Transition looks nice.
My only thought is that brightness in the tunnel is little bit too high.
I'm worried how it behave while driving in the night if if doesn't feel like driving during the day because of exposition change. Night is night and there should be black around.
It is the same problem like with photo camera where center weight average metering fails sometimes (black cat over white wall will be underexposed for example) and you need to apply EV correction manually.
Scawen, maybe you shouldn't examine controller type for FF stops. Just base in on wheel rotation angle set by the user. If it is set over... 120 degrees it should be treated as a wheel.
Regarding music player. I've never listening to music while driving, but music in the menu is a must for me. It is also a good addition when watching the replays.
Intro can be run just once after fresh installation, but after that should be automatically disabled.
I would also like to have possibility to compete in the races where you have limited possibility of setting up the car. For example change only: tyre pressure, brake balance, wings, fuel load. Not that I do not like to tune the car, but LFS setups are allowing sometimes unrealistic values causing cars to be faster but for the prize of not behave like a real car.
Recently I also drive with AI, because on servers people are using very weird sets which are exploiting the physics of LFS. I can download unrealistic setup to compete with others but I do not like to do that.
Great mod, wanted to drive LMP2 after watching LeMans race.
One note. Gearbox type should be defined as paddle. Right now it is set as sequential with ignition cut. In the result, when entering cockpit, LFS is trying to execute sequential.lfs script in which I have settings for sequential gearbox on my G25 wheel.
I had to temporarily rename paddle.lfs into sequential.lfs to drive this car with paddle shifting as it is in the real car.
When entering Viewer mode, suspension and forces view should cleared because you cannot view skins with these views and cannot be turned off while in skin viewer.
Scawen, below mod is causing above mesh corruption issue almost every time I hit a barrier at SO. https://www.lfs.net/files/vehmods/546E92
But interestingly, when I cycle through all cameras everything goes back to normal.
Another interesting thing is that this happens only on my home laptop with NVidia graphic card.
When testing on my work Dell with integrated card, the issue is not appearing at all.
So maybe it is graphic card driver issue, or maybe LFS is not refreshing something right away and data being corrupted in graphic card memory.
Today I loaded this mod in 0.7A7 and below message appeared in red:
Cross-texture triangle found in LOD2 - mapping corrected
I'm looking forward for more improvements.
Keep it up.
I've driven Fiat 126p in autocross (KJS) long time ago so this is kind of nostalgic for me.
Surprisingly current sound in the mod is really similar to the real 126p.
I have the same problem with this mod.
Usually happens during replay viewing when I rev/ff my replay. Sometimes comes up when crashed into barriers.
It can be fixed by cycling through all the cameras.
I had some RX fun time with this patch. What I miss is longer suspension motion range for rally setup.
Scawen, if you speak about tires. Please consider setting up different tire profile for hybrid and gravel tires. Current low profile gravel tires looks odd.
Great job Evolution_R.
Entry BKG is so sweet. It gives completely new feel to the good old menu.
One thing I can ask is to made backgrounds slightly higher to fit also 16:10 screens. Or at least please make unused background space black instead of white.