I was told that engine wear/damage was included in the new patch Y. (I know, i should have read the production notes and tested patch X30). But seriously, when is that going to be implemented?
Failiure is somthing id like to see with the engine, it would make it even more difficult then it is presently.
But how do you code this in, it was noticable in S1 the degrading of power in the engine, more noticible then it is presently imo, the popcorn noise was the sign of a slow death.
Probably a combination of racing damage as well as internal damage.
I.E. a combination of impact damage and missed shifts. Or if a person didn't crash but missed every other shift then the engine damage would be entirely based on the poor shifting
It would be sweet to have the rpm limiter selectable in setup (and a power curve where over reving would be beneficial) or a car without it (LX4 locost edition maybe) I just love a challenge.