The online racing simulator
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michaelnyden
S2 licensed
Quote from jibber :So you'll start with the first million?

I was being somewhat sarcastic but I thought that was obvious...I meant to stop complaining unless the community was prepared to fork over a lot more money for LFS dev team to compete with polyphony in terms of graphics, real cars & tracks, but in retrospect now, I was thinking 1/4 or even 1/10 budget of polyphony for GT5 would be what? and I wonder how many license holders there are total for LFS right now that would actively consider donating to get S3 where they want it...
Last edited by michaelnyden, .
michaelnyden
S2 licensed
I think if everyone wants to effectively see GT5 graphics and car/track selection with LFS physics engine we need to start a donation fund (I will certainly chip in) and get things going for the S3 (with dx10, even better physics, ai, sound, real cars & tracks everyone keeps whining about) any other hardcore guys down? this is of course would be with the devs approval since the only way they can even hope to get a budget like polyphony is have a donation fund since the license fees are certainly not enough to develop and license cars & tracks...imagine what the devs could with a quarter of polyphony's budget? oh yeah
michaelnyden
S2 licensed
no it doesn't...what versions is this? I'm using the newest in that thread..2.1 build 1...I can't choose race tires for the XRG...
michaelnyden
S2 licensed
we need an updated slick mod...
michaelnyden
S2 licensed
count me in! I think this latest patch certainly was a step in the right direction...

but where's my long awaited brake squeal and fade? lol...
michaelnyden
S2 licensed
I'm not sure how much postal fees would be to quebec...is there an address I can use to estimate postage?

as for the actual product, does $60 sound fair?
michaelnyden
S2 licensed
I have one for sale with the usb adapter if you'd like...they feel like a gated shifter off of a ferrari 355 or the old lambo countach's and such...longer throw than the g25 shifter but it has a more percise metal click with each shift...

are you interested in buying it off me? It comes with the box, extra plates and springs...great condition!
michaelnyden
S2 licensed
I just hope that by patch Z they atleast implement brake fade on the street cars and brake "green" fade on the race cars...

but the bot AI improvements are much needed and I glad to see they addressed it in the upcoming "Y" patch! Scawen also did mention briefly something about some minor/various physics tweaks, any idea what this might be?
michaelnyden
S2 licensed
then don't pay any attention to the modding like I do in rfactor...just leave the game as is and be happy with it...no one forces anyone to get into the modding...

I think at the very least they should allow user added tracks...I don't really care about cars...the ones that come with the game are fine.

the best reason for opening it up to modding is to stop threads like this from driving the developers crazy of complaints of slowly added new content...that way the developers can focus on the more important stuff in patches like physics, graphics, sound, and bugs...etc.
michaelnyden
S2 licensed
the developers should just make s3 open source and be done with it, then they won't have to constantly make patches/upgrades, people can make new cars and new tracks if they want and share them. it would make the developers jobs much easier!
michaelnyden
S2 licensed
LFS certainly has a long way to long...but is certainly ineffably closer to realistic physics/racing simulation than any other racing sim ever made to date...!

let me put it this way, for those of us that actually do autocross and go road racing in real life on a normal basis and have tried every racing sim available for comparative purposes (giving each a fair chance), knows LFS is the most realistic at the limit, best sim ever/so-far bar none!

I believe it is absolutely imparative that a game be designed by not only fans/aficionados of automotive racing, but also participants that have been there and done it in real life!...and I think this is where LFS suceeds on so many levels...

I mean even just looking at slow motion vids from lfs--cars move and act like you would expect them and experience them to in real life, no other racing sim has reproduced that thus far...neither do any of them model respective suspension geometries in real-time and their inherent advantages/disadvantages as they experience travel...

now, having said that, imagine a sim that keeps lfs' simplicity and lack of distraction as well as it's easy user interface/setup...and keep it's physics engine, then add in the huge garage of real cars and tracks in GT4 and the sounds of GTR2 and GT legends (but not samples, actual sythensized sounds) catalyzing a hybrid sim resulting in heaven behind a pc steering wheel
Last edited by michaelnyden, .
michaelnyden
S2 licensed
so far I have not seen well done HDR realtime rendering...it just looks so fake...half life 2 lost coast included, it just isn't there yet...it certainly doesn't make things seem more life like or real...now crysis (dx10) game coming soon--the hdr in that game looks much more realistic! but of course that game uses other dx10 effects to achieve more realism and has the benefit of using an entirely different lighting system more akin to 3d modeling, but in realtime...
michaelnyden
S2 licensed
still suprised they didn't add in brake fade on the street cars, green/cold fade on the GT's/racecars, no brake squeal on the GT's, and no subtle road noise, and no turbo spool noise (basically davews's full sound package)

also full clutch emulation would be great, less on and off on the street cars, more gradual engagement--but of course you can leave the GT's as an on or off clutch...

otherwise amazing patch! every other fix is much appreciated and is very noticeable!
michaelnyden
S2 licensed
best movie made every bar none!

and I thought I was good with adobe after effects...

if you aren't editing/coreographing video professionally, you should be!
help 900 degree G25 in XP but not in vista?
michaelnyden
S2 licensed
So I usually play LFS patch V in win xp pro sp2, but now I have vista in a dual boot situation and wanted to try lfs in it since one of the new features of patch V is vista support....

problem is, I can't get the G25 to turn 900 degrees in lfs under vista...I set it in windows to 900 and then in LFS and while it doesn't do the soft lock thing, the axis slide bars in LFS controls---axis menu shows all 900 degrees of the wheel as it turns, but in game and on the arc in the controls menu in LFS at the bottom, it goes from full lock to lock in something like 200 degrees...what gives?
michaelnyden
S2 licensed
Don...hands down...
michaelnyden
S2 licensed
thanks for the setup ethan520...that did the trick...it was like magic! night and day...I was drifting with full 720 degree setting after using that setup...and now stock setup as well...the other drift setups I downloaded are not so good...I guess that was part of the problem, but I am a somewhat decent drifter now...lol I always use faint/flick technique for the most part, sometimes brake tap or even clutch kick...
michaelnyden
S2 licensed
thanks for all the support and tips guys...the LFS community truly is the most helpful!

