I got it now Crommi, It is the setting from the Brazil Server, I've tick the "Force 2 Sides" thats why there is this white shade on both side of the windshield so i figured to untick that and the result is no more white in both sides.
And the edge is now smooth by adjusting the "image Sampling" in much higher than default, result to be smooth edges.
So i need to tweak it more to get the best result for high-res.
as of now I've just changed the sidemirror color, front hook, and grill badge and also the white one in the windshield.
well anyways, more tweaking for me to get the best result...
kinda bored, so i start working on a FXO a little bit, new rims, seats, mirrors, and lowered a bit. wich reminds me, on my XRT, i wan't to fill some holes, but want to keep the skin cordinates. Any idea how?
If you convert the mesh to editable poly, you can 'tick' the 'preserve UVs'
What it does is preserve the object's UV mapping cordinates when you editing the poly shape. It may work.
The Jag was there to show some new materials I made.. I think the neons look nice and gives the XRT more attention, but I guess everybody got their taste eh? I am not trying to make LFS look like NFS or anything.