lol I don't know about modeled Physical damage, but a couple a weeks ago,
I nailed a wall in game and the wheel jerked my arm just right and threw my left shoulder outta whack for a couple of days IRL. the other day I screwed my finger up because of the wheel spinning. Note these are real life injuries
as the result of playing LFS. (should I consult an attorney about this?)
Nothing serious (well the shoulder hurt pretty good) but enough to whine about when discussing physical damage. I don't see where I need modeled damage when I get the real thing
I dunno if this is ontopic or not, but as far as interior effects from accidents,
what about airbag deployment in the road cars?
I like Bob's idea for blackouts. I played a flight game years ago that did that
when you hit too many Gs in tight turns.
I nailed a wall in game and the wheel jerked my arm just right and threw my left shoulder outta whack for a couple of days IRL. the other day I screwed my finger up because of the wheel spinning. Note these are real life injuries
as the result of playing LFS. (should I consult an attorney about this?)
Nothing serious (well the shoulder hurt pretty good) but enough to whine about when discussing physical damage. I don't see where I need modeled damage when I get the real thing
I dunno if this is ontopic or not, but as far as interior effects from accidents,
what about airbag deployment in the road cars?
I like Bob's idea for blackouts. I played a flight game years ago that did that
when you hit too many Gs in tight turns.