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MacedoSTI
S3 licensed
hmmmmmmmmmmmm bread
MacedoSTI
S3 licensed
Quote from Draggo :You just noticed it there? It is there since 2022, when people tried to upload your mods.

I dont see anything about lfs since release of the editor
MacedoSTI
S3 licensed
thanks to put my blog on blacklist
now i can let it die in peace
MacedoSTI
S3 licensed
Quote from JanNL :Basically, looking at the details, stock setups etc.... stolen from the Tango MPI and just made some small changes...thumbs down for me.

you even read the copyright information? lmao
MacedoSTI
S3 licensed
Quote from Ryosuke Takhashi BR :i wanna talk this in portuguese, because i know you speak this language to

prescisa trocar esse volante orrivel, eu recomendo por o do UF Sedan ou UF Pickup que exixte desde antes da 7A, as fisícas são aceitáveis, poderia ter um pneus mais lagos e rodas maiores, tipo aro 15 215 50, e o som do motor eu não gostei, poderia ter aquele ronco brasileiro que tu conhece, com pente na turbina e tudo, mas fora isso o mod ta bom

quer um cafézinho tbm?
MacedoSTI
S3 licensed
Quote from BB=DTM :DTM1120 and I are the same person.
Rest assured that you have been officially confirmed with your racedepartment LFS account.

I don't participate in the forum, but I know the car, I'm happy to be on lfs too
MacedoSTI
S3 licensed
this isnt from assetto corsa?
MacedoSTI
S3 licensed
Well...

How i know this is "mine" and you steal / convert without permission...

1-
https://www.lucas-mods.com/2017/10/xr-volkswagen-t2-kombi.html

You can check the Exhaust on bumper, same dent to fit
Interior panel and closed roof is made by me, from scratch with Forza base

I made it before the "new rules" and Modding tool

YOU, just rip off my model, put on Sketchfab to avoid the attribuition from Forza and my parts

What a shame bro.
MacedoSTI
S3 licensed
Achou que eu nao iria reconhecer a minha kombi ein...

mandei email pro scawen
MacedoSTI
S3 licensed
Quote from Snoop.DriftEra :Good luck with that!
Excuse me my offtopic, isn't that the same Lucas from LucasMods LFS?

isnt me lool
MacedoSTI
S3 licensed
ta modelando por onde isso ai? tem mta cara de malha do gta san andreas
MacedoSTI
S3 licensed


i miss the time when my mods are unnoficial and scawen still want down everything i did
MacedoSTI
S3 licensed
Torcs game! lol
MacedoSTI
S3 licensed
how you import those rims? i know them
MacedoSTI
S3 licensed
lmao
MacedoSTI
S3 licensed


i have a another problem now, when i save the car the model looks smooth
MacedoSTI
S3 licensed
Quote from Scawen :If you do load an obj, yes you will need to do the texturing again.

It is surprising how many bad normals we see in your mesh. Are there a lot of double sided surfaces in the model, where triangles are facing in both directions, connected to the same points and sharing the same smoothing group? That is the usual cause. For example if you build a single triangle on three points, and the same triangle facing the other way on the same points, that will produce bad normals (LFS takes the average of triangle normals to work out vertex normals - so two normals facing in opposite directions produces a 'zero' result).

well, this a strange issue because this model have no double objects or polys on glass...

actually i will stop this one, is just a test to see how it works, map the whole car again to fix only a window is a bad notice...

Other question, have a way to export the default lfs vehicles? to make some bodykits and small modifications?
example, make new bumpers and hood for xfg, i made a 5 cylinder engine, i have some ideas for design to make something more "sport"
MacedoSTI
S3 licensed
is possible add some options on car editor?
i mean a way to export to obj for fix Normals without lost all material/textures informations or add a option to calculate the object issues

if i import the whole car again i will lost all materials? D:
MacedoSTI
S3 licensed
Quote from Draggo :Try rename it from vob to sre and put them in LFS_EDITOR\data\3dob

Yea! i figured it, now i just need fix some errors on textures like
"Colour type RBGA but A is not required"

Done i change the textures from 32 to 24 bits
Last edited by MacedoSTI, .
MacedoSTI
S3 licensed
@scawen

is possible convert old vob mods to new application?

i have some stuff to do



MacedoSTI
S3 licensed
so finally i will can realize my dream? i only can imagine a XFG like that
MacedoSTI
S3 licensed
Quote from VladM :gave me this idea, brazilians will be excited Big grin

but... this is from argentina... not brazilian
MacedoSTI
S3 licensed
Quote from pärtan :Yes. although the screenshot provided was not from LFS. If you have 71k quads in the 3d modelling software. It will read out 71k polygons. And when you export it and triangulate it, the model comes out to 140k tris.



The rule explicitly prohibits brand names and logos. Not cars modeled after real cars.

if you read what i said...
MacedoSTI
S3 licensed
Quote from pärtan :A polygon can be either a tris or a quad. 71k polys could be upward 140k tris.
Either way, 60k is by no means limiting.

tris or quad is "same" when you export to LFS, every game engine turn to triangles automatically

same happen with gta/assetto/lfs/rfactor...
MacedoSTI
S3 licensed
Quote from Scawen :To give you some idea:

Regarding triangle and vertex count, this (attached) is an allowed object!

For this experiment I added nine XF GTI bodies as subobjects.

When combined the total is 61405 triangles and 59061 vertices.

talking about conversions, 61k polys looks good actually

using meshs from a original vob in a unnoficial modding tool, this car is around 71K polys with HQ Interior

ofcourse unnoficial mods are "free" about car brands...

well...

all knows the non oficial mods still for the internet, maybe i go out from assetto a while because this new announcement
Last edited by MacedoSTI, .
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