The online racing simulator
Far Cry 2
(210 posts, started )
Quote from Dajmin :I had to do a couple of missions for the weapons dealer before the bazooka became an option. Got it now though. Just the thing for stopping those weapons convoys...

I think people are missing the point of the game though - it's not supposed to be GTA in Africa. It's a sandbox and it happens to have a couple of vehicles in it - there the similarity ends. The driving is merely there to get you around faster. It's not supposed to be realistic or feel like a sim, it's not even that much of a feature - it's a FPS game, not a driving game. It's like complaining that the car in HL2 doesn't control like a real one

well you have to drive from one corner to the other and that sucks
I think this game seriously... needs a plane mod

How many bullets can you take by the way?

Oh, and is there a way to turn the HUD off?
Quote from Nitrous13270 :
Oh, and is there a way to turn the HUD off?

Automaticly, it shows the hud only in action.
I've only had a quick go but so far I'm quite enjoying it. It feels fresh after the two Crysis games (I'm burned out on Warhead) and I'm appreciating the extra depth of story and the range of things you can do, as well as the African setting. Haven't been in many gunfights yet but the AI seems fairly capable- at one point there was a guy taking cover from behind a house at the same moment I was using a tree as cover. I was watching and waiting for the guy to come out as I'm used to the guys in Stalker behaving that way. They'll just eventually walk out and you can usually take them down before they can fire at you. But here the guy kept ducking out, firing off a shot, and taking cover again, really quickly. He got in some good shots too!

Certainly can't complain about the graphics, anyone who is must probably have a setting or two turned down. It's a different style from Crysis of course but I love how everything is so incredibly crisp. Performance is excellent too.

There are some rough or confusing gameplay aspects though. The first mission (fixing the car) had me puzzled. I got the car fixed all right but when I went back to see the guy the door was locked. I thought, ok- get in the car- couldn't do that. I started searching around for keys, I didn't know what I was supposed to be doing... Turns out I hadn't followed the tutorial prompts about using the map (which I wasn't interested in testing out there and then) but I couldn't progress until I had jumped through those small hoops. Was ok from there.

There are some other small niggles but I'm probably boring you guys already, so I won't go into it.
Quote from Nitrous13270 :How many bullets can you take by the way?

I think it depends where you get hit. You can't take that many direct hits before you risk death. At first I thought it was like one shot per bar of health, but it might be slightly more. Maybe one bar per chest shot or something, with less damage for limbs.
Quote from Dajmin :The driving is merely there to get you around faster.

Well, since you need to use cars to get around, I think it's fair to want them to handle like something resembling a car.

I don't even get why they make them handle like that. They have a physics engine. It can't be that much more work to bolt some bodies and joints together to create a proper suspension model instead of coding up some NFS rail physics specifically for the cars. You don't need tire deformation and accurate slip curves to have somewhat believable vehicle physics.

Unfortunately it looks bad enough to put me off the game as it completely ruins my suspension of disbelief (not only the cars though.) I was really looking forward to it too. Loved Crysis and Far Cry, sans the alien bits.
How about just not using the vehicles at all then? You don't have to, and the rest of the game is solid enough to stand up. It plays a lot like STALKER (although not quite as hard) with some Crysis thrown in. You can't break as much stuff though.
It's already calculating physics for all of the objects kicking around and the bits you break off trees, you can't just keep piling extra calculations on and hoping it'll run on a standard home computer.

How's this for realism issues? You manage to drive them without keys, and they start up right away even if you park them wheel-deep in water. You can move between the seats far too quickly. And if the vehicles get stuck you have the option of trying to bounce it out, single-handedly - a JEEP Wrangler. And each car mysteriously has the same GPS device in it. You repair them with a magical wrench that you only ever use on the radiator. And you can reach your map right away even while driving down perilous roads at 50mph. And you can carry an assault rifle, an RPG a pistol, a machete, ammo for them all without any trouble. And the syringes magically heal any wounds.
Realism is all very well and good, but not at the expense of playability. After all, the roads wouldn't work with "real" driving physics - you'd need to drive at a fraction of the speed and there's so many rocks any real car would be trashed after a couple of minutes.

It's a FPS game, not a tactical guerrilla warfare simulation, the vehicles are merely to make it faster from A to B, not to accurately recreate the feeling of driving through the savannah
Surpised no one has tryed Dead Space yet, am playing this more then FarCry2.

Early impressions are very good, Stunningly well made EA game. Runs very smoothly for me on 2x 4850 Crossfire, no stuttering or slowdown at all @ 1920x1200 constant 60FPS. Game does not seem to support AA at all which is understandable as it uses a lot of smoke, debris & other post process FX to create a very strong atmosphere. Screenshots do not show you how good it looks as you have to see it all in motion to fully appreciate it as the way the shadows, lighting and debris combine is what gives the game a strong atmosphere along with some very strong sci-fi sound design and deep bass.
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oh my i was just going to post how impressive dead space is...

its a sin to play dead space in day time and without a surrounding sound system i tell you.
Quote from Dajmin :you can't just keep piling extra calculations on and hoping it'll run on a standard home computer.

Nonsense. LFS can do 20 cars + AI using next to no CPU at all (the graphics are what's holding it back), and Far Cry 2 can't manage one single car? That's just not it.

Quote from Dajmin :Realism is all very well and good, but not at the expense of playability. After all, the roads wouldn't work with "real" driving physics - you'd need to drive at a fraction of the speed and there's so many rocks any real car would be trashed after a couple of minutes.

Why does an argument for a little more realism have to be transformed into an argument for complete and total realism in every case? You're making a heap of silly points I don't care about.

