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shortay1325
S3 licensed
Ok, sounds good, I’ll make that rim protector change! As for the slight tire poke, that was a result of making the scrub feel correct. I had some wheel users test it out. I’m a bit afraid if I change that slight poke, it’ll throw a lot of things out of wack. Is that absolutely needed in your book for it being approved? I understand if yes, but it would be nice to keep all the suspension and setups as is because I have had wheel users test it for me already.
shortay1325
S3 licensed
Quote from Evolution_R :I was checking this mod for approval and there are a few issues, which needs to be addressed:

Can you please use the clear skin (5587CD_Default) for the default color and not the (5587CD_Digital1)?

- Side skin mappings are flipped in all LODs (attached screenshots);
- The frame could be improved;
- The gauge cluster aspect ratio is not correct (the circles are stretched);

Hi Evolution_R,

I have completed the following issues you mentioned with details below. Please review when you have the chance!

- Skin template fixed. I found an issue where my left side was the main while it should have been the right side. I checked the skin overlays for both left and right and it seems fine now. I also updated skin template so it's not as stretched looking.
- Created a more accurate frame using chassis pictures online (while retaining the correct curb weight, weight distribution and center of gravity).
- Fixed the stretched gauge ratios. I also improved gauge textures and tris. I created new gauge tris to make the cluster look more uniform as well.
- Updated first skin to be a normal default and also created new default colors.
shortay1325
S3 licensed
Oh wow, I had no idea about that skin mirror issue. Thank you for the approval feedback. I’ll let you know when I’m finished on these updates.
shortay1325
S3 licensed
Quote from Eclipsed :For sake of consistency I would suggest to remove the Track kit configuration and make a seperate mod with it (Cup version or something like that),where it can have realistic aerodynamics values and settings like adjustable wings,where also addition of slick would make sense.

Yeah I have been fighting myself over this. I want to keep the body kit purely for cosmetics/car shows but it's also true that the body kit doesn't change my already calculated downforce for the stock versions. I'll have to think about this because I do agree to some degree.
shortay1325
S3 licensed
Quote from Evolution_R :Ways to improve this mod:
- Better interior / gauge cluster textures;
- LOD3 should have skin support too;

Thumbs up

Hello Evolution_R,

I just recently published these new changes:
- Greatly improved dash texture quality and added new icons, etc.
- Created skin support on LOD3
- Added steering wheel textures
- Created a brand new steering animation for the car's specific steering wheel. Really made sure that hands aren't clipping through the wheel frame by frame.

Other things I have recently done lately to get ready for mod approval are:
- Calculated real downforce converting lbs of downforce to newtons at multiple different speeds for accuracy. I used an article I found and tested downforce at different speeds. Very close to real life.
- Created a nicely working skin template (people have already made skins for my AR-EIGHT and they look great)
- Fixed all bad normals and errors in LFSE
- Updated engine sound to make sure it's not clipping (hardly at all now)
- Refined all default setups for a good driving experience. I had multiple wheel users test my suspension and scrub to make sure my default setups are an enjoyable experience for all users across mouse and wheel.
- Patched up random triangles/areas on the model.
shortay1325
S3 licensed
Quote from Evolution_R :Ways to improve this mod:
- Better interior / gauge cluster textures;
- LOD3 should have skin support too;

Thumbs up

Thank you very much! I am currently working on greatly improving the dash textures as we speak. Already looks much better. I'll get that done and the LOD3 skin support and then I'll let you know when I am finished Smile
shortay1325
S3 licensed
Quote from nikopdr :pro tip:

ctrl + right click = copy colour or slider value
shift + right click = paste colour or slider value

Thank you so much for this. I have been playing LFS for like 16-17 years and I never knew about this... You're a life saver!
Allow fine adjustments on Wheel / Joystick - Available Axes (Mouse X & Y)
shortay1325
S3 licensed
One thing I've noticed is that when using Wheel / Joystick for mouse controls, the difference between .9 and 1.0 "Available Axes - Mouse X/Mouse Y" is quite a bit. It would be nice to have the option to SHIFT + Click or CTRL + Click that would increment by .1. I have provided a screenshot to show exactly where and what I am referring to. Thank you!
shortay1325
S3 licensed
Hello, Leo's concerned parent.

