Hi Devs and all,
May I suggest that we need to increase the "cooling down speed" of the over heated tyres.
I am a drifter and a racer. (I know I have now opened a can of worms!!!) I know lots of u dont like drifting and think it is a load of crap and hate all drifters. But i enjoy the excitement of it, and its challenge for car control and unique techniques.
Every man has a different taste, so let's leave it at that...One thing I found in Patch Y was that tyres heat up so much quicker, within a lap or so. But they dont cool down quick enough.
If i was driving at 140km/h or faster in a straight line, combined with the rotational speed of the tyres at that road speed, the amount of wind chill effect on the tyre surface should be quite a lot and should cool the tyres down far quicker than it is now. Current values seem just way to small and unrealistic.
Also once they r red, overheated, they seem like ice, which gives no consistancy in grip levels and that is so different from real life.
In conclusion, may I say:
1. tyres need to cool down MUCH faster than now (when driving straight)
2. tyres should not feel like they r ice blocks when over heated.
3. grip level should be bit more consistant
Also, can I also suggest an "Arcade Mode" in LFS. It just keeps the tyre grip levels at a constant value (eg. green colour) not matter wot u do, along with other stuff like fuel level (weight/balance) etc. It should be very useful for testing and making a setup.
When u start LFS, an option comes up first, "arcade" or "simulation", then u play the game of ur choice. Same for multi player games, server chooses what game it will run and an option shows up next to the server's name on the server list, "arcade", just like "can reset" etc.
My 5 cents any way.
May I suggest that we need to increase the "cooling down speed" of the over heated tyres.
I am a drifter and a racer. (I know I have now opened a can of worms!!!) I know lots of u dont like drifting and think it is a load of crap and hate all drifters. But i enjoy the excitement of it, and its challenge for car control and unique techniques.
Every man has a different taste, so let's leave it at that...One thing I found in Patch Y was that tyres heat up so much quicker, within a lap or so. But they dont cool down quick enough.
If i was driving at 140km/h or faster in a straight line, combined with the rotational speed of the tyres at that road speed, the amount of wind chill effect on the tyre surface should be quite a lot and should cool the tyres down far quicker than it is now. Current values seem just way to small and unrealistic.
Also once they r red, overheated, they seem like ice, which gives no consistancy in grip levels and that is so different from real life.
In conclusion, may I say:
1. tyres need to cool down MUCH faster than now (when driving straight)
2. tyres should not feel like they r ice blocks when over heated.
3. grip level should be bit more consistant
Also, can I also suggest an "Arcade Mode" in LFS. It just keeps the tyre grip levels at a constant value (eg. green colour) not matter wot u do, along with other stuff like fuel level (weight/balance) etc. It should be very useful for testing and making a setup.
When u start LFS, an option comes up first, "arcade" or "simulation", then u play the game of ur choice. Same for multi player games, server chooses what game it will run and an option shows up next to the server's name on the server list, "arcade", just like "can reset" etc.
My 5 cents any way.