The online racing simulator
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AeroMechanical
S2 licensed
I'm for two subclasses for each car.

One with the setup totally locked to the stock settings (even tire pressure; only controller-dependent settings).

And another with 'realistic' setup options that would have to be determined in a methodical way approximating a range of after-market parts. It would be cool if, like the tires now, you could choose specific parts from different manufacturers and so on, but that doesn't technically make any difference as it's just numbers in the end. It would be very cool though.

I also wouldn't object to a third that would be the way it is now: totally open with continuous options because I can see the appeal to this--just imagine that the driver can machine his own parts.

Just my 2-cents.
AeroMechanical
S2 licensed
Did you do the 'upgrade license' thing within your account on their webpage?

ed: Nevermind, that might not be necessary. I don't remember how this worked.
AeroMechanical
S2 licensed
Yeah, I thought that too. I can't figure out what it is though. I'm not using profiles, I have gone back and forth amongst these and two other sets of drivers 162.18 and 94.24 both of which I had the same lower framerate in.

All of the settings in the control panel and everything RivaTuner allows you to modify is the same and I've tried it with and without Rivatuner installed for each driver.

That is a very substantial improvment, I've never seen anything like it before, but I'm stumped as to what the difference is. As far as I can tell, the image quality is the same.

Also, doubled may be a slight exaggeration. I have no hard figures for the framerate averages, it's just based on watching a replay and estimating. It's notably smoother, but there is also the possibility that, since these are beta drivers, the way frame-rate reporting is implemented is screwed up.

Either way, I'm pretty jazzed.
Nvidia 171.16 drivers, performance improvment.
AeroMechanical
S2 licensed
Some nVidia beta drivers, version 171.16 were recently leaked. I had installed these to try to sort out some image quality problems with Netkar Pro and, much to my surprise, found that my framerate in Live For Speed had doubled.

Now, it's possible I had something misconfigured before and I should have been getting higher framerates with the older drivers, but I doubt it. With the same settings I always use, my framerate at Kyoto GP Long went from varying between typically 80's but falling into the 60's at particular points to between 110-200, averaging around 150.

This is with just me on the track hotlapping, both driving in the cockpit and viewing a replay from the track cams. I haven't tried it yet in traffic, but I imagine I'm more CPU limited there.

I have an Geforce 6800 128meg AGP on an Athlon XP 2800. I play at 1024x768 4xAA 8xAF High Quality. I hope this can benefit people like me who's computers are getting elderly. Any improvements may also be specific to the 6000 series though- there is no way I would know.

Keep in mind, these are leaked betas and there are certainly some issues with them. The only thing I've noticed is that they force your GPU fan to run at 100% all the time. You need to adjust it in Rivatuner. Also, the Control Panel (which is new, and pretty nice), takes a bit to load up- particularly the first time. I'm sure there are other issues as well, I recommend reading up on them a little first.

I don't want to link to them because they're leaked and that would be naughty. You will find them if you do a google search for "171.16 nvidia beta download."

Apologies if this has been brought up already, I couldn't find it.
AeroMechanical
S2 licensed
Quote from DieKolkrabe :Before you ask me, My goodwill's all used up for this month

DK

That's a shame. They've got goodwill on tap down at your local pub though, give them a visit and call me afterwards.

Can we get licenses in different colors, can I collect them all?
AeroMechanical
S2 licensed
The payment methods we accept are credit card (VISA, Mastercard and UK debit cards), Paypal, Moneybookers, UK Cheques and Money Orders. More information can be found on the 'Buy a license' pages (make sure you are logged in).

I've never used an 'international' money order, but I imagine it's not much different from a domestic one. Around here (in the US), you'd just go to the post office, tell them you want an international money order, give them the money (plus three bucks for the service), get your money order (a little pink check-like slip) and then follow the directions on the LFS web page to mail it in.

It's perfectly safe, they offer various safe-guards so it's not at all like sending cash.

It will just take a week or so unlike credit-cards or paypal which would be instant.


ed: Ohhhhhh.... you want a free license. So do I. Why not two?

Or three even? You can never have enough licenses.
Last edited by AeroMechanical, .
AeroMechanical
S2 licensed
Occasionally, this happens to me but calibrating it fixes it.

You do this by moving the wheel through its entire range of motion once or twice while you're in the car.

Of course, your problem may be different.
AeroMechanical
S2 licensed
Thanks Dave. Still no go, although your file has a different size than mine.

I suppose it would just be easiest to reinstall and see if that fixes it. I appreciate your help all the same.
AeroMechanical
S2 licensed
Quote from _--NZ--_[HUN] :Hi! This might be just what you're looking for:

FlipCams

Yep, that's exactly what I was looking for. Thanks a lot.

