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zipper (cze)
S2 licensed
I've done some update. Sky on aston and westhill tracks are now default, same as the RB4's interior in 0.5Z is. Also, the "Next" links now work properly. Still working on patch T screens, but I'm unable to unlock it
zipper (cze)
S2 licensed
Thanks to FireFox86 for mirror site There may be some minor problems, which will be fixed in few minutes

http://lfs.finalgear.com/lfshistory
LFS History
zipper (cze)
S2 licensed
Inspired by some picture of about 5 versions of LFS, I made this site. It tooks one day, the most time was driving around BL to collect enought credit to drive more cars There is no T patch, which I want to add some time, but now, I'm unable to unlock the game (changed the ip of master server in exe, but got "unknown version"). I'll see, if I manage to unlock it somehow. Until then, enjoy "only" these 7 older versions

http://zipper.ic.cz/lfs-history/
Mirror: http://lfs.finalgear.com/lfshistory (should be faster)
Last edited by zipper (cze), .
zipper (cze)
S2 licensed
X35 - I did some race with FXR against AI XRR and FZR and after the race, both AI stopped, made a 180° turn and went straight into pits. Yes, it's pretty similar to most people online, but in X33, they did a lap and then went to the pit, now they drives in opposite direction. btw FZR AI driver did two times a spin in right turn after second split in five laps, but i guess it's not unusual without any lap done before.

btw speed of AI's... i didn't managed to stay close behind the XRR. Well, I drove by mouse and usually using DFP

EDIT: hm, Kyoto National was the track
Last edited by zipper (cze), .
zipper (cze)
S2 licensed
If your clutch is too hot (about 2/3-3/4 of CT bar), you are not able to go out from pit stop, because LFS is pressing a brake a little.
zipper (cze)
S2 licensed
I was driving around new SO with XFR and... If you go into box on neutral and turn on pit limiter, the car will stall.

And second bug, if you have puncture and goes into box, you get new tyre, but unfortunately it has no air inside

btw if you have some damage, it won't get repaired. Is that intentionally?
zipper (cze)
S2 licensed
Quote from Rooble :I fear LFS S2 is coming to an end sooner then I expected, I'm still waiting for that big final update that will finish her off... But it just ain't here yet..

So many expectations and so little letters left in the alphabet.

Well, now it's 0.5W, we don't have much letters, but still, there is still quite store in numbers So before the S2 final comes out, there can be 0.6A-Z, 0.7... etc.
zipper (cze)
S2 licensed
Quote from s1m0n :With extra weight car uses more fuel, wears more tires, driver has to break earlier, acceleration is slower and overall handling is ruined.

In other way, narrower tires do actually the same - you have to break earlier, accleration is slower too and handling through the cornes is worse too. That's all due to less grip.

But yes, I with this balast and intake restriction, FXO has just amazingly slow starts... But in long race, with good driver, it could compete with RB4 and XRT.
zipper (cze)
S2 licensed
Quote from AndreABG :What I noticed is, that the small glass on the FOX seems to be not transparent for the yellow pitlane (not ever and everywhere but often) - I can see the track trough it but not the yellow line. (in version W)

I can confirm.
LAG problem
zipper (cze)
S2 licensed
Hi, I writing because of some problem, not mine, but czech lfs community member.

"I have no idea, what's up, but it all starts with classic lag, when the pings of all other players goes up, then they return to normal, but unfortunately, I can't see any car even thought I'm able to race. Other people can see me, just I can't see them. I receive information from LFSWorld, but just driving alone and instead of other cars, I see "LAG" message. It usually happens, when I'm on one server more than one hour. If I disconnect and connect again, it's all ok.

Here are two replays, in first one, you can see I'm visible for others, but on the second one, I can't see anyone else. Just look at lap 11."

Thanks a lot for any advice.

Replay 1 by Killman : www.killer.hostuju.cz/gti_fe.mpr
Replay 2 by Spangler : www.spangler-web.hostuju.cz/Photos/****_OFF_LAAAAG.mpr
zipper (cze)
S2 licensed
Quote from KMSpeed :PLAYLIFE, the new preload setting doesn't work as a boost.

It is just an additional setting which could help driving in some cases but imo it's not such a drastic change to require a total hotlap reset.

And about the quoting you made there you forgot also to quote and the final conclusion of that conversation


But there are already lots of threads about the preload feature outside of this bug reporting thread.

Hotlap reset is imo needed only if the psychics changes shows in slowing cars down, so noone can beat old WR's. If the changes make car faster, there's no need to reseting.
zipper (cze)
S2 licensed
Hi, nice patch, thanks for it. But... On my notebook, I'm really not able to read the names of drivers on the right side, if there's too long list. If the server is qiute full (>25), these names are really small. Is it possible to set some minimal font size for them? I'd rather have higher list and be able to read it.

