The pattern is : don't move the mouse for 2 seconds. Moving the mouse shows the timeline and removes the 2D HUD at the bottom of the screen.
That screen shot was made in 2005. It just took me a while to get round to improving the menu. Anyway this is not expected to be the final menu image.
That's why I've added the 3rd state to SHIFT+F, described in the first post. It's more convenient than before for movie making - the 3rd state removes all 2D display including all messages.
I know what you mean but it would be hard. Those key frames would be images of the entire LFS state - the multiplayer system, the race system, physics system. Like "game saves". It's something I'd like to do at some time because it would also enable single player replays to be trimmed. Well, it's not really hard but would take a few days that I don't really have at the moment. The structures that would need to be saved (e.g. a car) contain so many variables and I'd have to look at each one to see if it should go in a game save. LFS just hasn't been designed with this in mind up to now.
EDIT : Although, for MPRs an easier thing could in fact be done, than a perfect game state save suitable for an SPR, using something like an MPR header. In short I imagine that will be done at some point but not in Patch Z.
EDIT 2 : You have got me thinking... anyway, it's on my notes now but I don't know when it will be done as I do have quite a lot of urgent things to do.
Press ESC at any time to stop the search in its current position.
It doesn't affect physics, it only affects people who edited certain script files.
Whee a great patch with some great additions and beautiful new menu
I got a small problem with the new replay options tho. When running an mpr and when i want to view the name list and ( on the old version you are able to switch players by just clicking on the "W" or "M" or what ever it is to instantly change the car ) the problem now is that every time i try to click on the W the time line pop's in and makes it impossible.
Should we all forget about this way to switch between cars or it is a bug? I can work with the car changing with TAB and SHIFT + TAB but on a endurance races where u need to swap with your mate how are we going to adress the swap request? :S I hope You understand what i meant
Nice, although it would be nice to have a way of "marking" the timeline, so it would make it easier to jump to certain places we can highlight during in a replay.
Very nice I can't wait to get home to try this out!! Scawen, do you think there is any chance that we could retrieve .RAF files from multiplayer replays for the username that is the same as the account? (Or if there are no security issues then the viewed car?)
it's brill. keep the new buttons all the way through to the s3 final they look brilliant and i like the new background. The replay features are brill finally it is possible to rewind thx scawen.
It's sooo nice. Menu looks sweet. And replay control, that what we missed all that time. I don't know why, but FXO feels like a rocket, like an LX car. :lovies3d:
ok, but how do I check the SHIFT-F state via insim now? There is only one bit ISS_SHOW_2D available to report the SHIFT-F state.
And how do I change the SHIFT-F state with insim now? In the IS_SFP state flags packet there is only 0 = off and 1 = on defined.
Awesome. I like this new menu and its better to have smaller font there in game menus. Its more professional The replay control is good, thats what i wanted
I just want to thank you scawen for that work the new menu just rocks
The replay is really better now when you want to see something that happen in the 5th hour in a 6hour race
well, im speachless. After all those years finally a proper replay mode. Can only guess it was a poop load of work tho. The menu is absolutely gorgeous! No problems after the usual few clicks and testing so far.