struct OutGaugePackCheers
{
unsigned Time; // time in milliseconds (to check order)
char Car[4]; // Car name
word Flags; // OG_FLAGS (see below)
byte Gear; // Reverse:0, Neutral:1, First:2...
byte SpareB;
float Speed; // M/S
float RPM; // RPM
float Turbo; // BAR
float EngTemp; // C
float Fuel; // 0 to 1
float OilPress; // BAR
float Spare1;
float Spare2;
float Spare3;
float Throttle; // 0 to 1
float Brake; // 0 to 1
float Clutch; // 0 to 1
char Display1[16]; // Usually Fuel
char Display2[16]; // Usually Settings
int ID; // optional - only if OutGauge ID is specified
};
#define OG_SHIFTLIGHT 1
#define OG_FULLBEAM 2
#define OG_HANDBRAKE 4
#define OG_PITSPEED 8
#define OG_TC 16
#define OG_HEADLIGHTS 32
#define OG_SIGNAL_L 64
#define OG_SIGNAL_R 128
#define OG_REDLINE 256
#define OG_OILWARN 512
#define OG_1 1024
#define OG_2 2048
#define OG_3 4096
#define OG_4 8192
#define OG_KM 16384
#define OG_BAR 32768
Requirements:
- Live for Speed S2 Alpha 0.5Y or above
[COLOR=Red]- Logitech G15 Gaming Keyboard (V1 or V2)[/COLOR]
- .NET Framework 2.0
- LCDFonts installed
<lfsbuddies xmlns="lfsbuddiesSchema">
.
.
<?xml version="1.0" encoding="utf-8"?>
<lfsbuddies xmlns="lfsbuddiesSchema">
<!-- The LFS ident key-->
<identKey>1234567812345678</identKey>
<notificationSeconds>5</notificationSeconds>
<buddies>
<buddy>Wulle</buddy>
<buddy>Zipppy</buddy>
<buddy>seggons</buddy>
</buddies>
</lfsbuddies>