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michal 1279
S3 licensed
Also there is a nice side effect of letting AIs run a particular vehicle mod - once the system generates the path files AIs can drive on, you can also use the racing line aid by pressing 4 (which unavailable for mod cars in normal circumstances)
michal 1279
S3 licensed
Another classic Czechoslovakian prototype from 70s-80s Škoda 110 Super Sport (Ferat Vampire RSR) is under construction Wink
michal 1279
S3 licensed
Quote from LE_TANCKER :Wasn't even aware of this car. Very interesting design and engineering by Skoda. Will you make a faster version?

This car will come in two variants - the original prototype design with 54 kW of power and the movie version (this mod) with 76,5 kW. Both are accurate replicas of given vehicle configurations. Currently I don't intend to release any fantasy specifications of this car.
michal 1279
S3 licensed
Small progress report:

Added a very early version of the additional front headlight reflectors as they were used during the Škoda Rallye scenes in the movie.


Also added a subtle grille between the cabin and the rear wing, which was used in the movie as well (the car stored in the Škoda museum in Mladá Boleslav however has this element removed).

Short-term plan is to improve quality of the four front reflectors and have a look at the rear lights as well (the movie version of the car featured rear lights from the modernised Škoda 742, which is not yet reflected in this model). Later I'd like to have a look at the car's interior, which is extremely basic at the moment.
Škoda Ferat Vampire (Škoda 110 Super Sport)
michal 1279
S3 licensed
One legendary Czechoslovakian vehicle I've been working on on-and-off for last two years, attempting to recreate my favourite 'movie car' from 1981 (the car was originally made as a single prototype in 1971 called Škoda 110 Super Sport, although years later the car was modified for its role in a Czechoslovakian horror movie). The specs are rather humble for a car with 'SuperSport' in its name, but can be fun to drive nonetheless. Just make sure you don't drive this car for too long, otherwise you might suffer from anaemia Wink



It will take several months/years before it reaches the state when it can be publicly released, but at least this way I can motivate myself to work on it more so I can brag about it here afterwards.

And of course once the 'Ferat' version is done, I intend to make also the original Škoda 110 Super Sport prototype from 1971 Smile

Model source: https://sketchfab.com/3d-model ... dd6af4fe7bde81b2c9c2e9d57
michal 1279
S3 licensed
Quote from Pukyy :If the object limit alone was raised, a huge increase in track quality would...

Better solution would be to make procedural objects - that way we could keep the object count low while maintaining same/better geometries. Imagine if while making long straight instead of bunch of 16m long walls you could place single wall at whatever length you want. Or make a curve, which with the normal way would take dozen of short walls, with single smooth wall at desired radius.
This would be amazing but would come at a great cost, as it would require a complete redesign of the layout editor system which is now at the limit of what can be stored in data packets...
michal 1279
S3 licensed
Sure, in the options - 'view' section there is 'Acceleration shifts viewpoint' section with four sliders, adjust these to match your preferences.
michal 1279
S3 licensed
FBM does not have any active aerodynamics (neither has any car in LFS as of now), so... nope. No DRS for you, use the skill to overtake someone.
michal 1279
S3 licensed
The layout editor as it is has its limitations indeed, but it is still an extremely powerful tool for trackmaking.
Sure, you need some imagination to fully immerse yourself into the bland environment full of concrete blocks around massive parking lot, but once you put these visual challenges past your mind, the end result is very rewarding Smile

Here are some comparisons of the layout editor Portland International Raceway with the irl thing:


Some random blended image from Mexico City:


And some onboard comparison of the New York ePrix circuit:



Long story short, while we will have to wait quite a while for the proper track editor (if it ever gets released to public), I think what we have already is kinda underappreciated and should be explored more, because despite its limits it is still an incredible tool worth using Smile
michal 1279
S3 licensed
The final time of going green this season. The brand new layout replica of Portland International Raceway awaits you.

MRc E-Challenge Round 3 Enhancement
michal 1279
S3 licensed
Hello racers,

we have made a little visual enhancement of tonight's racing environment Smile
In the attachment please find the modified skybox texture you can use for bigger immersion. If you want to do so, please make a backup of the original file, which is located in the ...LFS/data/dds folder, and then place there the file attached here. You may need to reload the texture to enable the effect in already running instance of LFS.



Good luck and have fun!
michal 1279
S3 licensed
Going back to the roots, racing under the Manhattan skyline. Quite literally one could say Wink

michal 1279
S3 licensed
The weather forecast for Round 2 is now public. Some imaginative raindrops are expected, so better get used to the road tyres.



MRc E-Challenge 2024 - Weather Forecast
michal 1279
S3 licensed

It's Friday evening and it is time to reveal the weather forecast for the upcoming Round 1 of the fourth edition of the E-Challenge:




May the favourable weather conditions be with you.
michal 1279
S3 licensed
Quote from juliao :skin e-chalenger-97

Please add the first three initials of the surname onto the endplates of the top of the roll hoop structure when you have a chance.
michal 1279
S3 licensed
Quote from Jonathon.provost :Previously I believe it was a limitation of the tire compound and the way they interacted with the bumps of the old attack zone. We wont have the same limitation this time. Maikl can correct me if I am wrong on that part.

