Hi
I've made project, where i'm going to make LFS graphics more realistic without files ingerention...
Mod is made with ENB Series, and that's really serious project
LINKS:
Facebook Album:http://www.facebook.com/media/ ... 57264960961026&type=3
DOWNLOAD: http://speedy.sh/Vfvg9/LFS-G.Override-1.0.rar
Screens:
Demo Videos: Video 1- what is B.A.O.C , Aston Lap
In version 1.0we have:
-DirectX8 to DirectX9 conversion with Shader support 3.0
-Color correction, raised saturation, color gradiation
-HDR, Bloom, Blinding Efect (desaturation+ brightening)
-BAOC (Bloom Ambient Occlusion Color- my,,technology")- Fake Ambient Occlusion
-Shader implementation
-Added Shader- PostEffect Color depth controler, looks like SSAO on edges
-Added 2nd PostEffect- Picture softening, color noise
-More sunlight coloring
-Darkness Corection
-Cars are more reactional for shadows
++++++FPS Fall 0,5-3% (20 cars on screen)++++++
Comment and rate
I've made project, where i'm going to make LFS graphics more realistic without files ingerention...
Mod is made with ENB Series, and that's really serious project
LINKS:
Facebook Album:http://www.facebook.com/media/ ... 57264960961026&type=3
DOWNLOAD: http://speedy.sh/Vfvg9/LFS-G.Override-1.0.rar
Screens:
![](https://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/432093_367621943258661_357264960961026_1137494_1029141316_n.jpg)
![](https://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/419283_367621566592032_357264960961026_1137492_233574840_n.jpg)
![](https://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/420225_367622653258590_357264960961026_1137497_1362984814_n.jpg)
![](https://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/420108_367622689925253_357264960961026_1137498_1125921716_n.jpg)
Demo Videos: Video 1- what is B.A.O.C , Aston Lap
In version 1.0we have:
-DirectX8 to DirectX9 conversion with Shader support 3.0
-Color correction, raised saturation, color gradiation
-HDR, Bloom, Blinding Efect (desaturation+ brightening)
-BAOC (Bloom Ambient Occlusion Color- my,,technology")- Fake Ambient Occlusion
-Shader implementation
-Added Shader- PostEffect Color depth controler, looks like SSAO on edges
-Added 2nd PostEffect- Picture softening, color noise
-More sunlight coloring
-Darkness Corection
-Cars are more reactional for shadows
++++++FPS Fall 0,5-3% (20 cars on screen)++++++
Comment and rate