Because 95% of the Blender renders here are made from my V1 ready to render kit with setup I've chosen with poor experience at this time.
And 95% of 3ds max generated scenes are rendered with Brazil and this always seen blank scene with mesh emitter above the car which seriously boring me.
I would like to see more personal work from the users, not only the same blank scene showing need for speed imported rims and a d0rifTorZ skins... :grumpy:
Gustix is one of the few dudes who are going forward IMO, good example to follow, with 3dsmax or other .
PS to Gustix: I suggest you to create your render showroom topic to make more visible your cool works to others and to stimulate them.
it could be the reflection floor you had there that makes the render took so long. Try do it without reflective floor and it may be quicker.
If you do want to use reflective floor, may be you could reduce the raytrace depth to 1 or 2 (which means you only see a reflection inside a reflection no more than once. imagine placing a mirror oppsite to another mirror, you will see the reflection almost infinity. The raytrce depth will control how many you will see. By reducing it, the computer does not need to calculate so many reflections.)
I am not a Blender user, but I beleive all 3D apps will have this parameters.
Well, the thread IS called "3D LFS renders".. I said this before in this thread, if I come here, I want to see renders of LFS cars.. Not some crap from another game. There are other threads to post those in and if I want to see those, I'll subscribe there too.