If you want to directly edit a parameter just right click on it and type in the exact value. You can also copy a value with CTRL+right click and paste it by pressing Shift+right click.
Since I've updated to patch Y20 all the fonts of the interface are smaller than before.
Is this done on purpose ? Is there a way to restore previous size ?
I've updated from patch Y14 to patch Y18, but I've used Y18 only once.
Then I've applied patch Y19 but I've never used it and then applied patch Y20.
And this is what I get (comparison between patch Y14 and patch Y20):
I know that, but there's all these graphical improvements being brought in. Sure, I can keep turning down settings as new features are brought in, but then it just stays the same
So what was your question then? When will we have to upgrade if we want all settings on a high level? You can answer that question by taking the same response that you'll get to "when will feature X be implemented" or "when will the next patch/version be released" -> "when it's done."
E:
"how soon will graphical improvements be brought in, that have a big impact on FPS"
=
"when will feature X be implemented"
=>
"when it's done" / "nobody knows"
My question was, how soon will graphical improvements be brought in, that have a big impact on FPS. X --> Y had a significant impact, with higher-res and improved textures.
@Scawen: It stays in "race 1 lap" mode after starting a hotlap on the drag strip and then trying to hotlap on any other track, instead of going back to "practice" mode (even though hotlaps don't seem to work on the drag strip to begin with).
It's simple.
- go into hotlap mode(or single player) on drag strip.
- drive
- change track to something else like fe club (in hotlap mode)
- drive
- starting light are there
i don't know why anyone should go into hotlap mode on drag strip but a bug is a bug :}
Worked for me and i got 30 secs time penalty :}
It's already working in my version and producing good a frame rate increase when there are a lot of cars on the screen.
I just need to update it in the best way to minimise pit-out glitch and memory usage. Iin my version now every car generates its own subobjects and the hardware version of them so pit-out glitch would be a bit worse than Y20. I plan to make it better than Y20 by sharing subobjects between cars in the same way that there is one global helmet mesh shared between all drivers. I'm also looking at improving the wheel drawing system and using hardware meshes for the non-rubber parts as that is now the worst remaining slowdown on cars.
I have insim issues that must be codepage-related. I use LFSrelax and it uses a special character for the fuel calculations namely a fuelpump. Now in Y20 I see ". My guess is that something changed there (might be in Y19 as well...memory leaves me).
Damn, this is what happens with multilingual menus
We have "single player", "multiplayer" and "hotlapping". If you go to the drag strip in any of the single player modes (single player or hotlapping, doesn't matter which one), and then you go to hotlapping mode to any other track (not the drag strip), then you have starting lights in your hotlapping session.
Step by setp:
Go to hotlapping -> choose any car and the 2 lane drag strip and enter the track.
Go back to track selection screen and choose another track. When you enter the track you have starting lights.
or
Go to "single player" mode (the one where you can race against IAs offline). Choose the 2 lane drag strip and enter the track.
Go back to the main menu -> hotlapping -> any track (not the drag strip). You have starting lights too.
If you go back all the way to the main menu and then again to hotlapping mode then you won't have the starting lights anymore, but if you just go back "one level" to the track selection screen (still being in hotlapping mode) and choose another track they will still be there.
In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)
ps. Liking the new replay controls, they're very useful
Edit: looks like the font issue is the same thing as post #320
tested on both XP Pro SP2 and Vista HP SP1