Without being rude a kart is not the same as a proper racing car. In car racing a lot of people have fear not only for themselves but for others (ie. parts of car that go flying into crowds) maybe top drivers just don't get this sense of fear anymore, more because at high profile events there is so much catch fencing. At club racing you often hear these fears. The fastest drivers have fear they just know how to drive beyond it, Keke Rosberg was not the hardest charger but still managed that absolutley fearless lap @ Silverstone, and he says he did feel fear in that lap he just controled it.
Yes but I'm sure Norbi could shave a thousandth off his times if he could feel what the cars doing properly. Driving bellow the limit is easy. Finding the limit is easy. Driving at the limit is very hard with any G forces.
You done 8000 miles in your kart since March? Even with testing no one ever does as much as they could do in a sim.
You have no way of knowing exactly what they see, even from an onboard cam. You can't share setups even in supposedly identical machinery they will never handle exactly the same and the car/kart will not be exactly as you left it.
Both LFS/nK are less bumpy than you'll find a real F3000 car is when your backsides 2 inches from the floor in a super stiff ground effect single seater.
2. At FE Black, when attacking some tight chicanes, in real life those violent vibrations would easily result in a total loss of control of the car, yet we get away with it.
3. Annoying and extremely unrealistic tyre sounds when at very low speed (1-10 kph) should be a well-know one. Sound of tyre scratching the ground means your car is going sideways, and in a formula car, it's a situation you would never want to be in. Most of the time you will lose the car, because the sliding friction force is much weaker than static friction, your car will be sliding all the way to the barrier.
Hope you could get a better idea of what I was talking about.
besides point 3 your argument seems to be just based on your personal perspective? I don't think the first two points are supported by real life references strong enough to prove that LFS has it way off.
point 3 should be addressed with the tire physics update.
No I've never driven a proper kart, nor do I claim to have. I don't know how much fear you actually feel in one but I'm sure once you know your relatively safe your fine. Having only driven hire karts I don't feel any fear in them knowing that the only chance you actually have of hurting yourself is in a T-bone (which obviously can still be pretty nasty even @ 30) but unless your being a dick you won't have that. This results in harmless high contact highly competitive fun
In proper racing though, you tend to find that most big mishaps happen at tracks with large run off zones. Take the complex @ Silverstone a large number of drivers seem to push to hard and park it in the gravel there, with no real risk of hurting themselves or others. Now take Devil's Elbow @ Mallory, very very few cars seem to get it wrong, partly because of the fear people have of an off there.
The red mist can sometimes overcome the fear then as it did at the weekend for my Dad's mate. Even when he knew there was a huge risk of a crash going into Russel @ Snett neither he nor the guy he was racing backed off on the last lap when they saw a backmarker ahead. Resulting in the car on the inside launching off the back marker (who was in the middle) and then landing on my Dad's mates car. Probably the last time he'll make a choice like that after the car scraped his head and with the knowledge that he'd of been killed had the car that landed on him been winged.
I was commenting on sims in gerneral trying to think of most of the things that applied to sims back when F1C came out. I definatley don't think LFS or nK suffer from points 1 or 3.
The FO8 is by nature a very high downforce car.
Now consider this the old Woodcote @ Silverstone - 90 degree no banking. A 150 mph corner in the '70s at a low downforce track when cars had a lot less grip and downforce.
Fear is one thing that professional racer learn to put aside when racing, especially modern day's racing driver who rarely suffer heavy injury. Of course we casual drivers will have fear when first trying to drive near the limit, however I believe most professional race drivers don't have that problem.
Putting fear aside has got to be the daftest thing you can do. The fastest, best and safest drivers will always be the ones that take things in a measured way, weigh up the risks and are able to back off. Those who try and ignore fear just end up driving in a red mist and become dangerous and slow because they try to hard. Look at Senna pushing Prost off the track at 180 mph or a large number of Schumacher's antics as soon as he's under pressure and looses his composure, most recent being Melbourne when he walked into the wrong garage after crashing out because he had lost focus on anything but trying to catch a rebadged Minardi
1. Think for yourself---reaching 270kph at the backstraight, taking a fast chicane and remaining that speed, and then flat-out a 90 degree corner without even a touch on the brake??
2. Do u recall San Marino GP 2005? In qualifying, Michael Schumacher ran wide at the penultimate corner, everyone was puzzled how he faltered, later MS explained he braked a bit late but unfortunately hit a bump and lost front downforce for a thousandth of a second, which saw him in the gravel. Aerodynamics are so delicate in racing that a little disturbance would totally mess it up. Well in that FO8 sometimes the you could feel the wheel almost leaves the ground yet it comes back safely as if it's glued to the ground. That's why I don't feel it "right".
Yep getting into the 'zone' maybe easier in a sim but that's what real drivers have to do. Sure loss of ground effects maybe an issue on bumps but then again it didn't stop Stefan Bellof driving a 956 round the 'ring bloody quickly.
This is not an F1 but still. Tyres DO sound even if you can't really see car going sideways. Looks like tyres can slip a little bit before they lose traction (still friction or whatever it is in english)
You are awared of the danger, but you don't let them get to you when you are doing the job, I think that's one thing that sets us mortals from those driving gods, just think about Gilles or Baldini or James Hunt.
A driver will of course always have a measure in when to push and when to conserve, but when it comes to hotlapping, when it's time to push, they should certainly be able to concentrate fully on their speed and momentally forget about the danger behind.
I remember Trulli saying the same thing when he receive the F1 racing MOTY awards for best qualifier.
I don't think "thinking" will answer the question, just get the G-force reading from LFS and see if it's impossible to achieve in a real life F3000 car.
But Westhill is going uphill which means the suspension will be slightly compressed and therefore there'll be more grip. It's like Easu Rouge can now be taken flat.
Nice video, well although I never drove a car that frantically I guess in the vid it DOES go sideways a tiny bit. It's worth mentioning that the sound only happens when the driver takes slow corners, which means that the sliding might be too tiny to be noticed.