Wow after weeks of patiently reading most posts on those 141 pages I've managed to get to the end
this is a moderately long post, so let me point out it's not a review or impressions about the actual game, but rather my thoughts as a potential buyer.
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Initially, iRacing looked quite Evil to me because of the price structure and lock-in strategy. Now I've changed my mind and honestly think it's just crazy
if you're going to ask
that much, choose between a monthly fee OR a pay-per-content model, not both :smash: but I could blow 20$ on a 1 month trial just to try how it feels like. I'd still prefer to give that money to Scavier for more LFS, though.
I don't think comparing iRacing with the cost of things like an internet subscription makes sense, with the latter I can do whatever I feel like, iRacing will always be 'only' a racing sim.
I'm not exceedingly interested in real life content, it may be cool for awhile but the gap between the real thing and its simulated counterpart seems far too wide, and while iRacing has been trying hard to close it, it still has to face all the problems the others have no matter the amount of money or time they have been supposedly throwing at them.
Fictional content is good enough for me, as long as
it is good enough
i.e. I would like more and better tracks in LFS but I can still live with it just fine. For the very same reason I'm not rushing out to buy it... time is on my side (or so I like to think
).
However, offering detailed track surface seems quite an interesting advancement over the current state of LFS.
Oh and this thing, having to buy it in the end of the season to get the most out of it, races being scheduled and "don't call it a game" etc, it's all very much un-service-like, not like they're happy to provide me with a service but just being kind enough to let me try it (with my own money, so nice of you), just run of the mill marketing tricks to achieve an exclusive image.