I'm not aware of clutch overheating ever being an issue in a real world racing situation. In any car setup for racing, the drive train would break long before the clutch ever gives out because of no lift shifts.
Unless the clutch gets hot enough to warp the surfaces, there simply isn't going to be heat generated during shifts to cause loss of clutch friction, unless the clutch is poorly designed for racing, but then such a clutch wouldn't be used for racing. Clutches are similar to brakes, but have a much larger area to work with, and spend much less time slipping than even the worst shifting possbible than the brakes, so the idea that clutch overheating would affect a car in a racing situation doesn't seem realistic. I've talked to a few casual and serious racers and they've never experienced clutch slippage due to bad shifting (just tranny or rear end breakage, and most of this occurs at drag strips).
Other than drag racing, the only time I've smelt burnt clutch is when someone was trying to back up a very long and narrow, steeply inclined, driveway (under construction, or else the guy would have been able to turn around) with the clutch slipping the entire time. In spite of the smoke and the obviously cooked clutch, there was no apparent loss of clutch grip after that (car was old 1980's Mustang GT).
In my opinion, this is one "feature" that LFS never needed, especially when there are other disconnects from reality that need more attention. For example, real race cars with sequential shifters can complete shifts between 50ms (1/20th of a second) to 30ms (1/33rd of a second), depending on rpm drop, yet LFS has yet to implement such fast shifting on the F1 or other no-lift sequential shift race cars in it.
Unless the clutch gets hot enough to warp the surfaces, there simply isn't going to be heat generated during shifts to cause loss of clutch friction, unless the clutch is poorly designed for racing, but then such a clutch wouldn't be used for racing. Clutches are similar to brakes, but have a much larger area to work with, and spend much less time slipping than even the worst shifting possbible than the brakes, so the idea that clutch overheating would affect a car in a racing situation doesn't seem realistic. I've talked to a few casual and serious racers and they've never experienced clutch slippage due to bad shifting (just tranny or rear end breakage, and most of this occurs at drag strips).
Other than drag racing, the only time I've smelt burnt clutch is when someone was trying to back up a very long and narrow, steeply inclined, driveway (under construction, or else the guy would have been able to turn around) with the clutch slipping the entire time. In spite of the smoke and the obviously cooked clutch, there was no apparent loss of clutch grip after that (car was old 1980's Mustang GT).
In my opinion, this is one "feature" that LFS never needed, especially when there are other disconnects from reality that need more attention. For example, real race cars with sequential shifters can complete shifts between 50ms (1/20th of a second) to 30ms (1/33rd of a second), depending on rpm drop, yet LFS has yet to implement such fast shifting on the F1 or other no-lift sequential shift race cars in it.