The online racing simulator
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Apoc112
S2 licensed
not that i think i will ever have a hard time topping my own PBs but in the interest of the community, i definitely think they should be cleared...

with new physics and new required driving styles/setups, everything old is invalid, regardless of how impressive it may have been.

are you able to archive PBs and/or hotlaps for those who will lose WR times?
Apoc112
S2 licensed
thank you Scavier! Have a merry christmas and enjoy your well-deserved break!
Apoc112
S2 licensed
did i really just read this thread? yeah, the kid was being immature, but how old are you that you can't just overlook idiots like this?
Apoc112
S2 licensed
Quote from GruntOfAction :Well it all started for me in January eairlier this year..Bought S2..Found that, even attempting to be nice online, was a lost cause.
But I kept trying, hoping there would be someone nice amongst the servers. But no, all I ever got was people saying BS about america because I live there.
I was actually hoping i'd make it one year with LFS, but I guess everybody is wrong sometimes.
*waits for demo users to flood pm box with "Kan I haz ur Stoo licenzes?"*

Quote from UncleBenny :What servers were you on? I've never had this problem.

Same here... i race almost exclusively on the CTRA SS1 server, but i've never had anyone harrass me for being American. My experience has been quite the contrary... LFS has been a pretty welcoming community. I've never come across anyone unwilling to share fast setups or have light conversation...
Apoc112
S2 licensed
started for me when my roommate and i were playing trackmania nations, and we heard folks talking about LFS on there. i'm somewhat of a racing sim connoisseur, so i had to check it out, and within 2 weeks of d/l the demo, i was hooked and S2 licensed.
Apoc112
S2 licensed
all of my auto-update related problems were solved by running LFS.exe as an administrator every time.

(does not seem to work for me to simply be logged in as an admin and have UAC off)
Apoc112
S2 licensed
not that i have any place in this thread, but i've been a long-time sim racer, and am a huge LFS fan... i just wanted to let you guys know that i appreciate the history lesson and have thoroughly enjoyed this thread
Apoc112
S2 licensed
these suggestions are all pretty good ideas for "minimum requirements", but i prefer the way it was first explained to me:

LFS basically runs on the smell of gasoline and an oily rag.
Apoc112
S2 licensed
mine varies from car to car to get the best realistic perspective i can... i imagine it as sliding my seat back and forth to get comfortable with the car's dash and mirrors.

most cars fall between 88 and 95 for me with 2-6° of tilt towards the center, so i can get both side and rear view mirrors in view (does not apply to SS, obviously).

this is all on a 22" widescreen LCD.
Apoc112
S2 licensed
i'm still working on my consistency as well, but here's my method/tip:

work on 1 corner at a time. i set a target lap time to try to keep my times under (something reasonable, but challenging). then, pick only one corner on the circuit at a time and try that corner different ways. different braking points, turn-in points, gears, speeds, etc. See how that plays into your lap times.

tough to be consistent when you don't know what's best...

once i'm satisfied with my "ideal lap" on a certain circuit, i take at least 10-15 laps on it with my goal being consistency rather than speed. for example, if my average time is ~1:07 on a given track, i will try to stay within 1:06.5 to 1:07.5. What i find is that after several laps, i actually have to slow myself down in certain areas to hit that 1:07 mark, and that's how consistency yields speed.
Apoc112
S2 licensed
well the site has been updated to say they're working on something for the new patch... perhaps they put this on hold until they find out what's compatible with X30+ or Y...
Apoc112
S2 licensed
Intel E6550, 3GB RAM, GeForce 8600 GT, 1680x1050x32

I have everything on full blast, dither disabled, and set up a manual profile for LFS to have 4X AA, texture filtering, etc. etc. (basically followed the 'how to make LFS look really good' guide). Also, i have the high res pack from lfs-database.

