assists
From the LFS main web page: "... No arcade modes, no steering aids ... highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse ... ".
There's no mention of throttle and brake configuration, much less any recommendation, or warning, that players with combined axis for throttle and brake would be later penalized by an update to LFS after purchasing a copy that didn't penalize them. Yet, patch Y has done just that with the removal of auto-blip, because it's not possilbe to blip the throttle while braking with a combined axis setup. Instead of removing auto-cut and auto-blip, these options could have been modified to lessen the advantage of using them, similar to the keyboard steering modification made a long time ago. With the removal of auto-cut and auto-blip, LFS is no longer the game affected players paid for.
Regarding assists in general, there's only the reference to arcade modes and steering aids. There's no reference to the assists that are included in real world cars, ABS, traction control, stability control, or semi automatic transmissions, or the assists such as auto-blip or auto-cut.
realism
When questioning the realism of the restiction on what tires can be used on what cars, or the recent clutch overheating factor, a common response is that many of the cars of LFS represent typical road cars. But the cars in LFS represent race modified versions of those typical road cars. Note these features:
Brakes that don't fade - Obviously no car with brakes prone to fade will pass safety inspection at any sanctioned race, so the cars in LFS have properly upgraded brakes.
Braking force and bias adjusment - This would be a significant upgrade to the braking system on a typical road car.
Steering lock adjustment - This would require replacing the steering pinion gear and rack with a custom set.
Gearing adjustment - This would require replacing all the gears in the transmission and rear end in a car. LFS uses floating point numbers, instead of tooth counts on the gears that most other racing games use (convenience over realism here?).
Camber and toe adjustment at the rear on rear wheel drive cars - This requires independent rear suspension, a major upgrade to a typical rear wheel drive road car, such as the XR GT.
Shock, spring, and ride height adjustment - This would require replacement of the entire suspension system in a typcial road car.
Adjustable limited slip differential - Another major upgrade to a typical road car.
From the LFS main web page: "... No arcade modes, no steering aids ... highly recommended to drive the sim with a steering wheel, because even though you can use keyboard and/or mouse ... ".
There's no mention of throttle and brake configuration, much less any recommendation, or warning, that players with combined axis for throttle and brake would be later penalized by an update to LFS after purchasing a copy that didn't penalize them. Yet, patch Y has done just that with the removal of auto-blip, because it's not possilbe to blip the throttle while braking with a combined axis setup. Instead of removing auto-cut and auto-blip, these options could have been modified to lessen the advantage of using them, similar to the keyboard steering modification made a long time ago. With the removal of auto-cut and auto-blip, LFS is no longer the game affected players paid for.
Regarding assists in general, there's only the reference to arcade modes and steering aids. There's no reference to the assists that are included in real world cars, ABS, traction control, stability control, or semi automatic transmissions, or the assists such as auto-blip or auto-cut.
realism
When questioning the realism of the restiction on what tires can be used on what cars, or the recent clutch overheating factor, a common response is that many of the cars of LFS represent typical road cars. But the cars in LFS represent race modified versions of those typical road cars. Note these features:
Brakes that don't fade - Obviously no car with brakes prone to fade will pass safety inspection at any sanctioned race, so the cars in LFS have properly upgraded brakes.
Braking force and bias adjusment - This would be a significant upgrade to the braking system on a typical road car.
Steering lock adjustment - This would require replacing the steering pinion gear and rack with a custom set.
Gearing adjustment - This would require replacing all the gears in the transmission and rear end in a car. LFS uses floating point numbers, instead of tooth counts on the gears that most other racing games use (convenience over realism here?).
Camber and toe adjustment at the rear on rear wheel drive cars - This requires independent rear suspension, a major upgrade to a typical rear wheel drive road car, such as the XR GT.
Shock, spring, and ride height adjustment - This would require replacement of the entire suspension system in a typcial road car.
Adjustable limited slip differential - Another major upgrade to a typical road car.