I know that the whole realism vs game creates a whole heap of controversy, but I would like to put forwards my thoughts on the removal of the throttle cut and blip with patch Y. As a former heavy flight-sim nut I use a joystick for all of my gaming. The joystick also helps in that I just don't have the space or inclination at this point to go the whole wheel and pedals route. I have used this setup for years and have become reasonably adept at using it. Okay it may not be the most realistic, but it works and SAAB have experimented with replacing the wheel with a joystick, so maybe it's cutting edge!
The practical implications of this setup or any similar to it is that you cannot brake and accelerate at anytime. Therefore the loss of throttle blip when downshifting in latest patch has a profound effect on the likes of me. It seems to me that the loss of this option has been made without the full import of it being considered and how to address this feature. I can appreciate that it is more realistic... but then there are a series of fetures that make the implementation of the whole gear shift mechanism unrealistic. Let's consider the shiting options available now:
Sequential with autoclutch
In sequential shifting mode the auto clutch will operate at a fixed rate. This means that you risk locking the rear wheels when downshifting. It would have been better if forcing the loss of blip on downshift that the rate of clutch release was added as a configurable item so that you could prevent this, much as you would in a road car.
Sequential without autoclutch
Without the autoclutch enabled you have to enable a button or axis and use this simultaneously with the shift function to change gear. This is just a nightmare and will see you bouncing off the revlimiter and the walls as you perform the simulation equivlent of patting your head and rubbing your stomach. Additionally, one could argue that as you can shift in a road car without using the clutch (rev matching of course) then this is unrealistic.
Automatic
Normal service is resumed! Throttle cut on upshift and blip on downshift. At the moment this is the best option for anyone using a setup similar to mine, but it robs you of a whole layer of realism.
In Conclusion
By removing the option to cut/blip the throttle automatically LFS has at a stoke either alienated or reduced the realism for a whole host of players out there, a great many who may have been supporting the development for a long period of time. Furhermore it is likely to put off a lot of people who are just starting their sim racing, try the LFS demo and do not buy the S2 licence as a result.
I know that a lot of people will come back saying that it's a simulation and that I should either get pedals and a wheel or leave. I would counter this by asking how development will be effected if more people are put off by the addition of complexity of complexities sake? Also, if it's all about realism then why the option for automatic gear shifting?
For now I'm stuck with auto shifting and rather disappointed having only just bought an S2 licence and enjoyed it over the last few weeks soooo much. Maybe I'll have to dust off GPL again.
The practical implications of this setup or any similar to it is that you cannot brake and accelerate at anytime. Therefore the loss of throttle blip when downshifting in latest patch has a profound effect on the likes of me. It seems to me that the loss of this option has been made without the full import of it being considered and how to address this feature. I can appreciate that it is more realistic... but then there are a series of fetures that make the implementation of the whole gear shift mechanism unrealistic. Let's consider the shiting options available now:
Sequential with autoclutch
In sequential shifting mode the auto clutch will operate at a fixed rate. This means that you risk locking the rear wheels when downshifting. It would have been better if forcing the loss of blip on downshift that the rate of clutch release was added as a configurable item so that you could prevent this, much as you would in a road car.
Sequential without autoclutch
Without the autoclutch enabled you have to enable a button or axis and use this simultaneously with the shift function to change gear. This is just a nightmare and will see you bouncing off the revlimiter and the walls as you perform the simulation equivlent of patting your head and rubbing your stomach. Additionally, one could argue that as you can shift in a road car without using the clutch (rev matching of course) then this is unrealistic.
Automatic
Normal service is resumed! Throttle cut on upshift and blip on downshift. At the moment this is the best option for anyone using a setup similar to mine, but it robs you of a whole layer of realism.
In Conclusion
By removing the option to cut/blip the throttle automatically LFS has at a stoke either alienated or reduced the realism for a whole host of players out there, a great many who may have been supporting the development for a long period of time. Furhermore it is likely to put off a lot of people who are just starting their sim racing, try the LFS demo and do not buy the S2 licence as a result.
I know that a lot of people will come back saying that it's a simulation and that I should either get pedals and a wheel or leave. I would counter this by asking how development will be effected if more people are put off by the addition of complexity of complexities sake? Also, if it's all about realism then why the option for automatic gear shifting?
For now I'm stuck with auto shifting and rather disappointed having only just bought an S2 licence and enjoyed it over the last few weeks soooo much. Maybe I'll have to dust off GPL again.