Regards,

Aero
Fern Bay "can't open JAskyday1"
AeroMechanical
S2 licensed
When I try to load any layout of Fern Bay (clear day- the other's work fine) I get this error message three times, and when I load the track the sky is totally white and the reflections on the car aren't working properly.

I'm assuming this is referring to a missing DDS but I can't seem to do anything to fix it. I've entirely replaced my DDS directory with one from a fresh download and still get the error.

There is no JAskyday1.dds, though there is a JAskyday1_E.dds. Renaming this file to JAskyday1.dds doesn't fix it either, nor does renaming another sky dds file to JAskyday1.dds or JAskyday1_E.dds. The fresh download archive only contains JAskyday1_E.dds so I'm assuming that is all there is supposed to be.

The only thing I've yet to try is a full reinstall. Should that become necessary what should I backup so as not to lose my setups, downloaded skins, or other such things?

Thanks in advance for any help you can give me. (Oh, running patch Y by the way on an nVidia 6800, driver v162.18- I'd rather not upgrade to the newest drivers as they are incompatible with GPL and I highly doubt that is the problem anyways.)

Every other track works fine.

Regards,

Aero

ed: Oh, JAskyday1_E.dds is 131,200 bytes

ed2: It might help if someone would be willing to do me a favor and have a look in their DDS folder to see if there is a file called JAskyday1.dds.

I'm not sure how long I've had this problem, I think up until now I've just been foolishly (clear day) assuming it was just overcast down there in Jamaica.

Does the _E part stand for evening? The filesize might help too. This has got me pretty stumped, I think I might just spend an activation to see how if it works in a totally fresh install.
Last edited by AeroMechanical, .
AeroMechanical
S2 licensed
I use all views as well, though TV view mostly unless I'm interested in a particular incident.

Is it possible to define presets for the custom view? I like some variations on the custom view, such as a 70's car chase style camera on the running board looking forward past the front wheel, but it would be great if I could define a few custom views and then flip between them.
AeroMechanical
S2 licensed
In the FO8, which most all of the time I can shift without lifting, every once in a while it still doesn't work. It also happens on hills and such, I imagine that this means that if the transmission is dealing with a whole lot of torque it can't shift. If you're on a hill, you probably just have to lift a bit or dab the clutch to unload it.

I would be interested to know if this is the case though. Actually I've always been lifting in the FOX because I thought that was necessary. I didn't know it had a cut feature.

Love,
Aero

ed: Try shifting while pulling from low revs in a highish gear with the throttle fully open and see if it happens then too. I can't try it myself at the moment, but will have a go later.

I'm guessing that maybe the cut lasts for some predefined time and in certain situations this isn't quite long enough. I'm assuming it isn't, but does anyone know if that is how a throttle cut works in real life?
Last edited by AeroMechanical, .
AeroMechanical
S2 licensed
Don't say 'racing sim' say 'driving simulator'

Tell them about the cruise servers (but don't call them that), tell them you have to learn and obey all of the traffic laws otherwise you lose. Tell them about the driving lessons that teach you proper braking techniques, spin recovery and obstacle avoidance.

Load up the demo and show them the lessons where you have to drive around the cones- do this in the XFG with a simple bland color- don't drive fast as you normally would though, drive in a very controlled manner.

Remind them that one day you will be driving them around, particularly in an icy place like Canada, and this may well save their lives- particularly if they buy you a G25 as well.

Good luck.

Otherwise, yeah get a job. And keep those grades up! You'll regret it later if you don't now when it's easy.
AeroMechanical
S2 licensed
It seems that iRacing will be released before any of Blimey's stuff and it's pretty good odds the physics will put everything else out there to shame. I have high hopes for that one. I just hope I can afford it.
AeroMechanical
S2 licensed
Just out of curiosity, does anybody know the approximate proportion of drifters vs. racers in LFS? Just a guess is fine.

Also, if I were you and I was looking to really apply myself toward becoming great at one or the other, I would choose racing. It's a lot easier to gauge how good you are. If you cross the line before everyone else- your better than them. The lower your laptimes the better. Simple, quantifiable progress.

I think someone who is a really good racer ought to be a decent drifter, but I'm not sure drifting skills would necessarily translate well to racing. Both require incredible car-control, but racing involves an awful lot more as well. Please don't shoot me, just my opinion.

You will never absolutely master either field. No matter how good you get, there is always room for improvement.

As everyone else is saying though, just do both. Pick one as a major skill and one as a minor- there's enough overlap so whatever you're practicing will benefit the other as well.

