yeah the shift 2 content would be owned by EA but they have taken the basic 3d world and layout and stripped the buildings out and replaced with they`re own 3d models and textures,narrowed some of the tracks(bathurst) and made alot more tweaks using community feedback(pictures and vids),overall even though the current content isnt laser scanned,the tracks are looking very accurate.
Tango
i got some guestions from this game.
Q1: Was it worth of 10€-25€-45€?
Q2: How realistic cars it has?
Q3: How realistic its kart is ?
Q4: What about tracks... Good or bad... bumps in right spots or awfully wrong?
Q5: Skinning? How easy/Possible?
Q6: Setupping? Even possible?
Q7: AI versus ONLINE? Enough competitive AIs/Easy to change difficulty?
1. I've paid 25 euros so far. I'm sure I'll put more into it down the line as well.
2. It's pretty decent. On par the majority, nothing revolutionary in terms of physics, though.
3. Haven't tried it yet.
4. Pretty damn good.
5. Only one skin per car at the moment, in the future proper custom skinning with multiple liveries will be available. The skinning right now is more flexible than any other sim I've ever seen, though; you can have matte, gloss and anything in between as well as REAL chrome effects, all done with the use of specular/fresnel maps. There's also a metallic paint shader but that's not available to skinners yet; some work to sort out on the shaders to make it more useable. The template mapping is pretty difficult for the cars I've looked at; they're taking a more FPS 'put everything everywhere and cram-fill the entire texture' approach instead of creating an easier-to-skin layout that wastes some space. I prefer an easier template to skin, but they don't want to waste memory with blank space on a texture. This also produces some weird warping issues on very curvy surfaces; especially noticeable on the sidepods of the NotAnF1 car.
6. Yes, setups are possible. Not dabbled much in there yet, though (I don't tend to, really)
7. Haven't raced against any AI yet, though people are enjoying them. Currently there is no online portion, but this is coming.
1. paid 100€ (senior membership)... not too much for getting weekly updates for the next >2 years until release imho (but game is still at alpha stage!)
3. kart feels quite good atm, got shifter karts as well, not as good as in 'kart racing pro' but they're closing up there...
4. very detailled tracks indeed, new updates of all tracks coming constantly!
Last Friday build released a Classic Stock Car, based on a 1990 NASCAR season model, which indicates probably that soon enough we will have an oval to test.
Says who tested it that, for a place-holder version, it is quite surprising for the good. With some more work, it can be a great option for all the NASCAR fans...
I've enjoyed the few minutes I've been able to find to play with it. The small prototype cars (Radical and Jaguar) are fun. There's a small Formula car (similar to FOX I guess) coming as well.
Plus the three Atoms. At least one of them is street legal, in some countries, I think. I know the Atom is not overtly legal in Canada, but there was a doctor who managed to get one licensed in Toronto somehow (he won't share how, though).
By 'mountain course' are you referring to the open coastal roads, BBT? Or the "hillclimb" section of the test track? I haven't touched the test track in months, but it wasn't very fun IIRC. The coast roads, on the other hand, are fairly enjoyable at times. I don't like the highway stretches and I wish they were much longer, but they're fun.