The major issue with the attack boost gimmick was that while it was mildly challenging to keep the car straight on the boost strip with slicks, it was nearly impossible to do the same with road tyres. Hence we dropped the rule about mandatory use in wet, as it would screw up all those who had to yet to use some when the rain has started. But since issue is no longer there with different power modes, the rule is no longer needed.
michal 1279
S3 licensed
Hello there!

Last year we indeed used both directions for the Berlin e-Prix layout, however this time around we are utilising only one direction in both Berlin races, and that will be the standard, counter-clockwise direction Smile
michal 1279
S3 licensed
The closest we ever got to some sort of dynamic weather conditions in LFS was (and still is) the system we introduced in the E-Challenge competition.

Essentially we were mandating the use of less grippy road tyres at specific timeframes, pretending it is raining and the grip is low. Of course no rain was falling down on the track, no game physics had changed, we just run the road tyres because the gods of fake weather system said so.

And considering how small the development team of LFS is and what are the current priority tasks, it is safe to say there won't be any better weather system for quite a while.
Last edited by michal 1279, .
MRc E-Challenge - 2023 edition wrap-up
michal 1279
S3 licensed


Greetings gentleman!

It's been quite some time since the final round of the E-Challenge was held, but the real life commitments were exceptionally demanding for all the year for me (and kinda still are), therefore it took until now to conclude the series we held in early 2023.

First of all, I'd like to thank everyone who did attend the series and was not put away by its sheer complexity. You guys did provide some awesome racing action across 5 real life track replicas.

Equally I'd like to thank everyone involved in the organization of the series - the New Dimension Racing crew for their traditionally professional handling of the championship and all its dependencies, the SimBroadcasts personnel for providing the awesome broadcasts from all championship rounds, the Master Race car team for giving me the necessary support wherever it was needed, and last but not least, to the Live for Speed developers for their technical support that makes this kind of dreamed series possible in first place.

With all 10 races completed in first months of 2023, let's have a look at the final results so we can officially crown the 2023 champions.

The fight for the overall lead was intense among many drivers, but ultimately it came down to a showdown between the Hungarian Gábor Gyüre and Malaysian Imran Azhar, as they came just 1 point apart into the final race of the final round in Adelaide. Gábor however was able to withstand the pressure and secure the number one spot even after the final race had concluded with late Safety Car. His 294 championship points therefore make him the official 2023 E-Challenge Driver Champion, dethroning Jimi Virtanen, who conquered both previous E-Challenge runnings. Imran Azhar tried his best but his 283 points were not enough for the overall victory, however it was more than enough for safely bringing home the second place ahead of Niko Puntola in third place with 266 points next to his name.

The teams championship was little more straight forward, as the team of Master Race car won with a comfortable lead over the team S1DUS (MRc scored 474 points and S1DUS 377 points). Things probably would be a little bit different if Niko Puntola had not run under the Pacifi.Tech team this year instead of his typical S1DUS affiliation. Third place goes to Race Green Autosports, carrying home 337 points, much improving their overall score from previous years.

Here are the complete results:
*2 worst results from the first 8 races are dropped as per 2023 championship rules




The drivers eligible for the monetary prize will be contacted in the following weeks/months with further details. Apologies for all the delays, however as I mentioned at the beginning, life's been a b!tch for the past year, so please be patient...



Additionally, we made a little bit of secondary awards to point out some interesting statistics and situations we encountered this year.

E-Challenge awards:

Best driver award - Gábor Gyüre
Who would think that? Let's slap another trophy on top of his first place trophy.

Loser of the year award - Imran Azhar
This one goes to the drivers with the most 2nd places - Imran was anything but a loser on the track, however the second one to finish is the first one to lose and Imran was the most frequent competitor to get the silver trophy.

Clean driver award - cancelled...
While this has been a fundamental part of the E-Challenge since its beginning, the time it takes to evaluate all drivers across all events is massively demanding and at this point due to the time constrains resolving this award is out of question. However, we still encourage clean driving and will attempt to give this award a proper go in the 2024 edition again!

Most efficient driver award - Imran Azhar
No one else did stand out in terms of energy management more than Azhar, his energy budget was exceptionally bountiful almost every race and this award is well deserved.

Torpedo award - Scawen Roberts
Scawen had a great time racing with us in the last two rounds, however there were few things not going his way - one of them being trying to catch the Safety Car queue in Adelaide and heavily rear-ending Jared Meade in the process. Luckily no harm was done to either driver.

Aerobatics award - Scawen Roberts
Scawen certainly had an eventful evening in Adelaide - on the last lap of the last race he clipped the inside barrier of turn 8 and went airborne immediately after, performing an exceptionally difficult stunt. Kudos for landing on the wheels and managing to finish the race anyway.