Love,
Aero
AeroMechanical
S2 licensed
Though I have yet to try all the cars, so far I've never seen the clutch temperature at more than one or two orange pixels unless I was deliberately trying to fry it- and even then it took quite a bit of doing. I'm using a clutch pedal and I have auto-clutch disabled.


Are the people that are having trouble left-foot-braking and using the brake and throttle simultaneously to balance the car in a corner? I could see that maybe causing problems- though I understand this is an accepted technique in the real world. Otherwise, I'm pretty stumped.

Love,
Aero
AeroMechanical
S2 licensed
Whenever I have to drive a friend's car, which are almost all automatics, it's no end of trouble for me. Once I'm on the road and at speed I'm fine, but in parking lots and other creeping, low-speed scenarios it requires a huge effort of will not to just automatically hit the brake with my left foot as though it were the clutch. It's really embarrassing sometimes.

I've also been known to reach down and start pulling on the shifter when approaching a stop sign or light. Thank god for those little release buttons they put on automatic shift knobs or I'd probably accidentally throw it into reverse.

I don't like automatics, I feel like I'm driving a bumper-car or something. I get uncomfortable because it seems like I'm somehow not doing enough- like something is missing.

I imagine they are nice in gridlock though. I hate that- when everyone else is just idling along and I've got to be constantly switching between first and second- it's probably murder on the clutch.

Love,
Aero
AeroMechanical
S2 licensed
That song cracks me up every time.

F***ing brilliant.
Last edited by AeroMechanical, .
AeroMechanical
S2 licensed
Yeah, that is the nature of public servers in almost any sim. It pisses me off to no end, but it is very important to try to be patient with people. There are always going to be some jerks who didn't get enough attention from their mothers growing up or whatever, but that is just the nature of the world.

It would be nice if you could somehow put some sort of age restriction on a server, but that would be unfair to younger people who are sensible and sportsmanlike of which there are quite a few, and besides, it's no gaurantee anyways.

In general, casual leagues are the way to go. I'm not familiar with the LFS league scene yet, and I don't have the time to commit to a serious league, but there are almost certainly some good ones out there. Racing, or indeed any multiplayer game, is orders of magnitude more fun when you're familiar with the people on the server- it also makes it a lot easier to deal with trouble-makers.

Whenever someone is being a jerk, just remember the 'angry German kid' video and know that your life is considreably better than their's simply because you are properly adjusted to society. Even very experienced racers screw up from time to time though, so there's no sense in flying off the handle- that always makes things worse.


Love,
Aero
AeroMechanical
S2 licensed
Hehe... back when I first started sim-racing I though the fact that these games actually implement a clutch at all was so cool I configured the brake-pedal as the clutch and used a joystick as a brake (pulling it towards me). Of course, that is kind of silly so I went out and bought another wheel almost right away.

Love,
Aero
AeroMechanical
S2 licensed
I play almost all of the sim-racers. Besides LFS, mostly GPL and rFactor (particularly with RealFeel- in the mods that it works correctly, it's pretty awesome). The pre-RACE SimBin games are good as well. In my opinion none of them is hands-down more realistic than the others (including LFS)- they each have their own strengths and weaknesses in various areas. I tend to go on binges, moving from one sim to the next and back again as I grow tired of them. It's always refreshing to come back to any one of them after playing the others for a while.

Also, there's Netkar Pro of course- if they would only release the damn patch already -incredible but yet to be fully realized potential in that one. Unfortunately, developer/community relations are exactly the opposite of LFS. Absolutely fantastic physics and FFB. Of course, it's entirely open-wheel, though there is that Osella hillclimb thingy that should be added someday and looks incredible (I'm certainly not holding my breath waiting for it though).

RBR is, of course, the best rally game ever made.

RACER, a free sim, is worth checking out though it's a little complicated getting into it and it's certainly not for everyone.

Other than that, you might rarely find me playing X3: Reunion, though that requires a huge time investment that I can't quite bring myself to give. I like Rome: Total War. Operation Flashpoint is great (Armed Assault was a little disappointing though), and I muck about in some flight sims when the fancy strikes me. The new Sam & Max games are great too, though there isn't much point in replaying them.

Overall if you're looking for something to mess around with, I'd recommend checking out the GPL 2004 Demo, it's free and you can use all the addon tracks and mods for GPL with it('66 is coming out any month now!). That is still an incredible sim- at ten years old, that is nothing short of amazing. With all of the graphical updates, great FFB support, and huge selection of tracks, it's impossible not to recommend it. It's got a certain purity to it. I'd start with the 65 mod as the 69 and particularly the 67 cars are quite a handful.

That's all I can think of off hand.

