hmm.. yes huge difference. The level of detail in the textures is much higher in the new version and the lighting "effects" are rather crude in the earlier version. Must say however that the new version does seem rather flat, particlarly the lights. There's just no real sense of it being a light rather than just a coloured space. Some kind of "glow" is definitely needed. I know these things can be done in DX8 because I have a demo version of Colin Mcrae Rally 2 which is DX7 and that has better light effects than LFS IMHO.
See attached files for a comparison of what I mean. Look just at the brake lights, (both with brake pedal pressed), ignore everything else LFS is miles ahead, (except maybe reflection on glass which is somewhat over done in LFS, though the CM shot doesn't give a good example for that game).
You forgot that Live For Speed is still in ALPHA stage and that Colin Mcrae Rally 2 is a complete game.They will upgrade graphics & add some details for sure when the game will be finished.
It is changed. There is so much difference. What difference you want from updates? Game idea was and will be, and there is no need for mega difference like from NFS 1 to NFS Pro Street.
Both games are both set to the maximum quality that any in game setting will allow "off the shelf". Neither game has AA or AF adjustments and my graphics drivers are set to allow the application (game) to decide quality settings.
In my opinion that is the only way to compare graphics quality between games. The use of non-supported "3rd party" graphics enhancers or driver overrides are invalid. It's not acceptable for games manufacturers to expect customers to use such tweaks to improve the quality of the graphics in their game, (I'm not in any way implying that the LFS devs are doing this!!), as an argument for how good their game looks Vs another one where all settings are controlable "in game" or just looks that good "out of the box".
Irrespective of any of that, the fact that the AA (or anything else) is worse in LFS Vs CM2 is irrelevant to the point I was making. Which was: The lighting effects are not that great in LFS given the level of DirectX in use.
Maybe they'll be improved in a later release, maybe not. Who knows. It depends on what the devs are ultimately trying to achieve. However, it appears that the general trend at the moment at least is towards physics quality and usability on low end PCs not graphics bling.
You shouldn't really see that amount of glow on the brake lights in a normal day-time setting anyway- the sunlight will be much brighter than that given off by those little lights. Night-time or very foggy conditions are a different story.