What is it?
(from LFS Manual)
"This is for when you assign a button to an analogue control (e.g. handbrake or clutch) how fast the control moves when the button is pressed. Higher is faster."
Why separate?
In order to greatly improve cars maneuverability. Note this will only significantly benefit those who assign those four controls to buttons (keyboard/mouse/wheels with Accelerate and/or Brake and/or Clutch and/or Handbrake assigned to button).
For example: max button control rate (bcr) is good for clutch because shifting gears is fastest as it can be, but it's very bad for accelerate as it reaches 100% almost instantly making it difficult to control speed in corners. If you set bcr to favor accelerate then clutch suffers - shifting is slower (making you lose unnecessary time). Things get more difficult as engine power increases. Similar thing is with brake/handbrake.
Ways to implement:
(just an idea)
1) Add new sliders for those controls (same values: 2-10)
2) Keep one "Button control rate" slider, but add one button with control name between "Button control rate" and the slider (or after slider). When you click on that button it toggles its name (Accelerate/Brake/Clutch/Handbrake) and slider value is remembered for each control. Similar thing is already in options->game->AI names - man/woman button (Y patch and after).
Off-Topic suggestion:
In Options - Controls, put a |?| button next to all sliders/buttons (those above "Buttons 1", "Buttons 1", etc...) with detailed description (descriptions from LFS Manual are good enough). From my experience, majority of players don't know what certain functions mean. And for this case I believe it's more convenient for the explanations to be present in-game too.
- I know this has been posted before (Button control rate - post #2 idea is excellent) but not in so many words, and I also added a few things. This would be a significant improvement for players that use buttons.
Thanks for reading
(from LFS Manual)
"This is for when you assign a button to an analogue control (e.g. handbrake or clutch) how fast the control moves when the button is pressed. Higher is faster."
Why separate?
In order to greatly improve cars maneuverability. Note this will only significantly benefit those who assign those four controls to buttons (keyboard/mouse/wheels with Accelerate and/or Brake and/or Clutch and/or Handbrake assigned to button).
For example: max button control rate (bcr) is good for clutch because shifting gears is fastest as it can be, but it's very bad for accelerate as it reaches 100% almost instantly making it difficult to control speed in corners. If you set bcr to favor accelerate then clutch suffers - shifting is slower (making you lose unnecessary time). Things get more difficult as engine power increases. Similar thing is with brake/handbrake.
Ways to implement:
(just an idea)
1) Add new sliders for those controls (same values: 2-10)
2) Keep one "Button control rate" slider, but add one button with control name between "Button control rate" and the slider (or after slider). When you click on that button it toggles its name (Accelerate/Brake/Clutch/Handbrake) and slider value is remembered for each control. Similar thing is already in options->game->AI names - man/woman button (Y patch and after).
Off-Topic suggestion:
In Options - Controls, put a |?| button next to all sliders/buttons (those above "Buttons 1", "Buttons 1", etc...) with detailed description (descriptions from LFS Manual are good enough). From my experience, majority of players don't know what certain functions mean. And for this case I believe it's more convenient for the explanations to be present in-game too.
- I know this has been posted before (Button control rate - post #2 idea is excellent) but not in so many words, and I also added a few things. This would be a significant improvement for players that use buttons.
Thanks for reading