Love,
Aero

ed: Speak of the devil... the GPL 1966 mod was just released!!! (if anyone here even cares )

http://1966gpl.speedgeezers.net/index.php?p=home - you'd be better of going to RSC and looking for a mirror though... 1.1k/s is a wee bit slow for my taste. I haven't had a 9600baud modem in well over a decade and I had hoped to leave those sorts of speeds behind me.
Last edited by AeroMechanical, .
AeroMechanical
S2 licensed
Though I agree with you in theory, people who are totally new to sim-racing (the sort that don't own a wheel) are probably going to start out using auto-shift. I've never tried it with anything but a wheel, but I imagine, freed of the burden of shifting (and hence cutting and blipping), it's not terribly difficult to drive to a reasonable standard with a keyboard, joystick or mouse- enough to enjoy it anyways and get an understanding of what it's all about. It would probably be pretty clear to them the degree to which a wheel would enhance their enjoyment.

I'd also bet that a good number of people who buy a wheel buy it without any particular software in mind- they just know they want to play driving games (this is why I bought my first wheel back when). There are also a lot more people playing Need For Speed, Test Drive, and other arcade games than there are playing sim-racers. These people are reasonably likely to own some kind of a wheel, and would make for a large pool of potential LFS customers.

On top of this, there are quite a few people who drive other racing-sims, most have probably already made up their minds about LFS, but as it progresses they will probably give it a second look from time to time and may buy it in the future (this is how I got here).

You might want to look into an XBox360 controller. Along with the analog sticks, it has analog shoulder triggers that work very well (as far as gamepads go) for the accelerator and brake (don't necessarily take my word on this though, they may not be separate axis or something like that, but I do own one and it worked well for arcade racers. I believe it should work fine). This is probably a relatively common gamepad for use on the computer.

Of course, understand that I agree with you to the extent that I think people using digital input methods should be able to enable auto-blip/lift. Though there are certainly some people out there with freakish finger dexterity who can lay down incredible lap times without a wheel, by and large, any advantage auto-blip/lift imparts is probably nullified by using buttons for the accelerator and brake.

More importantly, I'm sure the developers have a pretty clear understanding of what they want LFS to become and how to go about doing it. They've been very successful so far.

Love,
Aero
Last edited by AeroMechanical, . Reason : Terrible grammar ;)
AeroMechanical
S2 licensed
Quote from yoyoML :
I find it works fine in the FBM, although it feels a bit weird to have stick movement out-of-time with the actual change.

I've found that's actually the best way to think about it(for me, anyways): you're just selecting which gear you want with the shifter and then initiating the actual change with the pedal.

Love,
Aero
blippy-lifting
AeroMechanical
S2 licensed
In my experience lifting and blipping to match the revs is actually very easy- it just sounds kind of scary. Of course, it does take some practice, but you'll just feel it when you've done it right. Almost anything will do. It's not so much the amount as it is the timing and rhythm. As long as the engine doesn't zing on up-shifts and you don't knock the rear wheels loose on down-shifts you're fine. Once you've got that down you can refine it a little but it probably has only a very small effect on lap times.

It may be a little more important to get blipping just right if you're using the auto-clutch. I'm not really sure how and when it decides to dis/re-engage the clutch.


Somewhat unrelated:

I've found in the FBMW that you can up-shift as described by the real engineer as his 'preferred' method (in another thread somewhere) by just keeping the throttle floored and giving the clutch a tap as you shift. Pretty cool. It probably doesn't gain you anything, but seems to work fine- doesn't raise the clutch temp any more than lifting normally (meaning not at all really). Still, in that car, I find it easier to just not use the clutch at all except accelerating from a standstill and corners requiring heavy braking for the sake of simplicity.

Love,
Aero
AeroMechanical
S2 licensed
I think a reasonable thing to do with a demo is limit the number of laps you can set up a race to be, or limit the number of grid spots, or disable pitstops... that sort of thing. Nothing too drastic but enough to make it seem a little constricted beyond just the limited cars and tracks. I imagine the developers have it figured out pretty well and know what they're doing though.

I would say the number of demo-racers is actually a good thing. It's better to have them playing the demo than nothing at all or a different sim entirely. I suppose it's similar (though not as immoral) to pirated software in a way- if someone is going to pirate software anyways, it's better that they pirate yours than your competitors (I believe Steve Balmer said something to this effect).

One day the demo racers will grow up, or get a job, or whatever and most of them will probably eventually buy the game. It would be interesting to know the average length of time users who upgrade to S2 or S1 spent with the demo. I probably had the demo for a year, though I didn't play it much at all, before I bought my license.

Love,
Aero

ed: Oh, it says right there by my name. Almost one year exactly.
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