More or less: while both kits are made to run at 1600MHz, the 4GB kit has a lower latency, so when running both together I'm forced to go with the higher latency of the 8GB kit, but considering that I'd have to run both the 8GB configuration and the 12GB one at the same speed and latency, 12 makes sense.
That's got to be one of the tidiest systems I've ever seen!
What's your opinion on the H100 (and H100i) all-in-one solutions regarding cooling ability and noise/vibrations?
Nope, tried that. Originally the system had just the two 2GB sticks, and the best reasonable overclock that I was able to obtain was the same 3.8 GHz.
4.0 was possible but I would have needed to up the voltage quite a bit.
Later last year I decided to upgrade to 8 GB of RAM since it was needed for a flight sim I use. This is when I decided to try and see if the system would run fine with both kits installed, and to my surprise it did, so I kept this rather odd but working configuration in place.
Checking in a number of years since my last login...when you guys can, read through the first couple of pages. Makes for an interesting read to see what once was bleeding edge tech!
As far as I've seen in previous videos, the new interface is optional, it's possible to turn it off to have a "normal" desktop with taskbar and everything.
Reaching orbit doesn't mean reaching a certain height, but being so fast (horizontally) that you "continually fall beyond your planet/reference body", in a way, while being high enough so the atmosphere doesn't slow you down noticeably.
Rockets lift off vertically to leave the denser parts of the atmosphere behind them as quickly as possible, but BY FAR the biggest part of the acceleration is done horizontally.
To orbit Earth at 300km one needs to "go" at 7,8 km/s, yes, kilometers a second. Try to imagine that. To orbit the Kerman's planet a more modest 2300m/s, or 2,3km/s is needed at 50km/s.
A simple rocket that can make it to orbit would be something like this:
capsule
tank
tank
tank
tank
liquid fueled engine
4 SRBs in simmetry, mounted on radial decouplers.
To get to orbit you have to fly straight up for 10km, then gradually pitch down, ideally being level more or less at 40-50km.
The atmosphere ends quite abruptly, at 34km more or less, until you're above this height speeds won't be ludicrous.
Keep checking for updates, the latest version, 0.8.4 solves the bug with the staging reverting to the default setting.
Reaching a high altitude is fine, but it's more of a challenge to reach a stable orbit, and get back in one piece.
The Lynx is interesting, but it is also a suborbital spaceplane...there's a reason the shuttle has those big boosters and that huge tank, plus the thermal protection.
As long as development continues, I don't really care about the version numbering system they use.
An interesting definition of what a 1.0 release should be was that given by the developers of Instantbird, a chat client: 1.0 should represent the release where your initial goals were fulfilled in a satisfactory manner.
You might be interested in DCS A-10C. It's from the same guys, basically the next chapter in the series. Soon they will be multiplayer compatible with each other.
Nearly every system is modeled in both sims, so it WILL take a while to get the hang out of it, but there are countless online squadrons if you fancy online flying.
The community over at the dcs site is very active.
I suppose the reason for this is that a clutch/coupling and gearbox assembly would be hugely impractical when really high torque but slow speed are required, plus electric engines have the upside that their power output is nearly perfectly scalable. Just a guess though, hope what I wrote makes sense.