LOL
Actually it's looking good now the one thing we know for shore is the physics will be rock solid, you'd have to be trying really hard to bugger up the Papy engine. My main concerns are that with all the planned brake wear, rain, and bumpmapping technology it could become too heavy with things that can't be turned down. My other concern is that they've done away with the old style of track creation (drawing a line and placing everything else relative to it) whilst the old system did put some limitations it allowed tracks to be much smaller and quicker to make than using a 3D mesh, it didn't create issues of bumpy undetailed jagged edged meshes and used a system of assigning bump mapping to a length of track by entering in the maximum heights of bumps and the distance between bumps, this system would not let you place bumps in exactly the right place but let you quickly add a realistic surface to a track in a few minutes rather than days to do it modeling every bump. Whilst laser scanning sounds impressive if there is to be any decent level of high quality addon tracks (even fictional ones) the old system has to be left in, otherwise people will make extremely pretty perfectly smooth 3D meshes.
The confirmed cars are:
Skip Barber Racing (small single seater)
Late Model (Nascar thingy)
Modified (another Nascar thingy)
Must admit none of the initial release cars intrest me that much but the fact they currently have only got 3 cars shows they must be spending a lot of time on them (and court cases).
As for tracks they have confirmed:
Lime Rock
Virginia International
Stafford Motor Speedway (oval)
and some of the intresting tracks listed as partners:
The alot of ovals (including Darlington, Daytona, Talledega)
Road Course:
Mid Ohio
Summit Point
Miller Motorsports Park
Morso Motorsports Park
Road America
Silverstone
Watkins Glenn
Willow Springs
Karts:
Moran Raceway
F1 Outdoors