Commitment award - G. Gyüre, I. Azhar, N. Puntola, J. Meade, R. Kronpušs, L. Lucidi, P. Vitor, O. Grigorjevs
This one simply goes to everyone who attended all races in the 2023 edition of the E-Challenge. Thank you all for sticking with us!

Best finish award - Karolis Motieujitis
K. Motieujitis had regular strong finishes, however nothing beats his last lap of race 1 in New York. Coming fifth from the last turn and stealing the podium by 0,04 seconds on the line is definitely something we did watch over and over again.

Best WTF moment award - Yassin Bidal
Sometimes you just don't understand how something had happened - that's possibly the case with Y. Bidal's Mexico City self knockout in race one. It is even more funny if you consider it was still under the Safety Car condition.

Bad luck award - Jared Meade
Jared was having his own race in Singapore, however things completely outside of his control had impeded his drive, as he was hit by a rogue tyrestack from two turns before. No harm was done, but this was definitely one of the weird unlikely events.

Consistency award - Imran Azhar
Imran Azhar once again ladies and gentlemen. With average position of 2,3 and standard deviation of 0,94868 Imran was the most consistent competitor in the series.

Best race director award - J.P.
This one goes to a person that did the best job overseeing the E-Challenge racing. Just posting his initials is enough to let you know who it was Razz

Qualifying hero award - Gábor Gyüre
Unsurprisingly, most pole positions were connected together by Gábor. So here's another award!

Fastest lapper award - Niko Puntola
This year points were offered even for fastest laps. Niko Puntola made the most of it with most fastest laps done by anyone and gets another award.

Best newcomer award - Alan Terzic
Terzic joined the series in the very final round - the newcomer dramatically miscalculated the energy in the race 1, then almost won the race 2. That's quite a progress!


Hope you liked and enjoyed the 2023 E-Challenge, very soon (within few days) we will be back with yet another refined electric racing action as our goal is to further improve this product and make Live for Speed great again! So stick with us, we'll be right back!
michal 1279
S3 licensed
You really should use the 'Cloudy' weather option to minimize cars appearing overly bright and reduce shadows
MAD SCHUMI 98
michal 1279
S3 licensed
Vehicle mod: MAD SCHUMI 98
Details page: https://www.lfs.net/files/vehmods/CF912B

SHORT DESCRIPTION:
Quote :Accurate recreation of the historic event in Spa.

DESCRIPTION:
Quote :It is 1998 and you have just rear-ended David Coulthard on the way towards Pouhon.
Can you make it into the pits faster than David despite having fewer wheels?
Can you beat the crap out of him before the pit crew separate you?
This is your chance to rewrite the history!

The skin is FO8-compatible; however the technical specs are mostly based on the actual vehicle the mod is inspired by.

Have fun and and overtake backmarkers responsibly!

COVER SCREENSHOT:
michal 1279
S3 licensed
Quote from Pasci :Cool mod! Thanks Thumbs up

I had strange behavior today. But it's not clear to me whether it's a bug in the mod or in LFS. Shrug

Track: Blackwood Historic [reverse]
Pit lane: Speed limiter on

Shortly before leaving the pit lane, I received a drive-through penalty - with the speed limiter still on... and rightly so, the speed increased to over 80 km/h?! It's slightly downhill there. But I was already on the gas pedal.

I was also able to reproduce it with the E-Challenger Evo. Shrug

Perhaps someone can confirm/verify that too?

Thanks Smile

I had a look at the issue you described, please see the explanation here:
https://www.lfs.net/forum/post/2082546#post2082546
michal 1279
S3 licensed
Hello there.

I can confirm this is happening and I believe I know why/how, so I'll try to explain:

The way the limiter works is it cuts the throttle to stop the car from accelerating. It however does not engage the brakes to slow the car in any way. In this particular scenario when the car gets on the downhill slope the limiter stops the car from active acceleration, however as the car keeps rolling down the slope, it gains speed from gravitational forces. While this is obvious with EVs (such as both E-Challengers) due to their very low engine resistance/inertia, you can reproduce it with combustion cars as well. Simply leave the pits and go at the limiter towards the slope. Once at slope, either engage the clutch or go to neutral (this removes the engine resistance from the equation) and the car will start gaining speed despite being at the limiter as well.

So this 'issue' was always there, but was not obvious until EVs were introduced in LFS.
I'm not sure if real life pit limiter would use brakes to slow the car down though, I think this would probably happen irl as well. Shrug
michal 1279
S3 licensed
47/michal 1279/Michal Málek/Czechia/Happy Birthday To Us!/[MRc] Michal
michal 1279
S3 licensed
Quote from RC-Maus :Think we get email when someone unlocks the game?
Including ip adres.
I'm not worried so far.

May not be the case if the game is already unlocked at the point of attempting to use another account.
FGED GREDG RDFGDR GSFDG