And clutch heat, engine stalling, realistic redlines AND a rather fun to drive new single seater which has a perfect place in LFS. Oh and then there's always the graphical updates, AI fixes etc that people seem to have *totally* forgotten about. Get a grip people, realise that this patch is more than just the FBM
Well, in a racing sim when someone refers to "physics" it's mostly about car dynamics and handling, not the physics of The Everything(tm). In racing sim terms, what you refer to - actually waiting to be towed, closing the track until all the debris from your car is cleared up, sending your in-game persona to the in-game hospital for a check-up, etc would hardly qualify as being part of a physics simulation but would more of less fall in the general gameplay mechanics.
I haven´t read all of the many posts in this thread, so sorry, if i say something already told before.
I fully understand that LFS is a simulation game, which means "simulation" + "game". ....BOTH.
Therefore I would suggest that there should be options to play/drive with different levels of simulaton both for the drivers and for the servers.
The servers should have the option to make those levels forced, so people can drive on the server that suits them best.
We have now "cruising" servers and others. Why couldn´t there be servers for maximum simulation and others with less? (optional)
For example, there could be servers without forced view and the forced "clutch"..hm "easing the throttle, when shifting gear", which is strange for those with DFP and Momo, because there is no clutch. So why should it be there?
Another level of forced simulation, if possible, could be forced real clutch and not just easing on the throttle, forced view etc.
This way with different levels of simulation, people can much better do what they want or need in LFS.
The servers with less forced simulation is also a way to get used to the clutch, because they can practice it, when they want, but not in a forced way.
Bodhidharmazen- Theres a thing about Shift-P that you don't understand. Because we sit behind a computer screen to drive, whenever you total a car out, you can't just get out, hop over a wall, and wait for your car to be hauled off. If it was different, most sims would have no tele-race leaving.
I'm happy for you that you know what you want and I hope you get what you want. All I can say is that I own two G25's and the one on my desk is one of the oldest ones in the world. I've been using the shifter constantly since day 1 and it hasn't even hinted at failing.
My spare G25 is still wrapped in plastic. As an owner of various Momo's and DFP's I take no chances with Logitech's quality assurance, but so far I haven't needed to crack open the box and replace my original G25 wheel, pedals, or shifter. I'm sure that if I treated the shifter like a pogo stick it would probably break, but I learned a long time ago to treat input devices with care. They are what they are.
There is still a difference between a Simulator and practical.
And there aren't no substitutes for these things, I already suggested to replace the SHIFT+P to actually drive into the pitbox. And I use custom views for movies/tweaking of brakes and such. But now it isn't there, because LFS isn't finished.
I dont know if anyone watched Top Gear last night, but for people complaining about tyre wear you may have been interested to see that a certain Mercedes tyres lasted only 35 miles.
I have absolutely no idea how you manage to overheat the clutch in normal driving on an open wheeler or GTR car (apart from the FZR) as they use a sequential box. You basically can't flatshift. I guess your racing skill is no better than your personality. Hopefully you will leave the forums now.
Just look back through his post history this guy is always moaning about lack of patches and the current LFS being shit. Then he has to have a moan when a patch comes along as well.
I agree if people make sensible statements. If their three line post calls Scawens work a piece of shit, a silly statement about overheat the clutch in a car when you don't need it and some drivel about BMW being involved in this then don't expect a polite response from me or a lot of other members of this forum
Netkar Pro is really really good to drive, it has only few things that I don't like, first it has only open wheelers, second is that it is practically dead, nobody races it, third is that latest update which game really long time ago made at least one of cars very unrealistic because of bug and even there has been talk about new update and new car there has been nothing coming over a year.
I still launch it sometimes to drive around few laps, but as of current state it is unfortainly not very usable.
Maybe at one point in the development of LFS shift+p will be disallowed. Since pointed out by JTBO and Quicksilver its still w.i.p. game and not everything is implemented yet.
Shift+P is in the game so that you as a racer can avoid that you not only spoil your own race.
TBH before disallow shift+p there need to be included other simulation-features to the game. Like better collision detection, better damage system, full-Course-Yellows, Safety-cars, cranes and track workers which get the cars off the track. Otherwise you will just have randomly have cars staying around on track. Maybe blocking the whole track.
You see its a long if not impossible way to have the perfect simulation of the real world.
You have to start with some features if you want to do a simulation. Some make more sense to start with, some less as some features build up on other features and let it inly be code-wise.
As far as I'm aware Scawen understands this. I think the focus is on racing- and not a lot of the periphery logistical stuff that happens along the way to getting into a race. May change in time..
Don't forget that in the latest patch Scawen has added new noob things as well, like the green racing line. That's hardly realistic in any sense, but it's still there. That makes me wonder that the direction that LFS is heading isn't as straightforward as some seem to think (straight line into hardcore land).
At least safety cars got a whole lot more probable with the AI update... And actually, you don't need cranes and the likes as they usually aren't visible to the drivers anyway (if they're not getting you out of some gravel pit), as all the work takes place when the cars are on the other side of the track (the whole reason of a safety car is to round the cars up and keep them in one particular place)...
"You can't please all the people all the time" - unknown
If Scavier started to cater to people who want different things than their vision (i.e. 'dumb' physics, etc) than the project could very well become muddled. There would be so much time wasted in debating what the drifters need/want vs what the cruisers want that it would affect the development of the racing sim negatively.
What we can look forward to is the day after LFS has run its course and Scavier can sell the physics engine out. Then (perhaps) various types of racing games can enjoy the basic car physics that are easily some of the best in the world.
Why do we need safety cars? They're only useful in longer races, most of which are already organsied and can provide safety cars now if they want them.
What I think would be a good idea on the realism front is to get rid of the restart option, I'd like to see it replaced with a red flag which required people to have a cool off period after first lap carnage, maybe by driving round to the start line and taking the start again, with the damage they took, if you had to pit you'd start from the pitlane. It'd stop the usual chaos we see on servers like Redline.