With 31 other cars on the track in the most taxing graphical environments (cars running off track, etc.) i've seen it dip into the 50FPS range, but most of the time it will run in the 70s... i cap it at 60 because i'd prefer it to be consistent.

edit: should also note that turning off texture filtering in the nvidia profiler lets the game run over 100FPS, and i've never removed the cap to see how high it would really go.
Apoc112
S2 licensed
in!

i'm excited that as a sequential shifter that also used the throttle cut (for realism), i no longer have to lose tenths on shifts to the guy racing along side me that's audibly flatshifting.
Apoc112
S2 licensed
demo racers can just drift the FBM

hehe
Apoc112
S2 licensed
Quote from seinfeld :I think xbox live is a rip off, and no servers are provided, i mean its run by the community, I would understand if Micro soft provided servers, and local, internation ones, and voice comms, Id be prepared to pay the 10 buks a month, but they are just ripping ppl off.

have you ever even played on XBL? 1) some games do have dedicated servers, run by the devs of the games - other games, such as Halo, are setup beautifully to run from a floating host. 2) they DO provide voice comms... its built into every single game, and the console even comes with a mic. 3) it's $50 per year... that's a hair over $4 per month. not $10... $4.

as far as i'm concerned, XBL is the only online service worth a damn, and i'll happily pay my $4/mo. for the quality of connections and depth of integration of the "friends" feature that they have...
Apoc112
S2 licensed
Quote from Kegetys :Wine does not emulate the x86 architecture (luckily, since that would be incredibly slow ) so that would not work. Wine only provides "emulation" for Win32 API, so you need to run it on a x86 processor for it to work (So the original xbox is the only console where Wine might work).

in addition to this, Wine does not properly support LFS because of the way LFS is "installed" - i.e. it basically sits in a folder and runs, self contained. I have tried running it with Wine on my Ubuntu installation, and it kicked back errors about not being correctly "installed".

either way, this topic is dead. :tombstone
Apoc112
S2 licensed
Hallen, you should definitely double-check your LFS settings and your wheel's drivers... if everything is working, you should have a full range of clutch motion, and this should be reflected in LFS... if you're in the options, your clutch movement should be axis represented by the blue (?) bar in the lower right corner.

it's pretty well-represented in the game, at least based on the manual cars i've driven.
Apoc112
S2 licensed
i'm still keeping my fingers crossed that he got distracted with other stuff, and will get back on track any day now...

Apoc112
S2 licensed
if you have the CMX viewer, you can grab the default skin from its data/skins directory... it's hi-res, too.

if you don't, you might as well get it... you'll probably want it to help with your skinning anyway.
Apoc112
S2 licensed
I have to start off by saying I'm kinda disappointed at how PC-fanboy some people here are... i think its safe to say we all know that LFS isn't going to be ported to the 360 any time soon, but i can't understand why anyone thinks that would be a bad idea.

its not like anyone is saying "rather than release S3 on PC, let's release it on 360"! how does a console ruin anything for you/us?

personally i am a console gamer first, and a PC gamer in a distant second... in fact, LFS is the only PC game i own. LFS is hands down the best sim i have played, but Forza 2 is easily #2 for me, despite the ho-hum hardware we're forced to use by m$... you may call it car porn, but just because a game looks good doesn't mean that it has no substance. it has the best physics of any console racer, and from what i've read, tire companies and racing teams have approached the developers regarding use of their tire physics for R&D because it's so accurate.

if LFS were released on the Xbox, i would almost certainly convert over, because i don't have the proper hardware for my PC, nor do i plan on spending the kind of money it would take my PC to rival my entertainment center setup (custom cockpit, buttkicker LFE's, 7.1 SRS, m$ wheel, etc.) of course i could hook my PC up out there, but thats not its purpose, and as soon as i start doing that, i lose the business functionality, at least temporarily...
Apoc112
S2 licensed
not sure what time zone the author/owner of lfs-db is in, but i believe Day 5 was missed completely... that didn't last very long
Apoc112
S2 licensed
i like that this adds a level of tunability... before there was really no point to having throttle cut enabled, but now we'll have to tune it to optimize performance without burning the clutch.
Apoc112
S2 licensed
so what these changes might mean to an auto-clutch driver like myself is that IF we're effected by the clutch slip/heat issue, we may have to tweak our throttle cut settings (or become accustomed to actually lifting throttle) to shift, right? i think that's awesome...
Apoc112
S2 licensed
awesome news... i just got back into the game after several months of inactivity because i got a new computer, so this is a very pleasant surprise!
Apoc112
S2 licensed
can someone repost this as a forum attachment so the file doesn't expire?
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