The online racing simulator
I will try, when i will have time, maybe saturday or evening of friday.
Quote from Crommi :Most likely it's template for texture you'll see on edges of the windscreen, those small black dots that smoothen the transistion from transparent to black.

I got it now Crommi, It is the setting from the Brazil Server, I've tick the "Force 2 Sides" thats why there is this white shade on both side of the windshield so i figured to untick that and the result is no more white in both sides.

And the edge is now smooth by adjusting the "image Sampling" in much higher than default, result to be smooth edges.
So i need to tweak it more to get the best result for high-res.
as of now I've just changed the sidemirror color, front hook, and grill badge and also the white one in the windshield.

well anyways, more tweaking for me to get the best result...

Thanks for your assist "Crommi"
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XFG-Wallpaper5png.png
Quote from Gustix :Nop, its Blender file

u can just import it

Can you share it?

or you're gonna sell it for S2 lol (jk xD)
(i just saw this one in the other thread)
iNf!N!tY*Skills MoE skins
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moe.jpg
Made new front bumper. Done in blender
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Test 7.jpg
stolen a coupe hours from regular works today
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theass.jpg
Quote from JJ72 :stolen a coupe hours from regular works today

OMG... I want that reflections in S3.
.
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bckgrnd.jpg
JJ72, somehow rear looks really ugly. Try to add some massive rear lights, imo.
Quote from JJ72 :stolen a coupe hours from regular works today

something is def wrong with the tail light and put the rear wheels further out and make them wider
new skin
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FC neww.jpg
kinda bored, so i start working on a FXO a little bit, new rims, seats, mirrors, and lowered a bit. wich reminds me, on my XRT, i wan't to fill some holes, but want to keep the skin cordinates. Any idea how?
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FXO.jpg
If you convert the mesh to editable poly, you can 'tick' the 'preserve UVs'
What it does is preserve the object's UV mapping cordinates when you editing the poly shape. It may work.
okay thanks, i'll try that.

nope, won't work, see result :
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XRT.jpg
Quote from Bose321 :okay thanks, i'll try that.

nope, won't work, see result :

select those polys and change the material id to the body id, smoothing group too
Quote from tikshow :select those polys and change the material id to the body id, smoothing group too

oh yes thank you so much
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fz DORI DORI.jpg
Quote from wygiuxx :

Sweet

Here is a new one from me.. Just a test before a high quality render.
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220 and XR Turbo.jpg
Add some Antialising, remove Jaguar and Neon's and it will work quite good.
Quote from feat :Add some Antialising, remove Jaguar and Neon's and it will work quite good.

The Jag was there to show some new materials I made.. I think the neons look nice and gives the XRT more attention, but I guess everybody got their taste eh? I am not trying to make LFS look like NFS or anything.
Quote from T.J. :I am not trying to make LFS look like NFS or anything.

Oh then nothing ..
Just, somehow neon's associates with rice immediatly, for me. Some people will blame on me about this, but thats just my taste.
Quote from T.J. :The Jag was there to show some new materials I made..

The scene is too dark to appreciate it correctly.
Quote from Bogey Jammer :The scene is too dark to appreciate it correctly.

I was testing the plastic material and the black paint on the roof

3D LFS renders
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