Indeed, a question I also wanted to ask: Does TrackIR really feel "realistic"? I would imagine it quite unrealistic to be able to look "behind" you by just turning your head 30 (or so) degrees to the left, and, of course, having to have you eyes fixed to the center of your screen...
About the look-ahead when steering thing, I have also disabled it after using it for a couple of months. It's just not good, you loose the (little bit of) feeling you have from being "static" inside the car...
I think it is quite obvious that LFS is most probably not the problem because it ran fine for 4 months, as you say. Sounds more like some hardware defect.
Okay, now I get it: Your sending every player every other player's position. I confused the traffic directions on the server with each other...
Call me stupid and delete this thread. Sorry!
can someone explain to me why the number of cars in the multiplayer setup screen can become 443? Also the required upload is computed by multiplying 443 with 576B/s equaling 249.2KB/s. A bit much, isn't it? Is this a bug?
The whole computation seems a bit strange
Shouldn't the maximum be 20, i.e. the cars that can participate in the race? I don't understand why the number of cars participating is unequal the number of cars that are used for the upload requirement calculation...
LFS just got a lot easier. I'm not an expert but the tire grip feels more realistic. Tried the FZ50 on South City and there you can really see how, in a slow left corner, the front right tire gets squeezed as the car tilts a bit to the right. I think it is a wonderful impression of how the tire is stressed. This was really missing before and I like it very much. Also the FZR on Aston (which is more detailed now) is nearly glued to the road compared to before. Much more tolerance for small driving mistakes (braking too late, accel. too early, etc.)
Question: The framerate seems to be lower in replays. Is it because of the haze that is now visible? Does anyone "see" the haze when driving?
To be honest I really think that having a unique looking car changes the way the others drive. I noticed that people more often make way or say "sorry", i.e. treat you with more respect when they see you in your supercar instead of default skins/color.
Okay, but try to put yourself into the position of someone who sees LFS for the first time. Nobody can really complain about the physics since it's already today better than anything else. Yet the visual impression is not perfect. It doesn't need to be perfect, but a little more eye candy would do no harm.
If only! But seriously, I think there are a lot of possible improvements that don't affect the framerate more than -5%. (Percentage arbitrarily chosen, no guarantee)
What comes to my mind is the windshield. Something on it like a wiper, some dirt, reflections etc. would increase the feeling a lot imho. Could be static. Just that it does not look as if there was no windshield at all :-)
Also it would be nice to have some visible air (when its hot), but thats rather difficult to implement I guess.
Edit: Whoops, there are wipers on the windshield. Never noticed that until now
did it happen to you, too that you show your favorite game to some of your friends and their first reaction is "looks a bit outdated" or something like that? Thats actually exactly what a friend of mine said to me, and he's not even some kind of "gamer". Last computer games he played were Unreal Tournament and Counter-Strike. Guess thats a couple of years ago.
I know that some of you would love to argue now that LFS is not about eye-candy. I'm aware of that. But maybe there are some little tricks the devs don't know about yet.
So this is an attempt to start a thread with eye-candy improvement suggestions for the devs.
I agree. Also it would be more interesting to benchmark a multiplayer replay since then the CPU would not have to do the AI's "thinking"*. Then you could show both, the CPU usage (2.4 vs 3 GHz) and the performance impact of AA/AF (at least of your GPU).
*since it is obvious that the CPU impact is huge with 12x AI (which is not representative for an "online simulator")
I'm also interested in this and I think such a setup http://forum.rscnet.org/showth ... 229&highlight=fresnel
would be something I would like to have. But what about the distance of the viewer to the lens, how much does it influence the distortion, magnification, etc. of the percieved image? Would a setup like the above be useable to watch a movie on the couch placed several meters away? I can't really imagine how this would affect the image.
Allochromasia is (according to dict.leo.org) the medical term for colour blindness. I am red-green blind and therefore I can not see which square on the map is me. It's possible to derive it from the rotation of the map when driving through a curve, but you can guess how good this works. Only last week someone told me that the own car has a different colour on the map. I'm playing LFS for over one year and I didn't recognize this. As 10% of all males are red-green blind I propose that the own car gets at least a black border around it's square on the map or something else. Maybe an X across it or let it be a circle.
Best regards,
Jochen.
Added:
I would like to point out that I am not completely colour-blind for red and green - which also should be very rare. Most red-green blind people like me just can't distinguish the colours red and green very good from similar colours. The problem with LFS really is only the green/yellow difference on the map.