I think this patch is a backward step in many ways.
I don't like the new look left/right method, if you had that set to smooth, you only had to do a quick press to get a glance at your mirrors or a little longer to see what is actually beside you. Pressing the rear view button would then move your head in the direction it was already turned to look behind.
I really hoped that the new clutch thing would provide an advantage to people with a clutch pedal, but as the clutch gets too hot after a few laps (no matter how fast you jump off the clutch or bury it), it turns out to be a hinderance, especially as you only need to come off the gas a little using the auto method in order to flip the next gear in, and the clutch heat never changes.
Not at all sure why the bar for the clutch heat is so long, once it's a 10th of the way filled, the clutch is already hot enough that gears engage slugglishly, and much more than that and the clutch is apparently completely fried.
I've not tested it with all the cars, just the new one, which I would expect to have a racing clutch anyway, and therefore be pretty resistant to heat, and capable of taking much abuse. It's not like I ride the clutch at all, although after a few laps, it feels like I've been sat at traffic lights on a steep incline, riding the clutch for 5 minutes because I didn't want to use the handbrake.
Good job real clutches don't work like this, races in cars without sequential or automatic boxes wouldn't last very long at all.
Also, if we're going to have some form of clutch modelling, then let's have some nod toward the way a car lurches when you drop the clutch in hard (ie, in the powerful vehicles, rear wheels will spin in the lower gears if the gear ratio is tight). Right now, nothing about it feels right, and certainly won't have me powering up my spare wheel anytime soon (unless I break out GTR2 for some fun in the rain).