The online racing simulator
Engine Wear?
(7 posts, started )
Engine Wear?
I was told that engine wear/damage was included in the new patch Y. (I know, i should have read the production notes and tested patch X30). But seriously, when is that going to be implemented?
Quote from Gener_AL (UK) :Search is your friend http://www.lfsforum.net/showthread.php?t=11421
I think you find if you get in say the XFG or any car and go from 5th to 1st youll see

I'm not talking about damaging your car by intent.

I'm talking about engine failure for abusing the car during a long race. Engine failures is one of the main reasons why I still play rFactor.
Failiure is somthing id like to see with the engine, it would make it even more difficult then it is presently.
But how do you code this in, it was noticable in S1 the degrading of power in the engine, more noticible then it is presently imo, the popcorn noise was the sign of a slow death.
Quote from Gener_AL (UK) :Failiure is somthing id like to see with the engine, it would make it even more difficult then it is presently.
But how do you code this in, it was noticable in S1 the degrading of power in the engine, more noticible then it is presently imo, the popcorn noise was the sign of a slow death.

ISI did a pretty good job on engine failures.

Probably a combination of racing damage as well as internal damage.

I.E. a combination of impact damage and missed shifts. Or if a person didn't crash but missed every other shift then the engine damage would be entirely based on the poor shifting
#6 - Gil07
Missing a couple of shifts in a short race can make your engine lose a lot of it's power... At least I did when I put it into 1st by accident
#7 - heson
It would be sweet to have the rpm limiter selectable in setup (and a power curve where over reving would be beneficial) or a car without it (LX4 locost edition maybe) I just love a challenge.

Engine Wear?
(7 posts, started )
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