back to topic:
Visited 3 races live this season (Hockenheim, Norisring and Nürburgring) and it always was worth the money Since Opel dropped out there have been some bad and boring races but still there are some great ones like Norisring this year. Overall i'm quite happy that the DTM still exists and i hope that with the 2011 rule changes and maybe new manufactures the series becomes more interesting again.
Victor was very thoughtful and told only stuff he was sure he can tell us ^^ But because of the language barrier (germans talking english to a dutchman ) some stuff might got interpreted in the wrong way. For me these are the things that you can take for granted:
-The patch will take its time
-Physics are going to be renewed (e.g. correcting lowspeed understeer)
-the next patch is going to be big
While he really was excited when talking about the work that is done currently, he still said that people that complain/expect a lot, should take a break (e.g. play another sim) and wait for the updates to be released and then come back to enjoy the new stuff.
For the other stuff we talked about that may come (and could create speculation) he just said something like: "you know everything is planned But if and when is a different question".
The most important thing for me was the impression that they really work on this project and that we can expect it to be steadily improved. Sadly with more progress there comes more complexity that slows work down, so we may have to wait a bit longer for an update but it looks like its worth waiting.
As a current e36 316i owner i also would recommend you the bigger engines. The 4-cylinder ones are great but the 6-cylinder just suit the car better. It's a pretty reliable car you can have good fun with
http://www.gr-ct.de.vu/ my own little Gene-Rally site it's mostly in german but not to difficult to navigate. My tracks suck but the cars aren't that bad
I remember using something like this in slow corners with the early S2 FZR to get it from oversteer to some kind of 4 wheel drift, but it wasn't as much a driving technique but more a natural feel from the setup. Corner entry oversteer, 4 wheel drift at the apex and then little understeer at corner exit, which made it perfect controllable.
The massive lock as seen in the video i only used, like sam, in real life to prevent a spin in my BMW and i don't think that this kind of driving is usable for fast racing.
I tried it with Red/Blue glasses and the old nVidia driver. It works but it isn't very comfotable. Since your focus is on the track in front of you, looking at the speedo is quite difficult, also the weird colors from the glasses could cause you headache.
I'm having a 1,5 GHZ 512 MB ram notebook with a Mobility Radeon 9700, which is just enough to play at a full-grid @ 10-20 Frames at the start. (lowest detail 1024x786).
Normally the most basic of the ATI or nVidia 3D cards should do it for LFS, as long they don't have shared memory.
If you don't have fun making games in flash, you won't have much fun making games at all, because it's really one of the easiest to use tools to start with and has lots of tutorials on the net.
If you're more into 3D and the graphic side of gaming, the modding community (e.g. rFactor, UT series etc. )could be a good place to start with.
Also tried the free alternative (free-track.net + clip + webcam) but i don't think you can compare it to track-ir, since the best you get from a webcam is about 30FPS with pretty big lag.
Don't know how fast Track IR is, but used right i think it's a nice addition to the experience although i think 2 additional screens would be a better investment.
It's an easy to use tool for vector graphics, programming and animation. Sadly it's used way to often for layer ads, totally crap navigation and hardwaremurdering effects nobody actually needs. If used well for animations, tools, onlinegames etc i think its perfectly fine.
just one thing: could you make a button to deactivate the background image and only show the Racetrack? it's pretty confusing when you first have to search for the track and the cars.