Depends on the fuel mapping of that particular car. Leaving it in gear will use less fuel than idle because the engine has to run fuel and air to idle so when your coasting the air going into the engine is at it's minimum.
Some makes run a very little amount of fuel more for engine preservation or cooling, but compared to on throttle it's so small it's barely comparable.
Great product, I am using to show replays LFS Show style with a windows scheduled batch file, but for some reason the Race Viewer keeps stopping part way through the replay.
Sorry I can't give you a lot of info to diagnose. The program keeps running, but it seems to drop the inSim connection. The Race View box still has 'Disconnect' in read, so it seems to think it is still connected, and the names rack up when each replay is loaded.
A bit of a work around for the time being, but I created a ColdFusion script to list the mpr's, and then create a batch file based on the mpr's available. You can then create a windows sch task to run the batch file. A bit dodgy, but does the job for the time being.
The only issue I am having is the time to reschedule the task based on the replay's completion time. If the tasks reruns before the first replay has finished.
Is there something in the mpr file to get the replay's total play time?
<cfsetting enablecfoutputonly="yes"> <!--- get replay files ---> <cfdirectory action="list" directory="#application.mprDir#" name="getReplays"> <!--- create array for replays with more then 0 finishers ---> <cfoutput> <cfset local.replays = arrayNew(1) /> <cfloop query="getReplays"> <cfif right(name,3) eq "mpr"> <cfset replayData = listToArray(name,'_') /> <cftry> <cfif arrayLen(replayData) gt 0> <cfset numLaps = replace(replayData[3],"L","","all") /> <cfif not find("0F",name) and size lt 400000 and numLaps lte 4> <cfset temp = arrayAppend(local.replays,name) /> </cfif> </cfif> <cfcatch type="any"></cfcatch> </cftry> </cfif> </cfloop>
Sorry if this has been covered elsewhere, but I am having trouble finding any info on LFS Show. How it works, what's required etc.
I have tried it and never been able to get it to work. At the moment I am getting and error saying "LFS must be in entry screen", which I assuming is the first screen with Single Player, Multiplayer, Replays etc, is this right?
I have set the insim_cfg.txt and Replays.txt but still no go. I am also assuming the location of the mpr files is on the ded server or should they be local with the LFSShow.exe?
I am also assuming it is compatable with the latest version? (I'm also using Vista)
I had a bit a search but I can't seem to find anything on this.
We have a dedicated server setup on our LAN so we connect to local specific game rather then via the server list. Everything works fine but when I connect with my own skin it will not download automatically even though the skin is uploaded to lfsworld. The skins works online, but not on our local. I'm not sure if this is a version x problem or it has always been this way.
If it is the way it is, then I guess the next best option is to lock the server with a password and access via the master list.