wow, best thread I have read here... why not make it "sticky"?
one quick question: some of you faster guys mentioned that you coasted the car towards the apex... Some of the racing theory I have read (Speed Secrets etc.) always stressed that there should be no phase during the cornering where one isn't either braking or accelerating... I tried hard to get rid of coasting but that doesn't seem easy. Now as you guys are so incredible fast with it, it doesn't seem to slow you down??
the option already exists... you can select both mouse axes in the wheel-steering-menu.
Takes some time to get used to it, but is currently the best control method for laptop users (i.e. when no wheel is available).
Concering the proposal by himself, I doubt that using the mousewheel would word very well.. either it would be to insensitive or you would have to roll it constantly, which is also very uncomfortable... I suggest you try Mouse-y-Mouse-x instead...
As filur said, I'm not talking about RACES, but about hotlaps...hotlaps which require "race" setups and strategic skill instead of "one lap" setups and cars with fresh tires and almost no fuel... would be a nice change...?
I hope it hasn't been proposed before, but this is my idea:
why not have the option do to a "1 h - hotlap"? What I mean is, you have a time limit of 1 h (or less, possibly adjustable) and your goal is to finish as many laps as possible... (or race as many meters as possible).
I think that would add another interesting feature to hotlapping, because then you would have to make strategic choices... when to change tires... when to refuel.. with how much fuel to start... etc.
It would also be a perfekt training for longer races...
you mean you used "mouse vertically" for acceleration/brake and "mouse horizontally" for steering? I haven't tried it yet (will do it tomorrow) but it seems a bit awkward to me...?
is there any way to use both mouse and joystick simultaneously to steer in LFS? I'd very much like to use a joystick for acceleration/braking and mouse for steering.... Of course I prefer a wheel, but as I play on my laptop very often, I need a method with two analog-axes which is *a bit* better to transport :-)
I tried to set mouse and joystick simultaneously, but at the moment it seems to be an EITHER-OR-feature?
@Gentlefoot: I think it was me who got this remark ("so what"), and boy, was I pissed off... :-( ... as all above stated, that's a selfish behaviour and in my opinion would be enough to ban these people from the server so maybe then they can think about it for some time
@Scarwen: concerning the "/rstend" option, I think it would deprive the majority of "reasonable" gamers of an option necessary in some cases... consider a race where 90 % of racers crash in T1 and block the way for all others... or a wrecker who "eliminates" the leading three racers... so, in some cases, an option to have a restart is really necessary, but it should be approved by all participants in the ongoing race... why not implement that feature?
I wasn't thinking of the AI to follow the replay file STRICTLY. It could use the braking points, acceleration points, the general driving line etc. from the replay.
Of course you would have to add some "real" AI behaviour (like sensing the human driver crossing its line, pit stops etc.), but that could be added on top of the almost-perfect waypoints.
I was just thinking, it would save the devs a lot of time they would have to spend on programming a "clever" AI that can find out the braking points itself... All that really matters is the outcome...
and, if you recorded a replay with as much laps as you are planning to race (or found one on the net) the problem concerning the start/finish-line would be non-existent.
still talking about way-points, though, the AI would still have to be able to overtake and change the line a little, according to the current situation
But think how easy it would be to select the level of difficulty! Take your own replays as waypoints = get a tough race.... take the WRs and well, get an even tougher race
I wasn't aware of the problem "thisnameistaken" mentioned, but as most start/finish-lines are at the middle of a long straight, it shouldn't be too difficult to let the AI do a lap without a "jump"....?
no, I wasn't thinking about something like a Ghost car, rather I would suggest using a hotlap file as starting point for the AI. With time, they can improve on that, but still, from the beginning, they will drive a competitive time...
though being new to LfS I noticed a lot of people being unhappy with the current AI. As especially newbies want to train offline against other cars (so they don't bother the fast drivers online), a useful AI would be really helpful.
Now here's my suggestion: as there are *a lot* of replay files available, why not implement an option in S2 to assign a lap from your replay file, or maybe the whole file to an AI driver? He could use the driving line, the braking points etc... and still there could be some (random) deviations from that line, so that it doesn'T become too boring...
This way you could adjust the AI very easily, just be selecting a appropriate replay file... and I guess it would be way better than the current one...
probably a "typical newbie question" about singleplayer replays, but I have this problem :
when driving in hotlap mode, I usually go for 10 laps or more (not recommended for WR, I know, but I'm a newbie anyway )... so ... often lap 9 or 10 will be my new personal best. Problem is, when pressing "1" to save the replay, I will get a .spr file with ALL laps 1-10... Whenever I want to watch my best lap, I have to see all other laps (in 16x faster mode of course, but still it's somewhat annoying).
Is there any possibility to edit the spr-files and cut out all "unnecessary" laps? Or maybe tell the program just to save the last lap?
Thanks a lot for your help guys!
And an even greater thanks to the developers of this unique piece of software!!