It loooks like the damage problem has some problem : I noticed the same effect : when you hit the wall with no incidence, no damage affects the suspension. The more angle you have, the more damage (at leat on toe). Damage applies only to tyre/suspension and not to body. On a front crash, the suspension do not hit anything and are not damaged at all... Modeling a deformation on the body will be however much more difficult as a simple suspension pb... That's why we'll have to wait.
By the way, a damage affects not only geometry, but also other mechanical or organical part : i've never seen anyone driving with a nice V8 on the passenger seat. A good thing against wrecker in future will be heat damage : a front crash will usually destroy your "radiator" (what you use to exhaust heat from your motor) => 2 or 3 laps and temperature grows too much and the motor should blow... Intercooler are often in front of the car also : destroy it and you'll loose a great bunch of power on a turbo car IRL.
I'm really in a hurry to see a full damage model, but I'll have to learn how to drive before....