In Version 3, when you start the TVDirector, there is a box with "disable overlay". You have to click it. Then you start your GUI, and LFS won'T show the buttons!
But one thing. After I used the TV Director, my own custom cams are overwritten.
Could you program something so the Director saves the players own custom cams when the Director starts, and "restores" the payers cams when it ends, please? Would be great.
i'm trying to make a camera set for ky3r but, i cant get the camera's to move, i type 'a' to add a new camera the move to where i want it then type 'm' which i though would move the camera to that position, but nothing happens :S. what am i doing wrong?
also how do i add incar cams?
Go into views/cvw.ini and you should see this:
[SourceFolder]
0.5P=cvw3
0.5Q=cvw3
0.5S=cvw3
0.5T=cvw3
0.5U=cvw3
0.5V=cvw4
0.5X=cvw5
0.5Y=cvw6
This is telling director where camera views for each patch is stored. You need to add a new line. I copied all my views to a new folder and called it cvw7. So the text I would type is the following:
...
I copied all my views to a new folder and called it cvw7. So the text I would type is the following:
0.5Z=cvw7
That should work.
note 1: making a new views subfolder is necessary only if the file format of the cvw files has changed. Between patch Y and Z there was no change, so using subfolder cvw6 for patch Z would be sufficient.
note 2: it is possible to use a different subfolder for every testpatch. For example just write:
0.5X35=folder_for_patch_X35
After this the TV director will use folder cvw5 for every testpatch except X35, where it uses its own folder as written behind the equal sign.
these custom views are saved to directory LFS S2/data/views?
LFS TV Director has its own views folder, where all onboard camera views are stored. When the TV director decides to show one of these onboard cams, then it renames the according cvw file and copies it into the views folder of LFS.