I was under the impression that the paths issue was due to AI implementation and multiple paths, rather than the graphics engine. I'm a little rusty (and I can't be arsed to research back on RSC and here), but I believe it uses a cell-based occlusion cull at render time? Preparing scenes for the next X frames, as far as I can tell (in my admitedly outdated and not recently touched experience), would be be a bit of a waste of memory and processing time in comparison to doing at frame render time?
Mostly yes, but the cruise servers really are a laugh. Often I'll switch on, try a few races and find I'm having one of those days where I'm just not in 'the zone' - making stupid mistakes, newbies taking me out, that kind of thing. So I join a cruise server and it just takes all the pressure out of driving. You can drive about, get to grips with driving the tracks you know with extra parts made by the addition of the 'furniture' intended for autocross, have impromptu races complete with two-way traffic, get into a chase with 'the police' and so on
Also, many of the CityDriving servers (like the Caribbean Cruise ones) have an RPG element added, in that you earn credits for driving about and other tasks with which you can 'buy' other cars (unlock them for that server). You must leave the server in the garage or you lose the car you are driving, which makes for some fun after you've thought you can take the racing line and someone comes past in the opposite direction, leading to a big head-on collision and desperately limping back with a smashed up car.
If that's the case then surely the fact that you can drive down various routes wouldn't matter as long as you still can't enter those areas that are mutually restricted in all the circuits on that map.
I agree that the AI wouldn't be able to drive it, which is why I mentioned it would only really work if you set it to practice mode, with no AI (which would still be fine for the servers).
What i have always really though would be good would be a track that turned up with all the other track like fe1 and fe2 but it has all the parts of all the fernbay tracks so that you can design your own layout with the same for the other tracks like aston and south city
And just so your searching is not in vain, the general answer is that LFS does not support open enviernments. But I think it does it would just have to be treated as an AutoX session with multiple laps.
It would require a complete re-write of the graphics engine - which Scawen is not willing to do at this time.
The reason it does not apply to the parking lots is because they are large open areas with little detail, so they do not need to be dynamically drawn as you travel. The race tracks can not all be drawn in max detail all the time, it would kill your FPS.
Hi all,
Cant u make it possible to use the whole track? This might be useful for Cruise Servers. Like a combination of FE Black and Ralley, without these barriers. Would be cool
the option to load the FULL map so i can go anywere on that map like the city one, instead of a course i can choose to load it all to have a lil freroam thing going on. be good for cruz servers too, and for ppl who just like to explore