I can't prove if you are Leo's concerned parent or Leo himself, but here is some explanation. I have banned him from our Freedom Factory server because we received multiple complaints of him abusing teleport into people and crashing. He kept misbehaving all while not listening to stop. This ruins the experience when people just want to drive and not have to worry about someone crashing them and abusing teleport inside their car. After I banned him, he went and created a server in a name very close to our Freedom Factory server and loaded the "Just a Ride" server's layout without permission. Multiple people in the community as a whole know him as an annoyance currently. I can understand their frustration as they don't want to tolerate your son's behavior anymore. Thus, he is banned from Freedom Factory, Just a Ride and likely other populated servers.

If your children are allowed to go on the internet, they WILL run into this type of stuff and see it fairly regularly as you agree. As a parent of two young children myself, it comes down to the parents whenever there are games or areas of the internet that that aren't filtered. If you really don't want him around this behavior and language, it sounds like he should be confined to singleplayer until further notice from LFS moderators about filtering.

Sincerely,
~ RefleX
FX TT CUSTOM
shortay1325
S3 licensed
Vehicle mod: FX TT CUSTOM
Details page: https://www.lfs.net/files/vehmods/2F45E5

SHORT DESCRIPTION:
Quote :FX with a 805bhp K24A Turbo. Read desc for boost tune setups.

DESCRIPTION:
Quote :My FX with a 800bhp K24A turbo motor.

Setups:
- Stock (400hp Stock boost, super tyres, sleek cosmetics)
- Street (480hp Stage 1 boost tune, semi-slick tyres and different cosmetics)
- Outlaw (520hp Stage 2 boost tune, stickier tyres than Street Tune and more of an outlaw look with no plates so the police can't track you)
- Track (805hp full boost track version with all cosmetics, softer slicks and roll cage)

COVER SCREENSHOT:
shortay1325
S3 licensed
Quote from voidmax :Derivative mod on, maybe? i could make my own version of the audi r8

Hi voidmax, I will not be allowing derivatives on this mod.
shortay1325
S3 licensed
Quote from Bizzle :so any chance of a skin template?

Quote from RevLeon :Can we please get a skin template, tried to generate one myself but failed.

Quote from ivo_drifta :https://en.lfsmanual.net/wiki/LFS_Editor_Guides#Creating_a_skin_texture

Hey guys! I have finished the skin template and it has been published. Enjoy!!
shortay1325
S3 licensed
Quote from RevLeon :Can we please get a skin template, tried to generate one myself but failed.

Quote from Bizzle :so any chance of a skin template?

Hey guys, I don’t know how to do this so I’ll have to figure it out. I’ll try to get it done soon!
MOTO KART
shortay1325
S3 licensed
Vehicle mod: MOTO KART
Details page: https://www.lfs.net/files/vehmods/12DA78

SHORT DESCRIPTION:
Quote :Go kart with a 250nhp turbo motorcycle motor

DESCRIPTION:
Quote :A 250bhp go-kart with a turbo motorcycle motor for the adrenaline junkies.

Setup configuration options:
- Street (license plates, head lights, tail lights and blinkers)
- Track (no license plates, no cage)
- Closed Cage (roll cage with license plates, all lights and mirrors)
- Open Cage (roll cage with no metal panels, no license plates, no lights and no mirrors)

COVER SCREENSHOT:
ADDA R-EIGHT V10
shortay1325
S3 licensed
Hey guys! I am happy to announce that I am bringing back the R8 with a new model. I am 99% pretty sure it isn't ripped from a game. It's going to have the same chassis, sound, setups, etc as my old R8. So we will still have the great feel we had before Smile I am mostly done with the exterior and I'll be moving onto the interior soon. I should have the first version uploaded for review in a couple days.
UF KUZI R1300
shortay1325
S3 licensed
Vehicle mod: UF KUZI R1300
Details page: https://www.lfs.net/files/vehmods/BAD8D7

SHORT DESCRIPTION:
Quote :A 450hp turbo motorcycle motor swapped into a UF1

DESCRIPTION:
Quote :A 450hp turbo motorcycle motor swapped into a UF1. This one is a real head turner and blast to drive!

I have provided 4 different configurations:
- Open Roof (Roll cage, full engine and exhaust inside)
- Hill Climb (Closed cabin, roll cage, exhaust moved to outside and removed intake directly from motor)
- Rat Rod (Roll cage, full engine and exhaust inside, no windshield, no fenders)
- Sleeper (Trunk cover, no exhaust visible, no roll cage and intake removed)

COVER SCREENSHOT:
shortay1325
S3 licensed
This is really nice! Job very well done so far, Partan!
shortay1325
S3 licensed
This a great mod, thank you for stepping out of a comfort zone and trying a plane in LFS so we have more! Is there specific amount of fuel you would recommend using for a more stabilized flight?

