momo racing, i want lfs to use only the 240 degrees it has.
i have a momo racing wheel which has 240 degrees of rotation. how do i set it up so that turning the momo will result in the same degrees of rotation in LFS?
You can't. Full lock in any of the cars always results in the in-game wheel turning the same amount. With only 240° of lock, you can either have a totally linear wheel, where (say) 1° of lock = 0.375° in game lock, or you can have it so that it's non-linear and the rate will change.
actually no. i want 1 degree of rotation of my momo to result in 1 degree of rotation of the car's wheels. now, what happens if the car's wheels turn more than the respective steering wheel angle, i dunno, just lock it i guess.
What is there to get a grip of? You can't change it because your wheel lock doesn't match the car's lock. As the physics (e.g. column torque) rely on the lock setting of the cars a fudge isn't possible.
Because the in game physics use the steering lock of the cars to calculate various forces. The linearity isn't really a fudge - the game physics remain unchanged.
I believe rFactor has this option, to allow the in-game wheel to turn a specific number of degrees, but the actual steering lock stays the same. When I got the game, the in-game wheel only turned 540*, but it was still mapped perfectly to my 700* (as in, it was linear). I had to edit a config file to change it to 700* in-game.
Mightn't be a bad idea for LFS, it makes it look a bit better for those with less steering lock
i think the way it is now it is not realistic. the way it is now, the virtual wheel (the game) turns significantly faster than the physical wheel (my momo). i would like to be able to turn the momo exactly as i would irl.
No, because if you aren't turning the wheel in-game asmuch then you aren't going to steer as much. Why's that hard to understand. If it only moved 240deg, then that wouldn't be full lock would it??
this thread is really going the wrong way.
i want to move the momo wheel in exact same way as i would in a same car. i turn it 90 degrees to the left, i want the car to steer as if i moved its wheel 90 degrees to the left, not 270! accuracy in motion is something undesirable?
90% sure that unless you wanna re-write the game code or create a new force driver setting of some sort, I find that basically you're asking to make LFS only think the wheel in game has 270 degree of rotation to match your controller it will continute to over-compensate.