What you need is three of these. Then you'll be able to see your speedo in loads and loads of detail. Alternatively you could just look a bit harder at the speedo, it's not a precision instrument just like a real car, imagine there's a speed camera and you'll have no issue
I thought about that, but didn't have time to go back and check the gearing. I'll try to do that later, but since I was trying this on South City Town, I'm pretty sure I was using a fairly low geared setup.
Something is definitely off in the way that the engine/flywheel responds. It takes a very long time for the engine to wind down, and the engine will resume running if you depress the clutch when it's barely spinning. I don't know if changing the inertia when under 500rpm is a good fix or not. I think that would just introduce more problems in the future. I'd rather see compression, flywheel weight, etc. accounted for. That way, in the future, we could lose compression on a cylinder which would cause one effect, or lose spark on a cyclinder which would cause a totally different effect. Similarly, it would be easier to change car behavior using different flywheel weights, grabbier/softer clutches, higher compression, etc (via Scawen on the back-end, not user editable).
Of course, this is all a lot easier said than done. And I've really no idea how complex the current engine/flywheel/clutch model is or what factors it takes into account. All I know is that right now the behavior is quite odd. A huge improvement over X10, but weird enough that it takes away from the immersion.
Download link for X31 seems to have given up. I'm waiting for the next important patch, so minor fixes aren't a priority for me. Just pointing this out...
The limiter is to stop the engine exploding immediately from too much throttle, its an upper limit, you should shift before it. I've never heard the rev limiter in any car I've raced, no matter how hard I drive it. The power drops off towards it so you should be changing pronto!
Still worth getting there at least once to know how it behaves and not be surprised should you get there when it matters. I know how it sounds and feels when I reach the rev limiter on my bike. I get there rarely, but I do get there.
Didn't know where else to put it, so here it is...
Looking at the fact that Clutch Temp is in both F9 and F10 screens, might there be a way that its just there all the time?
Now that it is here, i would like to be able to see both the standings AND the CT, without letting go of the wheel, could it be an option like Frames/s and time or CT?
Could the CT be an actual temperature? Maybe even heat colour graded like tires?
Well, all from me for now... Click
EDIT: BTW is there a reason that standings disappear when viewing F9 or F10? Cos that would solve the problem of the most of the request
Yeah, that's why I don't get how people are stalling even if you make a bad start I've yet to have a time when I haven't caught it when it would seem far too late.
He has a computer he has an internet connection, it can´t be that bad. Yes I know the computer could have been given.
It´s not about hostility. It´s about keeping it in perspective and realising you´re getting it for free.
And checking each person´s nationality and looking up the economic status of his country is really taking it too far. And besides it doesn´t really say anything about the person in question. There´s rich people in poor countries and there are poor people in rich countries.
I really think that this point of view is a bit narrow-minded. I only raced FSAE cars in reallife until now. But there you often get to the limiter because you often drive in 1st and 2nd gear and the car revs so fast that there are track parts where its not the best solution to shift. Example: You know you reach the limiter just 5 or 10 meters before the braking point, then you easily can rev to the limiter and concentrate on braking, because the tracks are very narrow and unforgiving. I think there are moments in "real" racing where its not the most stupid choice to behave like this too. Atleast if you don't got a flappy-pedal gearbox. Because one upshift less means also one downshift less...
And the limiter is there to prevent the engine of getting damaged, so its not "forbidden" to reach it.
BUT: Nonetheless i'am a bit with you... also i pretty like the rev limiter sound we currently have. It atleast gives you a good feeling for "SHIFT... SHIFT NOW"
What about do you guys think about engine brake torque? I think the brake torque is insignificant on all cars, especially on the race cars. I mean there is no need to blip the throttle while downshifitng to keep the rear stable, which makes driving easy. Especially the race cars with assumed high engine compression ratios and low inertia drive train including engine should have some noticeable brake torque. My street car seems to have more of it. I'm not saying it is wrong, i'm just wondering.
About clutch heat:
I heard many people whining about they can't drive too laps without overheating the clutch. Seriously if you experience this you do something terrible wrong while driving. From the first lap on with the new patch i didn't manage to overheate my clutch, only on puporse.