Feedback: When I am trying to take off from a runway, it spins out many times even with traction controlled enabled. I can barely get past 3rd gear without spinning out before I take off from a runway in the air. Is there any way you get around this? It seems to do with the aero because it spins the plan around at the top of 3rd gear.

As for your comment, I am not sure why it flies further with 100% throttle the whole time but that is the same case for the other bi-plane that is in LFS currently. It flies much further with the throttle pinned and no steering.
Last edited by shortay1325, .
THE MONSTER
shortay1325
S3 licensed
Vehicle mod: THE MONSTER
Details page: https://www.lfs.net/files/vehmods/5609C9

SHORT DESCRIPTION:
Quote :My 1550bhp monster truck. Read description for setup info.

DESCRIPTION:
Quote :**IMPORTANT**: Please read the setups below to choose your liking. Some of the setups are made for specific things, (monster jam show, stunting, offroad AWD focus, etc.), which could result in unhappy players because they were expecting something different.

Setups:
- Stadium Show (Capable of wheelies/stunting while still able to go
off-road. This set is more RWD based for wheelies and show so if you
want more of a true real monster truck feel, try the "Knobbly" or
"Hybrid" set.)
- Knobbly (Overall set for driving around with a more off-road focus.
More AWD focused than the "stadium show" set.)
- Hybrid (Overall set for driving around with a more road focus. More AWD
focused than the "stadium show" set.)
- Road Stunt (Capable of wheelies and stoppies on road surfaces. This is
purely for stunts on the road.)

Configurations:
- Full Panels (All body panels added onto the cage with lights, LED
lightbar and license plates included)
- Open Cage (no panels)
- No Bottom (Bottom panel and some cabin panels removed to see the
ground)
- Monster Jam (Monster Jam show body)

COVER SCREENSHOT:
shortay1325
S3 licensed
Graphics could use some work which I did see that you recently updated it a bit. I absolutely love the feel and sound of the car. Did I mention the sound? My goodness it sounds exactly like a screaming 350z. Great job on that part.
shortay1325
S3 licensed
Quote from Foch_sho :Thanks for the feedback! I understand that it is poorly controlled in fast turns, but it is worth considering that this is a heavy sport-tour bike. He should not attack the turns quickly. This will be extremely difficult to fix, I will have to move away from realism and change the settings of the mass and tires. I won't do that. In the future I will try to make minor edits. I'm just thinking about the next bike that will be able to equal the tsr 500 and vulcan in turns. It will be light and maneuverable. (I really hope so)

Ahh yes, that is very true that it's a heavy sport-tour bike so it won't perform as well in corning as the Vulcan and TSR500. I have actually gotten much more used to the the bike and can still push it pretty hard after learning it's behaviors in certain situations after putting 500+ miles on the bike. I love it man, great job! Definitely my favorite bike right now.
shortay1325
S3 licensed
First off, I wanna say amazing job on the bike Foch. I've been having a blast with it and it's quite impressive being very early versions. Sounds like a true bike as well, I love it! I do have some feedback for you though. I noticed when you are leaning at high speeds that it gets quite wobbly sometimes and you can't quite push it to its limits like you can with the TSR500 and Vulcan. However, I can still get around the track pretty quick if I am conscious of the wobble at speeds. However at medium/low speeds it feels phenomenal and I would say "perfect" in my eyes. Truly a wonderful bike and mod.
shortay1325
S3 licensed
Super fun car and I love Mister Twos! Only QOL things that would be nice to have is that the tint is a bit too dark currently and it would be nice to have colorable wheels. Otherwise.. Great mod!
shortay1325
S3 licensed
Hey Tejdz, I have been absolutely loving this bike. I've put hundreds and hundreds of miles on it. I made a set for it that's pretty stable and I've been having a lot of fun! I know that the set I made has been floating around to other TSR500 enthusiasts and they've been enjoying the bike as well. Are you going to make any updates to this bike as in simple gauges and mirrors? Even just simple gauges would be awesome. Thank you for this fun bike!

You might get a kick out of this video of me outrunning the 500hp "God Foot" on the TSR500. I pushed the bike to the absolute limit on this run!
https://streamable.com/19iunp
Last edited by shortay1325, .
shortay1325
S3 licensed
Quote from Brilwing :I'm wondering why the source code for tools like LFSLazy or AIRIO is not on GitHub or Gitlab, so that other people can help, or when the original author does not have time or lost interest, that other can take over.

LFS Lazy on GitHub as open source would be awesome. That way people could help update it whenever new releases come out!
FGED GREDG RDFGDR GSFDG