You'd think so, but no. With InSim you can put the camera anywhere, but as FrankMD you may come across visual aritfacts. Basically shift+u limits you to the boundaries used by cars, so there are lots of places you can put the camera that don't give you artifacts that you can only get to with insim. But going behind the fence may or may not work as desired. I.e. you may find out that the fence isn't textured on the back, since it wasn't intended for you to be viewing from there.
The development is going OK I'd say. I changed the name to noobTV btw, I think TVdirector sounds a bit dull
Before I release anything I need to work a bit on the menu part (it need some optimalization) and I will have to document the way the camera's are defined in the configuration file.
It only has cameras for Blackwood Reverse at the moment, so I suggest that you should also use the replay I attached I should work on all replays at BL1R, but just in case you dont have a replay of it.
Ive problem: I got only blank window with noobTV title.. but when i clicked somewhere in the window, I was able to switch cameras, but I dont know where buttons are
WXP SP2, JRE 1.5 06
In the JAR file there is also one other program that should run by itself.
1. start LFS, and type /insim ...
2. Export the files from the noobTV.jar file, winRAR should be able to do this.
3. Start > Run... > cmd > and browse to the folder where you find the files from the jar.
4. type 'java TVcameratool', press enter
5. you should see something as the attached image
Btw, the TVcameratool can be used to create your own camera's, and I am currently working on the documentation for that.
But after some playing, I don't notice a difference between focus on one car and focus on two cars with the custom cam. Im not sure if it works here. On what should I look?
Maybe you could also implement a SPACE-keypress to cancel the shift-U settings on the screen while on customcam.
The cars should be close enough to each other. If you dont see the difference, put the replay speed to 0.5 and then right-click the name of the second car, and then rightclick the name of the first car again. Doing this you enable and disable the 2-car focus, and you _should_ see a difference.
jepp, now I have seen it.
But there might be some problems when clicking too much on the cam buttons, so that the two-cam modus sometimes doesn't work here.
I try to figure it tomorrow or so, and will report. I don't know if it has to do with the fast zooming in/out bug.
OK, its running now.. I didnt know that I must export files from .jar
Small bugs:
- if focused on two cars and then to one car only, camera is zomming in and out in cycles.. Focusing on two cars again fix this (edit: probably known issue)
- you cannot ESC from replay when noobTV in CustomExternal
Suggestion: add combobox with all defined custom cameras and button "Fixed CustomExternal" -> should stay at place and not follow any car.
Option for skip some cam in cams.txt in standard CustomExternal mode would be nice -> I can define finish line cam and use it only in the end of race by selecting it from combo.
(sorry for my english)
That program that you have shown to get the point information from should be in the front end, and you should not have to dig around the jar file to find it. Other then that, awsome work!
Normally you wouldn't have to extract them, it should run fine without extracting them, but aparently there is something wrong there. Cant really tell.
I didnt know about this one yet. I do know that it zooms in and out if you pause the replay in CustomCamera mode however.
I will try to make some sort of Stop replay button in the controlpanel, but I should find a way to do this safely (if I send the /end command to lfs, it will also vote to end the race during an online game, which is quite dangerous in case the admin uses my tool and accidentaly presses that button).
The way the camera's are choosen and managed is the next thing to update indeed. I would really like to have other camera's at the end of the race then mid-race as well
Here is a new version that should not do the quick-zooming thing. I also fixed the bug that sometimes you could not go to a certain LFS camera immediatly (e.g. you wanted to get to TV, but the TV button did not respond, so you had to click Arcade first, and then TV to make it work).
What about some signs near by each name:
"=" car is close to another (distance defined in cfg)
"@" car is in spin
it can help in multiplayer races where you must react quicly
I adjusted it to the new InSim packets and changed the way the cameras are stored. Included is a tutorial on how to make your own custom cameras, and a little tool that will help you with that. This tool also allowes you to get higher than 2.6 meter.
Unfortunately I found out that I was wrong about putting the camera besides the track. Even using the CPP packets you cannot set the camera somewhere in a grandstand. I do hope that this will become possible one day, because with some care we could make pretty spectacular camerapositions.
The coming time I will add something that will tell you when a car crashes, or when two cars are overtaking. I cant promise that it will be done soon as I am busy enough with other stuff.
Please report all bugs in the program and in the turotial and dont be ashamed to ask about something, because I know the readme isnt great.
It should work with patch T4, but I am not so sure anymore after the post above.
The only time I got the problem with Player0 etc is when I start the tool after the replay has been started. Maybe I should have put that in the readme. For the next update I will try to fix this.