The online racing simulator
Searching in All forums
(12 results)
didomusicuk
S2 licensed
Quote from Matrixi :You seem to care.

Posted over 3 years ago, when I actually did!
didomusicuk
S2 licensed
Quote from Flame CZE :https://www.lfsforum.net/showt ... php?p=1764267#post1764267

Developer doesn't justify the real reasons for not just releasing anyway... "not realistic or safe"... again, who cares? This is a game, not real life. People will play it and learn ways of getting round the problems, they won't care because they're playing with new content, it'll keep them happy for a while, giving the developers more time to tweak it and get it right so when the players start to get unhappy with the "unrealistic" handling, they'll be able to release a patch to fix the problems. At least it'll be something for players to mess about with in the meantime.

Comes to something when the developers of a game are too scared to post because of negativity about their end product, and the way things have developed. Says a lot about their attitude towards their customers... no wonder this game is practically dead, I personally haven't played it in God alone knows how long, I check the website once a month to see if anything new is here, and surprise surprise, month after month, nothing new... might start limiting it to visiting once every 6 months, I'd get the same result... no doubt the day will come when I won't bother checking at all.

At the end of the day I'm not actually bothered if this game ever gets updated or not, I've found other (non-racing) games to play, I just find it a massive shame that a game I once played and enjoyed is going down the drain because of developer attitudes. I play other games by small groups of individuals, not large companies, and they manage to keep development up and post updates, they keep fans interested, they interact with the players... they're in the same boat as the LFS devs, just a handful of guys who do a bit of work on their game in spare time.

I hate to see a good project just go to complete waste. Why should players have to keep playing a game without updates for years on end, on the promise of "more to come"? Just mark it as dead and move on, at least have that much respect for your players!
Who cares about a new physics model anyway?
didomusicuk
S2 licensed
After this long wait, I for one would just prefer S3 to be released with the damned Scirocco, Rockingham, and whatever else they had planned. Screw the tyre physics, who cares if the Scirocco doesn't handle exactly like its real-world counterpart... such detailed simulations aren't the main feature of this game anyway, and shouldn't hold everything up, especially not for several years now, its getting beyond a joke, its almost like the developers have lost the focus on what makes a good game for the sake of getting everything "perfect". Well guess what? It never will be "perfect", so just make it "good" and playable, and keep people interested. Those are the things that mark a good game.
didomusicuk
S2 licensed
I too thought LFS was dead... all the evidence was there: no real updates in nearly TWO YEARS, a website that has gone stale, no news for MONTHS. In the meantime, I was left very frustrated by a game that I enjoyed playing, but needed refreshing. I was sick of the poor car handling, annoying glitches and bugs, lack of flexibility... I simply stopped playing. Then I discovered the test patches. I now run Z34, and check that thread religiously every day. The test patches improve the game A HELL OF A LOT.

I'm still disappointed by the lack of news on the web site, and the fact that things like the test patch should be on the ****ing front page, a lot of people come to the site, see the last posted news was ages ago, and then go somewhere else. After a while, they stop coming altogether. But whatever, the developers ARE here, they ARE working, and while its been far too long, and they haven't gone about keeping people up-to-date in the best way, the fact is that at least it is still alive, and I look forward to the day when S3 finally arrives.
didomusicuk
S2 licensed
Good to see that LFS isn't dead, after all, even if it seems that way. Would be nice to see the front page get updated more often though, even if nothing of interest is going off. At least people coming to the site for news see that people are still here and care about the game.

