added that may be realistic at its own but doesn't add to the realism in context but only makes the gameplay more complicated (which is not equal to realistic).
Is shifting tiptronic-style realistic? Not generally but at least for some cars.
Is it the most practicable solution for standard wheels w/o clutch and h-shifter? YES.
Is shifting RL h-shifter style but adapted to buttons (like it is now) realistic? Not for a single car in the world.
Is it the most practicalbe solution? Not by far.
So what would be THE reason to have it like it is now?
The cars in LFS don't have a "tiptronic", they have H-gearboxes. Which means, you have to drive like a H-gearbox even if your controller is a bit different. The computer handles the clutch for you, if you want, but the rest is up to you.
Well the FBMW is authentic, nothing wrong there so learn how to lift your foot off the throttle for an instant
They (the road cars) aren't even sequential manuals. They're manuals, but if you don't have the equipment to operate the clutch and the stick, LFS helps you out with that, it doesn't change the gearbox fitted to the car.
You can still flat-shift in the road cars anyway, you just burn the clutch out as you do so.