For start, ill just quote soem of the content on iRacing.com. I just hope they wont sue me or charge me cash for that:
->FAQS
02. Is this a game?
No, iRacing.com is not a video game. It is a training tool for real-world racers and a platform for a new branch of motorsport — known as simracing — which is the sport of real-time, online racing.
-> PArtners
Market Opportunity
With the unparalleled accuracy and authenticity of its racing simulations, and its position of influence within the new and growing sport of simracing, iRacing.com's primary audience is the global motorsport market, including professional and amateur drivers, engineers and other industry professionals, as well as racing fans around the world. Within North America, that market includes an estimated 451,000 active participants with a median household income of $98,500 and well-established brand loyalty. But iRacing.com's reach extends well beyond the racing enthusiast and the confines of the North American continent.
As viewership for traditional, television-based entertainment continues to fragment and decline, the popularity of interactive, broadband-enabled entertainment is on the rise. Last year 1.4 million people spent $344 million for online gaming subscriptions, and Massively Multi-Player Online Games (MMOGs) have attracted an estimated 25 – 30 million participants worldwide. Sports Sims will soon replace the traditional passive TV sports audience experience, redefining what "sports entertainment" is at its core.
Importantly, the PC-gamer profile more closely resembles the motorsport demographic than it does the commonly held stereotypes. The average gamer is 33 years old, 44 percent are between 18 and 49, and 69 percent of American heads of households play computer and video games. Average household income is $71,400.
-> Company Info
iRacing.com's simulations are not video games. Thanks to proprietary technology, the iRacing.com simulations include unprecedented accuracy of track replication and vehicle-handling dynamics. With curbing, cracks, patches, and other trackside features recreated with precision measured in millimeters, and a physics engine and tire model that reproduce the feel of each particular car with absolute fidelity; the result is an experience so authentic that professional racers and experienced amateurs can hone their skills prior to on-track competition or testing.
This all sounds very interesting, at least to me. To me, it sounds like this is gonna be some real hard-core simulation of the racing experience. That it will include track temperature/grip varying, track warming up while racing, dust/grass/gravel throwing on the track if you fly out, thus reducing grip on that places, that it will simulate rain racing, with wind changing, air preasure changing, ..... Of course it will have track/car modeling like never before seen, we dont wanna forget that.
And it will simulate racing experience as no other. Maybe it will somehow simulate Gforce on my ass, so i will be able to see how HARD it rly is, not just how hard it rly is, as we can see in our current non simulations -> all just games. And offcourse iRacing is not something for all people. Its for households of yearly average income at least 71,400 $.
"Yea. Only they are worthy of such a product, thats why we shall charge them. Fook it, they got the cash! Why should we be left out of the huge online games market business? FFS, we're da sh1t, we be having laser mapped tracks, and RL cars most of them have never seen. Our product is gonna be worth so much, that they will pay us just to be able to try it out and see if they have what it takes to participate in simracing. We be big, eat most expensive caviar and drink the expensive coffe that some animal shits out first."
What i think of this, no thank you. Naturally most of this type of mercandise arrives form the US. And as i said somewhere b4, I secretly wish for someone to come around this silly little Earth and slaughter them capitalysts Conan style.
->FAQS
02. Is this a game?
No, iRacing.com is not a video game. It is a training tool for real-world racers and a platform for a new branch of motorsport — known as simracing — which is the sport of real-time, online racing.
-> PArtners
Market Opportunity
With the unparalleled accuracy and authenticity of its racing simulations, and its position of influence within the new and growing sport of simracing, iRacing.com's primary audience is the global motorsport market, including professional and amateur drivers, engineers and other industry professionals, as well as racing fans around the world. Within North America, that market includes an estimated 451,000 active participants with a median household income of $98,500 and well-established brand loyalty. But iRacing.com's reach extends well beyond the racing enthusiast and the confines of the North American continent.
As viewership for traditional, television-based entertainment continues to fragment and decline, the popularity of interactive, broadband-enabled entertainment is on the rise. Last year 1.4 million people spent $344 million for online gaming subscriptions, and Massively Multi-Player Online Games (MMOGs) have attracted an estimated 25 – 30 million participants worldwide. Sports Sims will soon replace the traditional passive TV sports audience experience, redefining what "sports entertainment" is at its core.
Importantly, the PC-gamer profile more closely resembles the motorsport demographic than it does the commonly held stereotypes. The average gamer is 33 years old, 44 percent are between 18 and 49, and 69 percent of American heads of households play computer and video games. Average household income is $71,400.
-> Company Info
iRacing.com's simulations are not video games. Thanks to proprietary technology, the iRacing.com simulations include unprecedented accuracy of track replication and vehicle-handling dynamics. With curbing, cracks, patches, and other trackside features recreated with precision measured in millimeters, and a physics engine and tire model that reproduce the feel of each particular car with absolute fidelity; the result is an experience so authentic that professional racers and experienced amateurs can hone their skills prior to on-track competition or testing.
This all sounds very interesting, at least to me. To me, it sounds like this is gonna be some real hard-core simulation of the racing experience. That it will include track temperature/grip varying, track warming up while racing, dust/grass/gravel throwing on the track if you fly out, thus reducing grip on that places, that it will simulate rain racing, with wind changing, air preasure changing, ..... Of course it will have track/car modeling like never before seen, we dont wanna forget that.
And it will simulate racing experience as no other. Maybe it will somehow simulate Gforce on my ass, so i will be able to see how HARD it rly is, not just how hard it rly is, as we can see in our current non simulations -> all just games. And offcourse iRacing is not something for all people. Its for households of yearly average income at least 71,400 $.
"Yea. Only they are worthy of such a product, thats why we shall charge them. Fook it, they got the cash! Why should we be left out of the huge online games market business? FFS, we're da sh1t, we be having laser mapped tracks, and RL cars most of them have never seen. Our product is gonna be worth so much, that they will pay us just to be able to try it out and see if they have what it takes to participate in simracing. We be big, eat most expensive caviar and drink the expensive coffe that some animal shits out first."
What i think of this, no thank you. Naturally most of this type of mercandise arrives form the US. And as i said somewhere b4, I secretly wish for someone to come around this silly little Earth and slaughter them capitalysts Conan style.