I've seen the drift bible in the past many times...and have been using those techniques...I just have a tendency to try and correct the back end when it gets out--just the way I am wired I guess...doing the opposite of everything I know and have learned is difficult...I will keep practicing...

what settings do you find best for a 900 degree wheel such as the G25...?

many guys tell me to turn the FF down, but then I find the wheel doesn't want to spin back on it's own and the feel is down as well...
need help...ashamed...drift
michaelnyden
S2 licensed
I have been playing LFS for a long long time...way too many hours, up until now with my logitech momo force...totally mastered and got down all cars, on every track grip driving...

and here comes the dark side, recently, I have been bored with time attack and the whole grip racing thing, I want to see what everyone is so crazy about and drifting and this game...I have practiced a little back in the day with my momo and got decent at it...however, I recently got the G25 900 degree wheel...and it doesn't spin back as fast as in real life, so I find it hard to drift...

I've tried suggestions by others such as setting the degrees in LFS to 360 and 540 degree, while it is easier to drift, I still am making the same mistakes over and over...I tend to run out of track during the drift and I am not going any faster than all those tons of vids I see so it's not like I am just going way too fast and slide off the road...I have tried all techniques...scandanavian flick/faint, braking, throttle over, etc....how do the best on here do it? from looking at the vids it's a flick/faint technique to induce the drift...

0 damper effect, 0 spring effect, centering spring--on but set to 0%, 720 degree when grip driving in LFS and 900 in windows, 100 force when grip in LFS, 100 in windows (35 while drift in lfs and 100 in windows)...I also have all the suggested drift setups for LFS on here...just can't seem to get it 2gether even with a lot of practice...

it just seems really against my nature, everything in drifting is a taboo in grip driving and I have been for long practicing perfect driving technique that I find drifting so unnatural...

and I'm not one to not know what is going on with the car/tail...I have always been extremely sensitive to that...to much so in this case since I feel a desire to get the tail back in when it comes out even though I am intending on drifting...
michaelnyden
S2 licensed
I think I may still have it around here somewhere on my backup hdd...let me take a look for you...
new sounds are great improvement...but...
michaelnyden
S2 licensed
new sounds are great improvement...but...I am suprised they didn't add in road noise/debris noise as speed increases a la csr sound remixer and brake sqeaul...etc. in patch V...well maybe next patch...

I am also guessing they haven't added cold/green fade on the race cars and hot fade on the street cars yet either...haven't been able to try it that much yet...
michaelnyden
S2 licensed
they put that game on sega dreamcast, so I can play it all day long at home in front of my tv...game was WAY ahead of its time in terms of realism of physics, and sound/graphics...!
michaelnyden
S2 licensed
try the porsche sounds from gtr/gtr2 they are the porsche samples I have heard yet in a game since they were sampled from the actual car...
gongrats developers--but a few suggestions from a motorosports guy
michaelnyden
S2 licensed
Scawen and everyone else involved in the development of LFS--Congradulations! You truly have an amazing sim on your hands...I find it astounding that each update you take into consideration the suggestions of the end-users...and you manage to sift through all thousands of them and you guys always manage to pick out the truly vital/important ones to creating a more realistic simulation everytime--I don't know how you do it, but you always trash the frivilous suggestions by users here which would degrade the game and make it less realistic or turn it into an entirely drift game and would marked by the sim racing world as such.

My few suggestions being a motorsports guy with a few years of autocross and road racing under my belt would be to add on the gtr/race prepped cars that the brakes work less when cold and much better when hot...and on the street cars, more brake fade when they are hot. Also on the gtr/race cars when the brakes get exceptionally hot, perhaps you could do what they did in GTR2, a progressively glowing orange rotor...that cools down progressively but quickly back into the original raw/pic file of the rotor...not sure how they did it based on temps though as it can get more orange or less then go back to normal...of course this only happens after a long straight into a tight corner where tons of braking was needed. I think eventually you guys could model the actual suspension components moving on each respective car graphically with the wheels--double wishbone/macpherson/beam etc. A month or so ago, I would have suggested brake squeal and road noise, etc. but there are add-on programs which do that now...so I would rather you guys focus on every improving the realism of the physics. Perhaps less tire sidewall flex/rollover with higher tire pressures and as pressures go up. Oh and when you roll the car sometimes and the roof caves in, is there a nicely done cracked glass texture that can be replaced with the clear one...and perhaps the standard clear glass could be dirtied up a little to show seasoning on the cars and that they see track duty...lol

otherwise, great job guys! keep the up the perfect work!!!
michaelnyden
S2 licensed
ariel atom 2 300 at streets of willow

or

lotus elise/exige down my local canyons

or

mclaren f1 lm at laguna seca or infineon

lastly,

mines skyline r34 at tsukuba
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