Patch Z34 is a VAST improvement on Z28... lots of those annoying bugs have been fixed (although a few new ones have been added!). I used to get very frustrated with LFS because it was, in my opinion, "almost there". Finally there is real promise in this game, and I look forward to the new physics and content, whenever that arrives. Would be nice to see some improved defaults as regards viewpoints in the vehicles - I find that all the default viewpoints give a very bad feel to driving, and each vehicle has its own ideal viewpoints, so perhaps some work needs to go into providing realistic default viewpoints for each vehicle. Love the open configurations - finally we're able to create our own routes! Would be nice if the autocross editor enabled all objects for all tracks, regardless of which track was selected.
didomusicuk
S2 licensed
As an addendum to my OP, I've just skidded the XR GT on the second-to-last corner on Blackwood GP at 40mph, on a setup that is meant to provide as much downforce as possible. I'm sorry but you can tell me this is one of the most realistic games out there, but I completely disagree - looking at that corner, it should be possible to take it comfortably, exiting at 50mph or so. Taken wide, its quite a nice corner to take at average speed before cutting back in for the finishing straight. I'm done with this now... Say what you like, this isn't a racing game! It does make a nice slow driving simulator though, perhaps has its uses in teaching people basic driving techniques, and nothing more. If it was possible to make huge maps to drive on, perhaps with automated traffic, etc, it would at least serve a purpose... I look forward to the VW being added at some point, and some better track editor features. That's this game's killer feature... the "racing" element sucks.
didomusicuk
S2 licensed
So what kind of FOV would you recommend? I play at 1440 x 900, full-screen. I usually drive from interior view, or from "front wheels-only" view.
didomusicuk
S2 licensed
Quote from mcintyrej :The setups your using are probably setup to be fast in LFS, rather than in the real world - if you perfectly replicated a real car in LFS with an exact setup chances are it'd be pretty close and a lot more understeer prone just like the real thing, but to be alien fast in LFS you need an alien setup. For example, the default setups that ship with LFS are slow, bouncy, understeery, but they seem pretty realistic to me.

The default setups are fine for driving like you would do on roads in real life, but last time I checked, the game is called "Live for Speed", and is styled as a racing game. Having default setups that are unworkable at racing speeds is kinda silly. Don't get me wrong, I like the setup options, but there's just no point in them if you need to tweak them just to get anything out of the game. There just seems to be no middle ground - the slow cars don't handle well at high speed, they all understeer massively, and the faster cars suffer from oversteer at low speeds. Below certain speeds, all cars handle pretty much the same... for example, you're not going to oversteer a Ferrari in a car park driving at 40mph... but the faster cars do this all the time in LFS. Its only at higher speeds that difference in car handling is really noticeable. Cars are way too twitchy, even with all the sensitivity turned down. And when you go fast, cars are unresponsive. This just sucks the fun out of it, and removes the racing element.

For the record, I like racing games, I play lots of different ones and LFS just feels wrong compared to others, despite the many flaws and faults found in others that LFS does not suffer from.

Its just I find myself playing with the track editor and creating skills tests rather than blasting about, because that's the only thing the game really excels at.
Fed up of poor car handling
didomusicuk
S2 licensed
I have a Logitech G25, love the fact that LFS is pretty much the only game that supports the clutch pedal properly. Currently have the wheel set to 720, but practically all the cars in the game handle poorly and unrealistically. I know the tyre model is STILL in development, but the current one should never have been released. Its terrible. At the moment, its easy to spin any car in the game at very low speeds, it feels like I'm driving around on ice most of the time. There is almost no grip, regardless of the car setup. Braking causes skids at low speeds too - real cars do not do this! I hope this huge wait is worth it - Z28 is showing its age now, and even cheap racing games have decent car handling and physics, such a shame LFS is being left behind.
didomusicuk
S2 licensed
As requested, layout is now available from here. Screenshots on the link above.
didomusicuk
S2 licensed
America's Army 3
Half-Life 2: Deathmatch
Portal
Stormrise
Team Fortress 2
TrackMania United: Star Edition

I have a lot of other games that are available on Steam, but didn't get them from there.
South City Classic - "Survivor"
didomusicuk
S2 licensed
Hi all,

Well, I've been playing LFS for a long time now, but this is my first attempt at an autocross layout. Its called "Survivor", and based on South City Classic. Instead of uploading it on here, please go to my website at http://www.jonathanthorpe.net/lfs to view screenshots and download the layout for yourself. Let me know what you think!
Last edited by didomusicuk, . Reason : Layout attached
FGED GREDG RDFGDR GSFDG