Quote from Dajmin :It's a FPS game, not a tactical guerrilla warfare simulation, the vehicles are merely to make it faster from A to B, not to accurately recreate the feeling of driving through the savannah

Then the game is not the game I want it to be, and I won't be buying it. That's all I'm saying. My perfect game would be a morph between the combat of Crysis, the exploration and freedom of Far Cry 2 with the physics of LFS (though I can accept something simpler if it's in the ballpark). Far Cry 2 isn't it, even though it looked promising a while, so I'm disappointed.
Quote from rc10racer :Surpised no one has tryed Dead Space yet, am playing this more then FarCry2.

Early impressions are very good, Stunningly well made EA game. Runs very smoothly for me on 2x 4850 Crossfire, no stuttering or slowdown at all @ 1920x1200 constant 60FPS. Game does not seem to support AA at all which is understandable as it uses a lot of smoke, debris & other post process FX to create a very strong atmosphere. Screenshots do not show you how good it looks as you have to see it all in motion to fully appreciate it as the way the shadows, lighting and debris combine is what gives the game a strong atmosphere along with some very strong sci-fi sound design and deep bass.

I just heard about this on telly. I was exited first, but then I noticed it wasn't first-person shooter. Also the FOV looks horribly low (of course this is FPS-wise, but I get a headache when the FOV is like that.)
Quote from Eleanor SpeedGT :I refuse playing this before they fix the mouse movement thing, i mean , its so fcked up really.

Intense input lag on the mouse?
Quote from rc10racer :Screenshots do not show you how good it looks

i wonder if dx11 will have a spec dedicated to rendering stupidly large breasts
Quote from Shotglass :i wonder if dx11 will have a spec dedicated to rendering stupidly large breasts

I was going to comment about that earlier, it seems all women in the virtual world have large chesticles, it really takes away any credibility the storyline may have had. It would be nice to have female characters that look normal, as opposed to ones that look like porn stars.
Fix mouse lag issues on FC2 by switching to DX9.
Quote from rc10racer :Surpised no one has tryed Dead Space yet, am playing this more then FarCry2.

Early impressions are very good, Stunningly well made EA game. Runs very smoothly for me on 2x 4850 Crossfire, no stuttering or slowdown at all @ 1920x1200 constant 60FPS. Game does not seem to support AA at all which is understandable as it uses a lot of smoke, debris & other post process FX to create a very strong atmosphere. Screenshots do not show you how good it looks as you have to see it all in motion to fully appreciate it as the way the shadows, lighting and debris combine is what gives the game a strong atmosphere along with some very strong sci-fi sound design and deep bass.

Good to see someone else with 2x a HD4850
Quote from BigPeBe :Also the FOV looks horribly low

The FoV is too narrow on Far Cry 2 actually. It's pretty distracting.
Ooooookay, got it.

Firstly after fiddling around with the graphics so I'd get no slowdowns in the open (but seemingly more FPS eating wide open terrain areas) I started playing.

First thing I noticed was how "MMO" feeling the game was, with it's open yet semi-linear game play and variety of characters.

Currently I've just done the 'training' mission, and the blow up the truck (I used my buddies way), and have just completed a second gun mission.

After this post, I'll be back to earn some diamonds so I can buy some shizzle.

Anyway, what do I think, overall.

I rather like it. Yes, I agree, it's annoying being shot whenever you go for a drive, but it adds some eventfullness to the otherwise tedious journeys.

I can't understand everyone who's said the graphics were crap, I have no complaints when playing on basically max (High/Ultra everything but with medium shadows and shaders) @ my native 1280*1024 with a modest 2x AA.

I love the making fires bit, and I can even have a break and be Bill Oddie for a while.
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There are a lot less people waiting around to shoot at you if you take a boat instead of a car. And the rivers are often a more direct route than the roads are, so you get there faster.

I had another go on it last night and it's a weird old game. The respawning junction-guarding people are fine and all, but they respawn a bit too quickly. They're back within the hour it seems, it would've been nice to be able to see them off for half a day or so, then at least they wouldn't be in your way again for your return journey.

And what's with having malaria? Every so often it's all "You've still got Malaria! Press H to stop Malaria bothering you temporarily!" Couldn't they have just, oh I don't know, not given you Malaria before the start of the game? It seems very pointless.
Respawn within the ~5minutes, went off into the forest to lose the machine-gun-mounted-on-jeep-driven-by-baddies mobile, and when I went back to grab a car, they had respawned.

Not sure about the Malaria thing myself, either. Although I guess it adds a few missions, having to re-think your attack plan, because you suddenly need to pop a few pills means you need to have some variety.

And yes, did notice that the boats were much less prone to getting in trouble, especially at night.

Also, if you're getting bored of the same-same, try taking the missions on using pure stealth, next thing I'm going to do is do the 3rd (or 4th, can't remember) gun mission, which unlocks the silent MP5, and alongside my silent pistol, will be able to add a twist.

Also, later in the game when I have alot of spare diamonds, will get the camoflauge thing (45 diamonds ), and then start work on the assasination missions, with a trusty weapon of sniping ability
anyone got a savegame he wants to share?

if possible more than 30% please
Ginh0, I'll post mine (once I get home from school), that's about 20% or so done, several of the underground missions completed, along with more APR than UFTL (sp.) misssions.
Quote from dawesdust_12 :Ginh0, I'll post mine (once I get home from school), that's about 20% or so done, several of the underground missions completed, along with more APR than UFTL (sp.) misssions.

thanks

btw you also did some of the gun missions?
i just want a savegame where i can mess around with snipers and stuff, i dont wanna do missions.
Play the game yourself and unlock stuff >:O
Quote from S14 DRIFT :Play the game yourself and unlock stuff >:O

i said i just wanna mess around, i hate the damn missions in this game.

Far Cry 2
(210 posts, started )
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