The online racing simulator
Quote from Bob Smith :try searching next time, old suggestion, Scawen has commented that the graphics engine renders ahead down the path, so with multiple paths he'd have to change it to render all paths, which would incur a pretty substantial performance hit.

I was under the impression that the paths issue was due to AI implementation and multiple paths, rather than the graphics engine. I'm a little rusty (and I can't be arsed to research back on RSC and here), but I believe it uses a cell-based occlusion cull at render time? Preparing scenes for the next X frames, as far as I can tell (in my admitedly outdated and not recently touched experience), would be be a bit of a waste of memory and processing time in comparison to doing at frame render time?
#77 - Gunn
Quote from Crashgate3 :
With the increasing popularity of the various cruise servers, which are great fun if you just fancy driving without the pressure of racing....

Call me crazy but isn't the whole point of LFS to race and compete under pressure all the way to the finish line?
Crazy...

+1 for this idea
+1
It make we set a layout by ourselves
Quote from Gunn :Call me crazy but isn't the whole point of LFS to race and compete under pressure all the way to the finish line?

Mostly yes, but the cruise servers really are a laugh. Often I'll switch on, try a few races and find I'm having one of those days where I'm just not in 'the zone' - making stupid mistakes, newbies taking me out, that kind of thing. So I join a cruise server and it just takes all the pressure out of driving. You can drive about, get to grips with driving the tracks you know with extra parts made by the addition of the 'furniture' intended for autocross, have impromptu races complete with two-way traffic, get into a chase with 'the police' and so on

Also, many of the CityDriving servers (like the Caribbean Cruise ones) have an RPG element added, in that you earn credits for driving about and other tasks with which you can 'buy' other cars (unlock them for that server). You must leave the server in the garage or you lose the car you are driving, which makes for some fun after you've thought you can take the racing line and someone comes past in the opposite direction, leading to a big head-on collision and desperately limping back with a smashed up car.
TAA - you may well be right there, that does sound a bit more logical.
If that's the case then surely the fact that you can drive down various routes wouldn't matter as long as you still can't enter those areas that are mutually restricted in all the circuits on that map.

I agree that the AI wouldn't be able to drive it, which is why I mentioned it would only really work if you set it to practice mode, with no AI (which would still be fine for the servers).
#83 - vane
an open track to design your own layout
What i have always really though would be good would be a track that turned up with all the other track like fe1 and fe2 but it has all the parts of all the fernbay tracks so that you can design your own layout with the same for the other tracks like aston and south city
#84 - dev
Use search next time please. You don't need to spam the forum...
#85 - vane
excuse me?
#86 - dev
#87 - vane
if this has been said before please link me, i would love to hear other people opinion...
I think what dev was getting at is this has been suggested many, many, many, many, many, many, many, many.......... many, MANY times in the past.
#89 - dev
Quote from MAGGOT :I think what dev was getting at is this has been suggested many, many, many, many, many, many, many, many.......... many, MANY times in the past.

Guess I'm not totally misunderstood
Search for "free roaming".
And just so your searching is not in vain, the general answer is that LFS does not support open enviernments. But I think it does it would just have to be treated as an AutoX session with multiple laps.
#92 - vane
could someone talk me through in a non techy way why lfs cant support it? why cant you just not add checkpoints etc?
The lfs engine is built on one line, thats why when u fall the bridge in fe4, ull get xxx took the wrong route. short: because of the engine.
#94 - vane
and what would stop them from being able to modify it? they have managed to make lfs good so far...
Quote from vane :and what would stop them from being able to modify it? they have managed to make lfs good so far...

Nothing but time and a long list of things to do, all of which are more important than adding things to turn LFS from a racing simulator into GTA-LFS.
It would require a complete re-write of the graphics engine - which Scawen is not willing to do at this time.

The reason it does not apply to the parking lots is because they are large open areas with little detail, so they do not need to be dynamically drawn as you travel. The race tracks can not all be drawn in max detail all the time, it would kill your FPS.
Quote from dev :Use search next time please. You don't need to spam the forum...

Well, people are getting desperate and forget the search function... since we didn't see new track since 2005...
Idea for Cruise Servers
Hi all,
Cant u make it possible to use the whole track? This might be useful for Cruise Servers. Like a combination of FE Black and Ralley, without these barriers. Would be cool
That was asked several times already, but no, it's still not possible.

The game engine doesn't let the devs do that, at least for now.
i would like [open tracks]
the option to load the FULL map so i can go anywere on that map like the city one, instead of a course i can choose to load it all to have a lil freroam thing going on. be good for cruz servers too, and for ppl who just like to explore
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