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Jo-Chen
S2 licensed
Indeed, a question I also wanted to ask: Does TrackIR really feel "realistic"? I would imagine it quite unrealistic to be able to look "behind" you by just turning your head 30 (or so) degrees to the left, and, of course, having to have you eyes fixed to the center of your screen...

About the look-ahead when steering thing, I have also disabled it after using it for a couple of months. It's just not good, you loose the (little bit of) feeling you have from being "static" inside the car...
Jo-Chen
S2 licensed
Quote from Drift-Ni Crick :
Ive been playing lfs for about 4 months now and havent had a problem untill now

I think it is quite obvious that LFS is most probably not the problem because it ran fine for 4 months, as you say. Sounds more like some hardware defect.
Jo-Chen
S2 licensed
Okay, now I get it: Your sending every player every other player's position. I confused the traffic directions on the server with each other...
Call me stupid and delete this thread. Sorry!
Host multiplayer game - strange numbers
Jo-Chen
S2 licensed
Hi,

can someone explain to me why the number of cars in the multiplayer setup screen can become 443? Also the required upload is computed by multiplying 443 with 576B/s equaling 249.2KB/s. A bit much, isn't it? Is this a bug?

The whole computation seems a bit strange

Shouldn't the maximum be 20, i.e. the cars that can participate in the race? I don't understand why the number of cars participating is unequal the number of cars that are used for the upload requirement calculation...
Last edited by Jo-Chen, .
Jo-Chen
S2 licensed
LFS just got a lot easier. I'm not an expert but the tire grip feels more realistic. Tried the FZ50 on South City and there you can really see how, in a slow left corner, the front right tire gets squeezed as the car tilts a bit to the right. I think it is a wonderful impression of how the tire is stressed. This was really missing before and I like it very much. Also the FZR on Aston (which is more detailed now) is nearly glued to the road compared to before. Much more tolerance for small driving mistakes (braking too late, accel. too early, etc.)

Question: The framerate seems to be lower in replays. Is it because of the haze that is now visible? Does anyone "see" the haze when driving?
Jo-Chen
S2 licensed
To be honest I really think that having a unique looking car changes the way the others drive. I noticed that people more often make way or say "sorry", i.e. treat you with more respect when they see you in your supercar instead of default skins/color.
Jo-Chen
S2 licensed
Quote from tristancliffe : But it's the least important part of the sim in my opinion. I play it to race, and I get enough immersion in the physics to keep me happy.

Okay, but try to put yourself into the position of someone who sees LFS for the first time. Nobody can really complain about the physics since it's already today better than anything else. Yet the visual impression is not perfect. It doesn't need to be perfect, but a little more eye candy would do no harm.
Jo-Chen
S2 licensed
Quote from Breizh :LFS needs updated graphics that run at 9fps.

If only! But seriously, I think there are a lot of possible improvements that don't affect the framerate more than -5%. (Percentage arbitrarily chosen, no guarantee)
Jo-Chen
S2 licensed
What comes to my mind is the windshield. Something on it like a wiper, some dirt, reflections etc. would increase the feeling a lot imho. Could be static. Just that it does not look as if there was no windshield at all :-)

Also it would be nice to have some visible air (when its hot), but thats rather difficult to implement I guess.

Edit: Whoops, there are wipers on the windshield. Never noticed that until now
Last edited by Jo-Chen, .
LFS eye-candy
Jo-Chen
S2 licensed
Hi,

did it happen to you, too that you show your favorite game to some of your friends and their first reaction is "looks a bit outdated" or something like that? Thats actually exactly what a friend of mine said to me, and he's not even some kind of "gamer". Last computer games he played were Unreal Tournament and Counter-Strike. Guess thats a couple of years ago.

Then I just saw some edited screenshots of LFS and thought that those pics look incredibly realistic - though I don't really see what the author did to achieve this (it's not just the depth blur, is it?).
http://www.asmo.allian.net/pics/Race_pics/allian4.jpg
http://www.asmo.allian.net/pics/Race_pics/as1_turnone.jpg

I know that some of you would love to argue now that LFS is not about eye-candy. I'm aware of that. But maybe there are some little tricks the devs don't know about yet.

So this is an attempt to start a thread with eye-candy improvement suggestions for the devs.
Last edited by Jo-Chen, .
Jo-Chen
S2 licensed
Quote from B2B@300 :why don't you drop the processor speed back to 2.4 and run the tests again those results would be interesting

I agree. Also it would be more interesting to benchmark a multiplayer replay since then the CPU would not have to do the AI's "thinking"*. Then you could show both, the CPU usage (2.4 vs 3 GHz) and the performance impact of AA/AF (at least of your GPU).

*since it is obvious that the CPU impact is huge with 12x AI (which is not representative for an "online simulator")
Last edited by Jo-Chen, .
Jo-Chen
S2 licensed
I'm also interested in this and I think such a setup
http://forum.rscnet.org/showth ... 229&highlight=fresnel
would be something I would like to have. But what about the distance of the viewer to the lens, how much does it influence the distortion, magnification, etc. of the percieved image? Would a setup like the above be useable to watch a movie on the couch placed several meters away? I can't really imagine how this would affect the image.
Allochromasia problem
Jo-Chen
S2 licensed
Catchy title, isn't it?

Allochromasia is (according to dict.leo.org) the medical term for colour blindness. I am red-green blind and therefore I can not see which square on the map is me. It's possible to derive it from the rotation of the map when driving through a curve, but you can guess how good this works. Only last week someone told me that the own car has a different colour on the map. I'm playing LFS for over one year and I didn't recognize this. As 10% of all males are red-green blind I propose that the own car gets at least a black border around it's square on the map or something else. Maybe an X across it or let it be a circle.

Best regards,
Jochen.

Added:
I would like to point out that I am not completely colour-blind for red and green - which also should be very rare. Most red-green blind people like me just can't distinguish the colours red and green very good from similar colours. The problem with LFS really is only the green/yellow difference on the map.
Last edited by Jo-Chen, .
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