At a quick glance I thought your name was David, my bad. Edited that out.
Since I've added some more things to the our FF City layout, we will be loading the latest version of our layout on the server tomorrow (Friday, June 13th). If you do save the layout, please don't load it on any other server. You can follow what we are doing on our Discord server and I just made an announcement about it: https://discord.gg/dqNMraqswN
I created the FF City layout on Layout Square and one of our admins added some more details to it. We've actually been adding a little more to this layout lately because we have been having random "throwback" days where we load some of our layouts on other maps.
We typically don't send our layouts because it's specifically created for our Freedom Factory server as it's unique to our team. How are you thinking of using the FF city layout?
Thank you very much, I will likely pop in that Discord because I have a couple questions. While I'm not new to LFS modding in general, I'm new to starting a car model from scratch in Blender. It's been quite the learning experience because I've only done some modeling & touch-ups in LFS Editor.
Progress has slowed down on this because of real life stuff, but I'm not stopping
3D Model scanned in my driveway is now exported, cut and scaled in blender. I need to double check scaling because the front looks a bit long for some reason. It's possible that my photos could have somehow stretched it out a little. My eyes could also be playing tricks on me so I will need to investigate this. I'm going to measure in Blender and IRL tomorrow.
I'm planning on making a stock one and then a 415-420hp one. I'm getting mine tuned to around 415hp late summer, so I'd love to have a version that replicates my IRL power figures.
I have done a 3D scan of my car in the driveway. I can now use this as another reference point to help me model the car. It's far from perfect, but it will help for sure.
After creating the approved ADDA AR-EIGHT V10 mod, I've been itching to drive my IRL car in LFS. The 2022 Subaru WRX. I learned that the free VB generation WRX model on Sketchfab is stolen/ripped with Draggo's help. My skills in the 3D modeling area are quite lackluster so I've been taking time to watch a lot of 3D modeling tutorials to learn proper topology. That way, in hopes, I am creating everything mostly correct from the beginning.
I will be sharing my whole process here all the way from exterior panels to interior buttons for proof that I'm modeling it myself. And of course for others to follow the journey!
I have been trying to remove some private mods from my server for quite a few months now with the /mods-=skin_id command. I am making sure that there are no spaces in the skin ID and I have restarted my server after entering the command to remove the mods. I was able to successfully remove a couple public mods with the /mods-=skin_id command last year. However, I haven't tested it on public mods recently.
To try and get around this issue, I created a script that would select all mods with one click in the server admin panel. I figured I would then simply deselect a few problematic mods. The problem with that is I realized that there are no private mods shown on that list so I'm completed blocked from removing mods right now.
Any help would be appreciated because quite a few players have complained about a handful of mods disrupting their gameplay on our server over time. Thank you!
Ok, sounds good, I’ll make that rim protector change! As for the slight tire poke, that was a result of making the scrub feel correct. I had some wheel users test it out. I’m a bit afraid if I change that slight poke, it’ll throw a lot of things out of wack. Is that absolutely needed in your book for it being approved? I understand if yes, but it would be nice to keep all the suspension and setups as is because I have had wheel users test it for me already.
I have completed the following issues you mentioned with details below. Please review when you have the chance!
- Skin template fixed. I found an issue where my left side was the main while it should have been the right side. I checked the skin overlays for both left and right and it seems fine now. I also updated skin template so it's not as stretched looking.
- Created a more accurate frame using chassis pictures online (while retaining the correct curb weight, weight distribution and center of gravity).
- Fixed the stretched gauge ratios. I also improved gauge textures and tris. I created new gauge tris to make the cluster look more uniform as well.
- Updated first skin to be a normal default and also created new default colors.
Yeah I have been fighting myself over this. I want to keep the body kit purely for cosmetics/car shows but it's also true that the body kit doesn't change my already calculated downforce for the stock versions. I'll have to think about this because I do agree to some degree.
I just recently published these new changes:
- Greatly improved dash texture quality and added new icons, etc.
- Created skin support on LOD3
- Added steering wheel textures
- Created a brand new steering animation for the car's specific steering wheel. Really made sure that hands aren't clipping through the wheel frame by frame.
Other things I have recently done lately to get ready for mod approval are:
- Calculated real downforce converting lbs of downforce to newtons at multiple different speeds for accuracy. I used an article I found and tested downforce at different speeds. Very close to real life.
- Created a nicely working skin template (people have already made skins for my AR-EIGHT and they look great)
- Fixed all bad normals and errors in LFSE
- Updated engine sound to make sure it's not clipping (hardly at all now)
- Refined all default setups for a good driving experience. I had multiple wheel users test my suspension and scrub to make sure my default setups are an enjoyable experience for all users across mouse and wheel.
- Patched up random triangles/areas on the model.
Thank you very much! I am currently working on greatly improving the dash textures as we speak. Already looks much better. I'll get that done and the LOD3 skin support and then I'll let you know when I am finished
One thing I've noticed is that when using Wheel / Joystick for mouse controls, the difference between .9 and 1.0 "Available Axes - Mouse X/Mouse Y" is quite a bit. It would be nice to have the option to SHIFT + Click or CTRL + Click that would increment by .1. I have provided a screenshot to show exactly where and what I am referring to. Thank you!
I can't prove if you are Leo's concerned parent or Leo himself, but here is some explanation. I have banned him from our Freedom Factory server because we received multiple complaints of him abusing teleport into people and crashing. He kept misbehaving all while not listening to stop. This ruins the experience when people just want to drive and not have to worry about someone crashing them and abusing teleport inside their car. After I banned him, he went and created a server in a name very close to our Freedom Factory server and loaded the "Just a Ride" server's layout without permission. Multiple people in the community as a whole know him as an annoyance currently. I can understand their frustration as they don't want to tolerate your son's behavior anymore. Thus, he is banned from Freedom Factory, Just a Ride and likely other populated servers.
If your children are allowed to go on the internet, they WILL run into this type of stuff and see it fairly regularly as you agree. As a parent of two young children myself, it comes down to the parents whenever there are games or areas of the internet that that aren't filtered. If you really don't want him around this behavior and language, it sounds like he should be confined to singleplayer until further notice from LFS moderators about filtering.
Hey guys! I am happy to announce that I am bringing back the R8 with a new model. I am 99% pretty sure it isn't ripped from a game. It's going to have the same chassis, sound, setups, etc as my old R8. So we will still have the great feel we had before I am mostly done with the exterior and I'll be moving onto the interior soon. I should have the first version uploaded for review in a couple days.