EDIT: I've got 17'' LCD and sitting about 1 meter far...
Last edited by zipper (cze), .
zipper (cze)
S2 licensed
I don't think, we need so much new cars and new classes. What we really need is well-balanced classes and maybe few cars to small classes - some competitor for UF1, some RWD small GTR, etc. And of course, I really want to see a truck in LFS
zipper (cze)
S2 licensed
The only what I want to say... Well, I know, it has been said million times, but... There's no suspension, gearbox, etc. set which could be called "the best". What's good for one driver doesn't need to be good for another. Each driver has a slightly different driving style. In contrast, the engine tuning AFAIK has for each track some set, which can be called "the best". And than, everyone will use it. So nobody gets new feature, just some kind of fun with tuning for a while. Then everybody anyway just use the best set...
zipper (cze)
S2 licensed
Quote from deggis :Of course not... while driving you'd need to use auto clutch. But the idea was that in the start you don't really need to brake and that leaves your other pedal useless in the start. It would be a workaround how to make the starts more even and fair between 2-pedal and 3-pedal users. I didn't really in-depthly think this idea, it just suddenly popped up. And I have no idea would it technically work... why not, it would simply automatically change pedal axis configuration to clutch and then back to brake.

Why not? Because stiffness of clutch and brake pedals are not same and what's worse - stiffness of brake pedal is not linear. On DFP, there are two springs - each has different stiffness and the stiffer one take in later than the other one. So it wouldnt be real clutch :/ I agree that fully simulated clutch would be great, but no forcing manual clutch please.
zipper (cze)
S2 licensed
Quote from Gunn :I expect that auto clutch will become just an arcade feature in LFS in the future that server admins will have to enable server-side. Either that or auto clutch will be removed altogether and racers will at least have to use a button to manually operate the clutch.

If there will be fully simulated clutch, it wont be possible to operate it by button And there are still lots of racers with only 2 pedals Including me :/
zipper (cze)
S2 licensed
Well, with stalling on start goes some advantage for people, who are using automatic clutch - their engine just cannot stall on start
Throttle blip & throttle cut
zipper (cze)
S2 licensed
Hi, I'm not sure, if it can really be called "bug". But if on you have "throttle cut" set "on" and "throttle blip" off (for example on STCC servers it's forced set with FXO), so you manually press the throttle in downshift, LFS cut the throttle, so the blip is not correct and sometimes, the wheels get locked. It's also much slower than if it's done correct (well, it's fastest if done by lfs /TC=on, TB=off/, but it's not so funny). The help is called "throttle cut on upshift" so I guess, it should not cut on downshift. Maybe I'm wrong Just try it yourselves - set TC=on, TB=on, then go on straight and downshift with full throttle. LFS release the throttle just a bit. But if you do the same with TC=on and TB=off, LFS fully release the throttle.
zipper (cze)
S2 licensed
Quote from rockclan :i think this would be a good thing, perhaps crashers would think twice before ramming someone. maybe make it so that the driver can only withstand 10 G:s..

Well, the crashers hardly hits you, so he dies, but you die as well... So you both get 1 hour "ban" or something like this
zipper (cze)
S2 licensed
Quote from marko.sabotin :CPU OK, graphics card and amount of memory not...Sorry mate

By

Not so long ago, I was running LFS with 256MB RAM
zipper (cze)
S2 licensed
I guess it should not be so hard to allow us to choose colors of arrows ourselves (sorry if i'm wrong). Cause everyone wants another colors. And +1 for color difference for cars more than 1 lap ahead and cars less than 1 lap ahead. Custom colors also solve out the problem, when some people don't want to differentiate more than behind/ahead cars.

Anyway, good job
Last edited by zipper (cze), .
zipper (cze)
S2 licensed
Well, thanks It works right now. The question is, where are the white circles with "?". I can't see anyone Anyway thx.

EDIT: any chance, if I need some not a multiple of 15° rotation of group of objects?
Last edited by zipper (cze), .
zipper (cze)
S2 licensed
Hi, i really like this tool. Unfortunately, when I'm trying to open some BL3 layout which has larger amount of objects (not sure if it's really relate to amount), the program throw the error which you can see in attachment. It does appear to me only on BL3 layouts. Any idea what's wrong? Anyway thanks for that tool.
zipper (cze)
S2 licensed
Not sure, if it hasn't been mentioned before, but it can be very helpful to be able to set colors directly by the numbers, so you could set the color exactly.
Team skin, mostly without spec
zipper (cze)
S2 licensed
Hi there,
our team, PMT (Powerful Motorsport Team) has no skins and no one from team has any idea. Actually, we don't have any spec of the skin, within any green hue as a part of skin (not whole skin, maybe combinated with any color). So if anyone will have a time and skinning-mood, we would be very pleased and thankful for that. If so, then contact me please by icq (207-831-241) or mail (zipper (dot) cze (at) gmail (dot) com). For sure we don't want skin for all the cars, just for one and then we make skins for the others ourselves. Thank you for your attention
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