So basically I'm suggesting that we get proper in car lcd displays that can show the necessary information through the display instead of using the hud.
The user would be given three options:
1) to run with the display (the suggestion)
2) to run with hud
3) to run with shift-f
The catch is, every single car in LFS could use the same display (like in nkpro) so the device is essentially the same in all cars (minus some less racy cars which could do with simpler timing displays). So you would only need to "configure" the system once and it would work the same way in all cars. Maybe one simple for the road cars and one more poofessional for the single seaters (). All that would then be needed is to put the damn box in right place in the cockpit (3dsmax work). Maybe even have few different spots in the cockpit for us mortals to choose from. If the font was enough big, there are really no issues with visibility, small fonts or small screen sizes.
Then there's one system that I'd like to see implemented in the display; a "performance monitoring system". A fancy sounding device that shows the absolute time difference between your current lap and your best lap while you driving. Like the "Timing Diff" in AnalyzeForSpeed. This gizmo doesn' really need the in-car lcd display but it is one of the ways to use it. However, LFS does not store those previous best times anywhere so one way to do this might be to use the RAF files for this, like loading the RAF files into the lcd gizmo.
I'm not saying that all HUD stuff should go into that small lcd, some stuff could be made with huds but differently.
Gizmos like this exist in real life. Basically it is a device that shows the time difference of your current lap compared to your previous best one. I read it from the latest ASS magazine, Alison Hine mentioned that she has used a system like this on real race cars.
Apparently it is something like this, based on GPS:
http://www.aim-sportline.com/p ... ection_car_gps-module.htm
I photoshopped few samples how it could look. Notice that the digits are readable even with that much jpg compression at 1280x960 resolution.
Although I'm a bit unsure whether LFS wants to go to this direction. The devs seem to kinda like adding and tweaking the hud stuff :/
The user would be given three options:
1) to run with the display (the suggestion)
2) to run with hud
3) to run with shift-f
The catch is, every single car in LFS could use the same display (like in nkpro) so the device is essentially the same in all cars (minus some less racy cars which could do with simpler timing displays). So you would only need to "configure" the system once and it would work the same way in all cars. Maybe one simple for the road cars and one more poofessional for the single seaters (). All that would then be needed is to put the damn box in right place in the cockpit (3dsmax work). Maybe even have few different spots in the cockpit for us mortals to choose from. If the font was enough big, there are really no issues with visibility, small fonts or small screen sizes.
Then there's one system that I'd like to see implemented in the display; a "performance monitoring system". A fancy sounding device that shows the absolute time difference between your current lap and your best lap while you driving. Like the "Timing Diff" in AnalyzeForSpeed. This gizmo doesn' really need the in-car lcd display but it is one of the ways to use it. However, LFS does not store those previous best times anywhere so one way to do this might be to use the RAF files for this, like loading the RAF files into the lcd gizmo.
I'm not saying that all HUD stuff should go into that small lcd, some stuff could be made with huds but differently.
Gizmos like this exist in real life. Basically it is a device that shows the time difference of your current lap compared to your previous best one. I read it from the latest ASS magazine, Alison Hine mentioned that she has used a system like this on real race cars.
Apparently it is something like this, based on GPS:
http://www.aim-sportline.com/p ... ection_car_gps-module.htm
I photoshopped few samples how it could look. Notice that the digits are readable even with that much jpg compression at 1280x960 resolution.
Although I'm a bit unsure whether LFS wants to go to this direction. The devs seem to kinda like adding and tweaking the hud stuff :/